Junk Track/ModA: Difference between revisions
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==Tips and Details== | ==Tips and Details== | ||
*Contrary to the normal version, the drill doesn't deal any damage on the initial cast for 1.2 seconds, then proceeds to explode constantly. | |||
*At the end of the initial animation, the drill gets kicked by [[Eve]] and moves forward with a high speed, following curved paths. Hitting any monster or an obstacle will cause the drill to drastically slow down to inflict more hits, just like [[Cour de Monde]]. | |||
**However, due to the drill's rather low vertical range and its speed when hitting, it is not considered a good clearing skill in endgame content. | |||
*[[Eve]]'s animation will be a bit longer than the normal version due to performing the kick. In exchange, this skill is capable of dealing more damage. | |||
**Only large targets, such as [[Birth of Origin|King of Abyss]], will be able to take full damage from the skill when awakened. | |||
*If used in air, the grinder will stay at a constant height, regardless of touching platforms or not. | |||
*The explosions are capable of dealing splash damage on tightly stacked groups of enemies. | |||
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Revision as of 14:24, 29 April 2023
- English
[Special Active: Bravery] [Mod] 여왕이 선사하는 자비란 그저 일말의 소모품에 불과하다. (Can also be activated midair) | |
Core Activation Skill
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Code: Antithese | 99 | [Force] Junk Track (A) |
Skill Information
Mode | Grinder Destruction (Physical) | Max Hits | MP Usage | Cooldown | |
---|---|---|---|---|---|
Normal | Awakened | ||||
PvE | 365% | 26 | 46 | 300 MP | 21 Seconds |
PvP | 132% |
Skill Traits
Critical Junk Track | Heavy Junk Track | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Cooldown |
MP Usage increased to 110% Skill will ignore 50% defense (25% defense in PvP) | 330 MP | Damage increased to 144% Cooldown increased to 120% | 25.2 Seconds |
Total Damage
: Damage values may not be reflected in Free Training.
Mode | Base | |||||||
---|---|---|---|---|---|---|---|---|
Regular | Awakening Mode | |||||||
Normal | Heavy | Normal | Heavy | |||||
Average | Max | Average | Max | Average | Max | Average | Max | |
PvE | 5,840% | 9,490% | 8,409.6% | 13,665.6% | 5,840% | 16,790% | 8,409.6% | 24,177.6% |
PvP | 2,112% | 3,432% | 3,041.28% | 4,942.08% | 2,112% | 6,072% | 3,041.28% | 8,743.68% |
- Average assumes 16 hits.
Tips and Details
- Contrary to the normal version, the drill doesn't deal any damage on the initial cast for 1.2 seconds, then proceeds to explode constantly.
- At the end of the initial animation, the drill gets kicked by Eve and moves forward with a high speed, following curved paths. Hitting any monster or an obstacle will cause the drill to drastically slow down to inflict more hits, just like Cour de Monde.
- However, due to the drill's rather low vertical range and its speed when hitting, it is not considered a good clearing skill in endgame content.
- Eve's animation will be a bit longer than the normal version due to performing the kick. In exchange, this skill is capable of dealing more damage.
- Only large targets, such as King of Abyss, will be able to take full damage from the skill when awakened.
- If used in air, the grinder will stay at a constant height, regardless of touching platforms or not.
- The explosions are capable of dealing splash damage on tightly stacked groups of enemies.
Trivia
- When using the skill, Eve's voice lines will differ from the normal version, and will notably be more seductive.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
27/04/2023 | - |
|
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 정크 트랙 | Junk Track |
Code: Antithese - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Märchen
- Märchen
Force Active
Force Passive
Force Active
Force Passive