Trojan Horse/ModA: Difference between revisions
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*The orbs will deal a maximum of 2 hits each as they spread and proceed to home on targets, dealing 1 hit per orb in a noticeable interval 18 times, glitching halfway through. | *The orbs will deal a maximum of 2 hits each as they spread and proceed to home on targets, dealing 1 hit per orb in a noticeable interval 18 times, glitching halfway through. | ||
**During orb release, the hit count is extremely dependent on positioning. Since the orbs surround the caster, to deal the maximum amount of hits, the caster needs to be "inside" a big boss, such as [[Labyrinth of Ruin|Chaos Leviathan]]. | **During orb release, the hit count is extremely dependent on positioning. Since the orbs surround the caster, to deal the maximum amount of hits, the caster needs to be "inside" a big boss, such as [[Labyrinth of Ruin|Chaos Leviathan]]. | ||
*The skill's Tracking AI | *The skill's Tracking AI is decreased in [[Hunting Fields|Hunting Field]], changed to PvP's short detection range instead of PvE's infinite detection range. Making it less efficient to kill field monsters and spawn field bosses.<br> | ||
<br> | |||
==Updates== | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table" |
Revision as of 05:49, 4 May 2023
- English
[Special Active: Bravery] [Moby Access] Create an army of small Trojan Horses. The horses will chase enemies and devastate the area. | |
Core Activation Skill
|
Requirements
Class | Level Required |
---|---|
Code: Antithese | 99 |
Skill Information
Mode | Petite Trojan Horse (Physical) | Max Hits | MP Usage | Cooldown | |
---|---|---|---|---|---|
Orb Count | Hits per Orb | ||||
PvE | 49% | 14 | 20 | 300 MP | 22 Seconds |
PvP | 19% |
Skill Traits
Critical Trojan Horse | Heavy Trojan Horse | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Cooldown |
MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
360 MP | Damage increased to 144% Cooldown increased to 120% |
26.4 Seconds |
Total Damage
Mode | Base | Snowball Code | ||
---|---|---|---|---|
Normal | Heavy | Normal | Heavy | |
PvE | 13,720% | 19,756.8% | 15,778% | 22,720.32% |
PvP | 5,320% | 7,660.8% | 5,719% | 8,235.36% |
Tips and Details
- The orbs will deal a maximum of 2 hits each as they spread and proceed to home on targets, dealing 1 hit per orb in a noticeable interval 18 times, glitching halfway through.
- During orb release, the hit count is extremely dependent on positioning. Since the orbs surround the caster, to deal the maximum amount of hits, the caster needs to be "inside" a big boss, such as Chaos Leviathan.
- The skill's Tracking AI is decreased in Hunting Field, changed to PvP's short detection range instead of PvE's infinite detection range. Making it less efficient to kill field monsters and spawn field bosses.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
09/02/2021 | 09/29/2021 |
|
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 트로이 목마 | Trojan Horse |
Japan | トロイの木馬 | Trojan Horse |
Code: Antithese - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Märchen
- Märchen
Force Active
Force Passive
Force Active
Force Passive