Crescent Kick/fr: Difference between revisions

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__NOTOC__{{Languages|Crescent Kick}} {{DISPLAYTITLE:Coup de faucille}}
__NOTOC__{{Languages|Crescent Kick}}{{DISPLAYTITLE:Coup de faucille}}
<div style="float: right;">{{#ev:youtube|AKu7fB1JY9E|300}}</div>
<div style="float: right;">{{#ev:youtube|pq_JMks53yE|300}}</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:Crecent Kick.png]]
| [[File:CombatRangerSkill2.png]]
| '''[Special Active]''' Kicks three crescent-shaped waves in front of you.
| '''[Spéciale active]''' Tu lances une faucille grâce à un rapide coup de pied. Avec le booster, les dégâts augmentent.
|-
|-
|
|
| {{SkillText|Nature|2}}
| {{SkillTextFR|Nature|2}}
|-
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| {{SkillTextFR|True|20}}
|}
|}
<br>
<br>  


== Requirements ==
== Conditions ==
{{#Widget:AdsenseR}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Class            !! Master !! Level Required !! SP Cost Per Level
|-
|-
| [[Combat Ranger]] || Lv. 20 || 25            || 3               
! Classe          !! Niveau requis !! Niveau [fort] !! Niveau pour l'attribut de gauche !! Niveau pour l'attribut de droite
|-
| [[Combat Ranger/fr|Guerrière archère]] || 15 || 82 || 29 || 38
|}
|}
<br>
<br>


== Skill Information ==
== Informations de la compétence==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan="3" | Skill Level !! rowspan="3" | Required Level !! colspan="4" | Damage (Physical) !! rowspan="2" colspan="2" | Max Hits !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan="2" | Normal !! colspan="2" | Awaken
|- style="background:{{ColorSel|CharLight|Rena}}"
! First Two Crescents !! Final Crescent !! First Two Crescents !! Final Crescent !! First Two !! Final
|-
|-
| align="left" | 1 || rowspan="2" | 25 || 550% || 684% || 703% || 938% || rowspan="21" | 2 || rowspan="21" | 1 || rowspan="21" | 200 MP || rowspan="21" | 11 seconds
! rowspan="3" | Niveau requis !! colspan="4" | Dégâts (physiques) !! rowspan="2" colspan="2" | Coups max. !! rowspan="3" | Coût en PM !! rowspan="3" | Temps de rechargement
|-
|-
| align="left" | 2 || 568% || 706% || 726% || 968%
! colspan="2" | Normal !! colspan="2" | En booster
|-
|-
| align="left" | 3 || 26 || 586% || 728% || 749% || 999%
! Deux premiers coups !! Coup final !! Deux premiers coups !! Coup final !! Deux premiers coups !! Coup final
|-
|-
| align="left" | 4 || 29 || 604% || 751% || 772% || 1029%
| align="left" | 15 || 962% || 1283% || 1229% || 1639% || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 180 PM || rowspan=2 | 15 secondes
|-
|-
| align="left" | 5 || 32 || 622% || 773% || 794% || 1060%
| align="left" | [fort] 82 || 1154% || 1540% || 1475% || 1967%
|}
<br>
 
=== KR ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
|-
| align="left" | 6 || 35 || 639% || 795% || 817% || 1090%
! rowspan="3" | Niveau requis !! colspan="4" | Dégâts (physiques) !! rowspan="2" colspan="3" | Coups max. !! rowspan="3" | Coût en PM !! rowspan="3" | Temps de rechargement
|-
|-
| align="left" | 7 || 38 || 657% || 817% || 840% || 1121%
! colspan="2" | Normal !! colspan="2" | En booster
|-
|-
| align="left" | 8 || 41 || 675% || 840% || 863% || 1151%
! Deux premiers coups !! Coup final !! Deux premiers coups !! Coup final !! Premier coup !! Deuxième coup !! Coup final
|-
|-
| align="left" | 9 || 44 || 693% || 862% || 886% || 1182%
| align="left" | 15 || % || % || % || % || rowspan=2 | 6 || rowspan=2 | 6 || rowspan=2 | 4 || rowspan=2 | 180 PM || rowspan=2 | 15 secondes
|-
|-
| align="left" | 10 || 47 || 711% || 884% || 909% || 1212%
| align="left" | [fort] 82 || 257% || 514% || 329% || 656%
|}
<br>
 
