Trojan Horse/ModA: Difference between revisions

→‎Tips and Details: Hunting Fields have a thing that reduces tracking of all skills, not just this one
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(→‎Tips and Details: Hunting Fields have a thing that reduces tracking of all skills, not just this one)
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*The orbs will deal a maximum of 2 hits each as they spread and proceed to home on targets, dealing 1 hit per orb in a noticeable interval 18 times, glitching halfway through.
*The orbs will deal a maximum of 2 hits each as they spread and proceed to home on targets, dealing 1 hit per orb in a noticeable interval 18 times, glitching halfway through.
**During orb release, the hit count is extremely dependent on positioning. Since the orbs surround the caster, to deal the maximum amount of hits, the caster needs to be "inside" a big boss, such as [[Labyrinth of Ruin|Chaos Leviathan]].
**During orb release, the hit count is extremely dependent on positioning. Since the orbs surround the caster, to deal the maximum amount of hits, the caster needs to be "inside" a big boss, such as [[Labyrinth of Ruin|Chaos Leviathan]].
*This skill has infinite range in PvE, but AI Tracking range is reduced significantly in [[Hunting Fields|Hunting Field]], making it less efficient to kill field monsters and spawn field bosses.
*This skill has an insanely long tracking range in PvE. In PvP, it's reduced by 4.5 times.
**Decreased AI Tracking range also applied in PvP.
**It also exceeds the [[Hunting Fields|Hunting Field]] tracking limit, making it less efficient to kill field monsters and spawn field bosses.
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