Halls of Water: Difference between revisions
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*'''Fallen Fire Claw:''' When Ran is knocked down on his knees, he will materialize a claw and sweep overhead while he stands back up. | *'''Fallen Fire Claw:''' When Ran is knocked down on his knees, he will materialize a claw and sweep overhead while he stands back up. | ||
*'''Reverse Gravity:''' A spell circle will appear under Ran. Any player caught within the circle will slowly rise into the air and will be vulnerable for his next attack, where he releases a shock wave from the ground. He will use this whenever he is awakening after his HP is depleted. He will only use this regularly after his first awakening, his second awakening will almost double its area of effect. This attack will abruptly cancel many special actives used within its area of effect. | *'''Reverse Gravity:''' A spell circle will appear under Ran. Any player caught within the circle will slowly rise into the air and will be vulnerable for his next attack, where he releases a shock wave from the ground. He will use this whenever he is awakening after his HP is depleted. He will only use this regularly after his first awakening, his second awakening will almost double its area of effect. This attack will abruptly cancel many special actives used within its area of effect. | ||
*'''Awakening I: Dark Enhancement:''' After depleting about 1/4 of Ran's health, he will enhance his sword with darkness. Afterwards, his attacks will then inflict | *'''Awakening I: Dark Enhancement:''' After depleting about 1/4 of Ran's health, he will enhance his sword with darkness. Afterwards, his attacks will then inflict {{se||Curse}} on you. All claw related attacks become larger and more damaging. | ||
*'''Awakening II: Fire Enhancement:''' After depleting about 1/2 of Ran's health, he will enhance his sword with fire. Afterwards, his attacks will then inflict {{se||Burn}} on you. All claw related attacks become even larger and more damaging. | *'''Awakening II: Fire Enhancement:''' After depleting about 1/2 of Ran's health, he will enhance his sword with fire. Afterwards, his attacks will then inflict {{se||Burn}} on you. All claw related attacks become even larger and more damaging. | ||
'''Note:''' | '''Note:''' |
Revision as of 03:13, 18 April 2023
Halls of Water
“ | Ran the Dark Earl has many secrets... This is where the battle of Hamel's fate begins...
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Description
The heart of the temple. Something huge is happening here.
Recommended Level
65-68
Required Combat Power
8,260
Mobs
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Monster Image | Monster Description | Monster Moves |
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Shadow Port Walker - This is an stronger variant of the Shadow Walker that you have encountered in previous Hamel dungeons. |
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Shadow Port Trickster - A large Shadow monster with advanced magical capabilities. |
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Shadow Port Charger - This is an stronger variant of the Shadow Charger that you have encountered in previous Hamel dungeons. |
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Shadow Port Defender - This is an stronger variant of the Shadow Defender that you have encountered in previous Hamel dungeons. |
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Shadow Port Sniper - This is an stronger variant of the Shadow Sniper that you have encountered in previous Hamel dungeons. |
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Shadow Port Voider - These snakes can absorb magical projectiles and use their energy to heal themselves 10% of their maximum HP. |
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Blood Linker - This is a red alternate form of the Shadow Linker. |
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Mana Linker - This is a blue alternate form of the Shadow Linker. |
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Shadow Linker - A small Shadow monster that can Soul Link just like Shadow Master. |
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Fallen Red Knight (Lord Knight) - Unlike the Red Knights from Magmanta's Cave, these Red Knights have now turned over to the dark side and fight for the demons. |
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Fallen Red Knight (Rune Slayer) - Unlike the Red Knights from Magmanta's Cave, these Red Knights have now turned over to the dark side and fight for the demons. |
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Mini Boss
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Monster Image | Boss Description | Boss Moves |
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Shadow Stinger - A deadlier creature of the shadows. Has spikes on it. |
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Giant Hammer Bobosse - A powerful demon with a special chain flail. |
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Victor - Victor, the one responsible for the disappearance of Hamel's water. One of the more aggressive bosses in Elrios. Possesses superhuman strength and loves violence. |
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Boss
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Monster Image | Boss Description | Boss Moves |
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Ran - The demon possessing Aren's body and the leader of the demons invading Hamel. He has captured the Water Priestess and has obtained the Water Seal from Avalanche. |
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Dialogue
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- Shadow Sword
- Shadow Cannon
- Champion Ring
- Bobosse Skinned Sword
- Bobosse Devil Punisher
- Bobosse Claymore
- Resentment
- Ol Harpen
- Eroded Abyss Dual Weapon
- Eroded Abyss Guns
- Demonic Horn
- Hendel Bites
Image | Name | Boss | Character | Stats |
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Lv54 Great Sword: Physical Attack +3446 Magical Attack +3446 [Unidentified * ?] [Unidentified * ?] Critical +4% Action Speed +2% |
Gallery
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The Hall of Water.
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The Hall of Water.
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The Hall of Water.
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Hall of Water Concept Art
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Concept Art.
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Old loading image.
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Captured Water Priestess: Sasha
Videos
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Trivia
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- Some of Ran's attacks have differentiated names on the Japanese server. Examples of this are Black Flame Burst becoming "Eternal Banishment",and Black Destiny becoming "Sacred Spear".
- Strangely,the speech of "Sacred Spear" on the Japanese server is "Black Destiny" indeed.
- With the removal of Fallen Chloe as a mini-boss from this dungeon, she no longer appears in Hamel's dungeons at all. While she already had no dialogue in the Epic Quests for the area, this effectively erases her presence from the region, making her go directly from her appearance in Velder to her later appearance in Varnimyr.
Updates
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Date | Changes | |
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KR | NA | |
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07/08/2021 | 08/04/2021 |
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Alternative Names
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