Artillery Strike - Missile Shower: Difference between revisions
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! Skill Level !! Level Required !! Damage (Magical) !! MP Usage !! Cooldown | ! Skill Level !! Level Required !! Damage (Magical) !! Total Damage !! MP Usage !! Cooldown | ||
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| align="left" | 1 || rowspan="2" | 55 || 445% x 15 || rowspan="7" | 200 MP || rowspan="7" | 13 seconds | | align="left" | 1 || rowspan="2" | 55 || 445% x 15 || 6675% || rowspan="7" | 200 MP || rowspan="7" | 13 seconds | ||
|- | |- | ||
| align="left" | 2 || 478% x 15 | | align="left" | 2 || 478% x 15 || 7170% | ||
|- | |- | ||
| align="left" | 3 || 58 || 511% x 15 | | align="left" | 3 || 58 || 511% x 15 || 7665% | ||
|- | |- | ||
| align="left" | 4 || 62 || 545% x 15 | | align="left" | 4 || 62 || 545% x 15 || 8175% | ||
|- | |- | ||
| align="left" | 5 || 66 || 578% x 15 | | align="left" | 5 || 66 || 578% x 15 || 8670% | ||
|- | |- | ||
| align="left" | 6 || 70 || 611% x 15 | | align="left" | 6 || 70 || 611% x 15 || 9165% | ||
|- | |- | ||
| align="left" | 7 || 74 || 645% x 15 | | align="left" | 7 || 74 || 645% x 15 || 9675% | ||
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Revision as of 01:14, 9 November 2013
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Tactical Trooper | Lv. 20 | 55 | 5 | Dread Chase |
Skill Information
Skill Level | Level Required | Damage (Magical) | Total Damage | MP Usage | Cooldown |
---|---|---|---|---|---|
1 | 55 | 445% x 15 | 6675% | 200 MP | 13 seconds |
2 | 478% x 15 | 7170% | |||
3 | 58 | 511% x 15 | 7665% | ||
4 | 62 | 545% x 15 | 8175% | ||
5 | 66 | 578% x 15 | 8670% | ||
6 | 70 | 611% x 15 | 9165% | ||
7 | 74 | 645% x 15 | 9675% |
Tips and Details
- You need a minimum of 5 cannonballs to activate this skill.
- To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair.
- The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
- Chung is able to move after firing the signal flare.
- The cross-hair also tends to get stuck if used or directed into a sharp corner in the stage.
- The cross-hair is affected by lag in PvP and PvE - while directing the cross-hair will become fidgety and be delayed as opposed to smoothly running across its directed path.
- Everyone can see the cross-hair.
- Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while shooting the signal flare.
- Missiles will rain down randomly over a large area, making full hits nearly impossible on smaller targets.
- It is recommended to aim at a area without platforms above the cross-hair as missiles will not pass through platforms.
Updates
- 7/4/2013 KR
- Hitbox in platform terrains changed.
- 11/7/2013
- It can attack on the platforms and under platforms.