== [[Skill Traits/fr|Attributs de compétence]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
|-
| align="left" | 11 || 50 || 729% || 906% || 931% || 1243%
! colspan=3 | Régénérateur (1) Coup de faucille !! colspan=6 | Renforcé Coup de faucille
|-
|-
| align="left" | 12 || 53 || 747% || 929% || 954% || 1273%
! rowspan=3 | Niveau requis !! rowspan=3 | Effet d'attribut !! Détails !! rowspan=3 | Niveau requis !! rowspan=3 | Effet d'attribut !! colspan=4 | Détails
|-
|-
| align="left" | 13 || 56 || 765% || 951% || 977% || 1304%
! rowspan=2 | PM réstaurés !! colspan="2" | Normal !! colspan="2" | En booster
|-
|-
| align="left" | 14 || 59 || 782% || 973% || 1000% || 1334%
! Deux premiers coups !! Coup final !! Deux premiers coups !! Coup final
|-
|-
| align="left" | 15 || 62 || 800% || 995% || 1000% || 1365%
| rowspan=2 | 29 || rowspan=2 | {{SkillTextFR|Regenerating (1)|33}} || rowspan=2 | 59.4 PM || 38 || rowspan=2 | {{SkillTextFR|Empowered|120}} || 1154.4% || 1539.6% || 1474.8% || 1966.8%
|-
|-
| align="left" | 16 || 65 || 818% || 1017% || 1046% || 1395%
| [fort] 82 || 1384.8% || 1848% || 1770% || 2360.4%
|}
 
=== KR ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
|-
| align="left" | 17 || 68 || 836% || 1040% || 1069% || 1426%
! colspan=6 | Renforcé Coup de faucille !! colspan=3 | Mortel Coup de faucille
|-
|-
| align="left" | 18 || 71 || 854% || 1062% || 1091% || 1456%
! rowspan=3 | Niveau requis !! rowspan=3 | Effet d'attribut !! colspan=4 | Détails !! rowspan=3 | Niveau requis !! rowspan=3 | Effet d'attribut !! Détails
|-
|-
| align="left" | 19 || 74 || 872% || 1084% || 1114% || 1487%
! colspan="2" | Normal !! colspan="2" | En booster !! rowspan=2 | Coût en PM
|-
|-
| align="left" | 20 (M) || 77 || 890% || 1106% || 1137% || 1517%
! Deux premiers coups !! Coup final !! Deux premiers coups !! Coup final
|-
|-
| align="left" | 21 || -* || 908% || 1129% || 1160% || 1548%
| 29 || rowspan=2 | {{SkillTextFR|Empowered|120}} || % || % || % || % || rowspan=2 | 38 || rowspan=2 | {{SkillTextFR|Critical|120}} || rowspan=2 | 216 PM
|}
<br>
 
== Other Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | PvP Damage Modifier !! colspan=2 | MP Gain per Hit !! rowspan=2 | Invincibility Interval
|- style="background:{{ColorSel|CharLight|Rena}}"
! PvP !! PvE
|-
|-
| 0.75 || 2 + 2.67 MP || ?? || ?? Seconds
| [fort] 82 || % || % || % || %
|}
|}
<br>
<br>


== [[Skill Notes|Skill Note]] ==
== Détails et astuces ==
{{quotation|<center>Focus all of the energy into the legs to bring out the strong wind pressure. About 23m per second is what I feel and with this improved kick I gave it the name, "Hecto Pascal".<br> - Collins</center>}}
*Le coup final envoie en l'air l'adversaire et met le K.O. tout en traversant une distance plus grande que les deux précédents.
 
*En Corée du Sud, les coups toucheront la plupart des ennemis 3 à 4 fois. Seulement les ennemis suffisamment grands prendront les 5 coups.
'''Name:''' Exceeding the Threshold(NA) / Exceeded Thresholds (임계점 돌파) (KR)
 
'''Description:''' The crescents are 50% slower, thus dealing more hits, but the damage of each hit is reduced to 33% of its original power.
*Causes the ability to act similarly to [[Cannon Blade]]. With the exception of a handful of enemies (such as Spriggan, who activates Super Armor frequently and is small) most enemies will receive 3 or more hits per kick.
*This makes the skill exceptionally good against larger bosses, especially if they have entered a Super Armor state or are in a corner.
<br>
 
== Tips and Details ==
[[Image:CrescentKickOld.png|thumb|right|Old Icon of '''Crescent Kick'''.]]
*The final crescent both lifts and knocks down opponents while traveling a longer distance than the previous two.
*With the skill note, the damage of this skill far surpasses the damage of Sharp Fall on anything larger than a player.
**With skill note it is possible for it to do up to 33 hits, inflicting a total damage exceeding 14,000% making it one of the most powerful 200MP skills in terms of raw damage output, potentially exceeding the power of many 300MP skills.
***This is dependent on enemy size to land the majority of it's blows, with enemies like Ancient Bone Dragon and Coral Snake being the most susceptible to this skill.
<br>
<br>


== Alternative Names ==
== Noms alternatifs ==
{{AlternateLanguages
{{AlternateLanguagesFR
|Color={{ColorSel|CharLight|Rena}}
|Color={{ColorSel|CharLight|Rena}}
|CN=月夜之舞          |CNName=Moonlight Dance
|KR=크레센트 킥      |KRName=Coup de pied de croissant
|FR=Coup de faucille |FRName=Shear strike
|JP=クレセントキック |JPName=Coup de pied de croissant
|BR=Vento Cortante |BRName=Piercing Wind
|CN=月夜之舞          |CNName=Danse du clair de lune
|BR=Vento Cortante |BRName=Vent acéré
}}
}}
<br>
<br>


{{CRSkillsFR}}
{{CRSkillsFR}}
[[Category: Compétences de la force]][[Category: Compétences spéciales actives]]
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