Stigma Shot: Difference between revisions
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Revision as of 01:00, 8 November 2013
File:CAs2.png |
[Active] Rena steps backwards and fires a stigmatized arrow forward. |
Requirements
- NA
Grand Archer |
|-| KR=
Class | Master | Level Required | SP Used Per Level | Alternative | Skill Requirement |
---|---|---|---|---|---|
Grand Archer | Lv. 20 | 45 | 4 | Arc Shot | Level 45 Layer Skill Quest |
Skill Information
- NA
Skill Level |
Required Level |
Damage (Magical) |
Enemy Piercing |
Stigmatized Target | Duration | MP Usage | Cooldown | ||
Movement Speed Decrease |
Damage Increase |
Critical Damage Increase | |||||||
1 | 45 | 432% | 1 | 2% | 2% | 30% | 7 Seconds | 40 MP | 10 Seconds |
2 | 45 | 451% | 4% | 3% | 33% | 8 Seconds | |||
3 | 48 | 471% | 6% | 5% | 36% | 9 Seconds | |||
4 | 52 | 490% | 8% | 6% | 39% | 10 Seconds | |||
5 | 56 | 510% | 10% | 8% | 42% | 11 Seconds | |||
6 | 60 | 529% | 12% | 9% | 45% | 12 Seconds | |||
7 | 64 | 549% | 14% | 11% | 48% | 13 Seconds | |||
8 | 68 | 568% | 16% | 12% | 51% | 14 Seconds | |||
9 | 72 | 588% | 18% | 14% | 54% | 15 Seconds | |||
10 | 76 | 607% | 20% | 15% | 57% | 16 Seconds | |||
11 | 80 | 627% | 22% | 17% | 60% | 17 Seconds | |||
12 | 84 | 646% | 24% | 18% | 63% | 18 Seconds | |||
13 | 88 | 666% | 26% | 20% | 66% | 19 Seconds | |||
14 | 92 | 685% | 28% | 21% | 69% | 20 Seconds | |||
15 | 96 | 705% | 30% | 23% | 72% | 21 Seconds | |||
16 | 100 | 724% | 32% | 24% | 75% | 22 Seconds | |||
17 | 104 | 744% | 34% | 26% | 78% | 23 Seconds | |||
18 | 108 | 763% | 36% | 27% | 81% | 24 Seconds | |||
19 | 112 | 783% | 38% | 29% | 84% | 25 Seconds | |||
20 (M) | 116 | 802% | 40% | 30% | 87% | 26 Seconds | |||
21 | - | 822% | 42% | 32% | 90% | 27 Seconds | |||
22 | - | 841% | 44% | 33% | 93% | 28 Seconds | |||
23 | - | 861% | 46% | 35% | 96% | 29 Seconds | |||
24 | - | 880% | 48% | 36% | 99% | 30 Seconds | |||
25 | - | 900% | 50% | 38% | 102% | 31 Seconds |
|-| KR=
Skill Level |
Required Level |
Damage (Magical) |
Enemy Piercing |
Stigmatized Target | Duration | MP Usage | Cooldown | ||
Movement Speed Decrease |
Damage Increase |
Critical Damage Increase | |||||||
1 | 35 | 384% | 1 | 2% | 2% | 20% | 7 Seconds | 40 MP | 10 Seconds |
2 | 35 | 401% | 3% | 2% | 22% | 7.3 Seconds | |||
3 | 38 | 419% | 4% | 3% | 24% | 7.6 Seconds | |||
4 | 42 | 436% | 5% | 3% | 26% | 7.9 Seconds | |||
5 | 46 | 456% | 6% | 4% | 28% | 8.2 Seconds | |||
6 | 50 | 470% | 7% | 4% | 30% | 8.5 Seconds | |||
7 | 54 | 488% | 8% | 5% | 32% | 8.8 Seconds | |||
8 | 58 | 505% | 9% | 5% | 34% | 9.1 Seconds | |||
9 | 62 | 522% | 10% | 6% | 36% | 9.4 Seconds | |||
10 | 66 | 540% | 11% | 6% | 38% | 9.7 Seconds | |||
11 | 70 | 557% | 12% | 7% | 40% | 10 Seconds | |||
12 | 74 | 574% | 13% | 7% | 42% | 10.3 Seconds | |||
13 | 78 | 591% | 14% | 8% | 44% | 10.6 Seconds | |||
14 | 82 | 609% | 15% | 8% | 46% | 10.9 Seconds | |||
15 | 86 | % | % | % | % | Seconds | |||
16 | 90 | % | % | % | % | Seconds | |||
17 | 94 | % | % | % | % | Seconds | |||
18 | 98 | % | % | % | % | Seconds | |||
19 | 102 | % | % | % | % | Seconds | |||
20 (M) | 106 | % | % | % | % | Seconds | |||
21 | - | % | % | % | % | Seconds | |||
22 | - | % | % | % | % | Seconds | |||
23 | - | % | % | % | % | Seconds | |||
24 | - | % | % | % | % | Seconds | |||
25 | - | % | % | % | % | Seconds |
Tips and Details
- The enemy Stigma Snipe hits will have decreased speed, will receive additional damage from any hits, and will take higher damage from critical attacks.
- Stigma Snipe can be used right after Sniping Ranger's >>x to cancel the delay of the second arrow.
- Stigma Snipe can hit up to 3 Targets.
- After its rebalance it gained the ability to pierce one target naturally and can additionally benefit from the Enhanced Bowstring passive allowing it to pierce an additional target on top of that.
- Cannot be reflected by any skills.
- What the damage formula looks like on a critical hit at level 5 is: Damage * [1 + (0.5 * 1.50)] * 1.10
- Formula explanation: Damage * [1 + (Critical modifier * Stigma Critical modifier)] * (Stigma Overall Damage Modifier)
- As a result in the example, the damage multiplier on a critical is 1.925(X) instead of 1.5(X), a 28.3% total damage increase on a critical hit.
- Formula explanation: Damage * [1 + (Critical modifier * Stigma Critical modifier)] * (Stigma Overall Damage Modifier)
Updates
- Post KR Dec.13 2012 patch:
- Stigma is reduced to hitting 2 Targets maximum as Enhanced Bowstring passive no longer provides additional piercing.
- Critical Damage buff is now a multiplier on critical hit damage (150% damage) instead of on the critical damage modifier (50% damage) making it much more effective.
- A target inflicted with level 5 Stigma will now take 2.475x damage on a critical hit instead of 1.925x damage.
- An increase of 65% damage on a critical hit, more than doubling its effect. (Pre-revamp is 28.3%)
- Post KR Jan.17 2013 patch:
- Adjustments made so that Stigma is fired more quickly.
- Post KR November.07 2013 patch
- Skill tier changed.
- Damage Reduced
- All debuff effect\growth\time reduced.
- Critical damage buff formula is nerfed, it is now back to the original formula where it only influences the critical damage modifier and not the full damage. (Effectively reduces stigma multiplier to 1\3)
- Post NA June 4 2013 patch:
- Adjustments made so that Stigma is fired more quickly.
- Stigma now lasts 5 seconds longer at each level than before.
- Level.5 Stigma will now last 20 seconds.
- Stigma status can no longer be extended by skill delays.
- Stigma status can now penetrate guards and shields. (This applies to other status effects too)
- Stigma effect now cancels when the target dies.
- |-| NA
Template:GASkills
|-|
KR=
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