Status Effects: Difference between revisions
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*Hit by Karuso Tribe Assassin | *Hit by Karuso Tribe Assassin | ||
*Hit by Noted "[[Wind Wedge]]" Skill | *Hit by Noted "[[Wind Wedge]]" Skill | ||
*Hit by "[[Surface Cutting]]" Skill | *Hit by "[[Surface Cutting]]" Skill (After November 7th patch in KR) | ||
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| [[Image:Bind.png|center]] | | [[Image:Bind.png|center]] |
Revision as of 13:21, 9 November 2013
Special Status Effects
Special Status Effects are mainly status effects obtained by special skills or moves. For example, El-enchanted weapons. These status effects are shown by a small image on top of the character.
Weapon El-Enchanted Inflictions
Status | Name | Effect | How to activate |
---|---|---|---|
Burned |
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Frozen |
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Poisoned |
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Petrified |
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Skills/Combos Infliction
Status | Name | Effect | How to activate |
---|---|---|---|
Broken Armour |
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Broken Weapon |
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Power Chain |
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Fracture |
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Blind |
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Dark Cloud Poison |
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Frostbite (Ice in NA version) |
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Confusion |
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Senile |
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Targeted |
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Stunned |
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Flattened |
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Leg Wound |
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Puppet Debuff |
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Panic |
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Fear |
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Leg Shot Debuff |
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Marked By Delay Fire |
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Shield Debuff |
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Bleed |
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Bind |
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Helpless |
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Armor Crack |
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Stigma of Fire Debuff |
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Unique Status Effects
Unique Status Effects are those higher level status effects only obtainable by exclusive, unique ways.
Status | Effect | How to activate |
---|---|---|
Super Armour |
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Invulnerability |
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Heavy Stance |
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Agility |
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Giant |
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Dwarf |
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Awakening |
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Big Head |
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Mechanized Agility |
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Phoenix Talon Agility |
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Dark Elf Agility |
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Aura of Darkness |
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Bubble Stun |
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Curse |
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Ice |
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