Combat Ranger: Difference between revisions
→Additional Commands
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== Additional Commands == | == Additional Commands == | ||
{{SkillText|Combo|Power Shot}} | {{SkillText|Combo|Power Shot}} | ||
{{SkillText|Combo|1}} | {{SkillText|Combo|1}} | ||
{| class="wikitable" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | {| class="wikitable" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | ||
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! width="25%" |Damage | ! width="25%" |Damage | ||
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| [[File:Combo - Combat Ranger 1.png|520px]] | |||
|[[File:Combo - Combat Ranger 1.png|520px]] | |||
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After doing the standard {{CUU}}{{CZ}} combo, execute a spin kick that creates a gust of wind with the momentum to damage surrounding enemies. | After doing the standard {{CUU}}{{CZ}} combo, execute a spin kick that creates a gust of wind with the momentum to damage surrounding enemies. | ||
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{{CZ}} 50% x4 Phy. Damage<br> | {{CZ}} 50% x4 Phy. Damage<br> | ||
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|[[File:Combo - Combat Ranger 2.png|520px]] | | [[File:Combo - Combat Ranger 2.png|520px]] | ||
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After doing the standard {{CDR}}{{CZ}} combo, slide once more and finish with a upwards kick. The first dash can also be cancelled with an skill. | After doing the standard {{CDR}}{{CZ}} combo, slide once more and finish with a upwards kick. The first dash can also be cancelled with an skill. | ||
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{{CZ}} 228% Phy. Damage | {{CZ}} 228% Phy. Damage | ||
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|[[File:Combo - Combat Ranger 3.png|520px]] | | [[File:Combo - Combat Ranger 3.png|520px]] | ||
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After doing the standard {{CX}} or {{CX}}{{CX}} combo, slide towards the enemy, knee them while in Super Armor and finish the combo with a upward kick that launches enemies. | After doing the standard {{CX}} or {{CX}}{{CX}} combo, slide towards the enemy, knee them while in Super Armor and finish the combo with a upward kick that launches enemies. | ||
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{{CZ}} 393% Phy. Damage | {{CZ}} 393% Phy. Damage | ||
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|[[File:Combo - Combat Ranger | |[[File:Combo - Combat Ranger DRUZZZ.png|350px]] {{CDRU}}{{CZ}}{{CZ}}{{CZ}} | ||
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After doing the standard {{CDRU}}{{CZ}} combo, execute a second kick that will launch enemies up and finish with a third kick that inflicts heavy hitstun while in '''Super Armor'''. | After doing the standard {{CDRU}}{{CZ}} combo, execute a second kick that will launch enemies up and finish with a third kick that inflicts heavy hitstun while in '''Super Armor'''. | ||
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| 06/20/2019 || 07/17/2019 || align="left" | | | 06/20/2019 || 07/17/2019 || align="left" | | ||
*{{buff| | *{{buff|{{CDRU}}{{CZ}}{{CIO|Z}}{{CZ}} forward movement reduced but launches enemies.}} | ||
* | *{{buff|{{CDRU}}{{CZ}}{{CZ}}{{CIO|Z}} Super Armor added and does not launch.}} | ||
*{{nerf|{{CUU}}{{CX}}{{CZ}} combo removed.}} | *{{nerf|{{CUU}}{{CX}}{{CZ}} combo removed.}} | ||
|} | |} |