Ultra Optical Investigation: Difference between revisions

→‎Tips and Details: Already succinctly described in reactive mode table above
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(→‎Tips and Details: Already succinctly described in reactive mode table above)
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*Any affected attacks will also suffer a decrease in MP regeneration, but the projectiles will have increased range.
*Any affected attacks will also suffer a decrease in MP regeneration, but the projectiles will have increased range.
*Beams and Electron attacks will create different types of homing projectiles when passing through the field. Beams (such as [[Giga Stream]]) will create a large amount of tiny Electric Spears that do not pierce, Electron Balls (such as {{CX}} and [[Mega Electron Ball: Flash]]) gain the ability to pierce enemies and hit twice, and Electron Triangles (such as {{CX}}{{CX}}{{CX}}) can hit enemies multiple times.
*Once you unlock this passive, [[El Crystal Spectrum]] will only do its activation animation when used initially, and changing modes occurs instantly instead, including in midair. This also means no more hitstun can be dealt past the initial cast however.
**Due to beam attacks not gaining any piercing properties, only Electron Ball and Electron Triangle attacks can deal full damage to multiple enemies.
**In general the '''Reactive''' field hit count is roughly twice that of normal, though this can vary significantly between attacks. For example, since Electron Triangles already pierce, they can hit a total of ~4 times on enemies.
**[[Kugel Blitz]], [[Tesla Shock: Spear]], [[Taser Pilum]] and [[Energy Needles]] do not gain any additional hits, only gaining the homing properties.
*Once you unlock this passive, [[El Crystal Spectrum]] will only do its activation animation when used initially, and changing modes occurs instantly instead. This also means no more hitstun can be dealt past the initial cast however.
**Eve can also now change modes in midair.
*When targets are not within homing range, the homing projectiles will scatter out randomly.  
*When targets are not within homing range, the homing projectiles will scatter out randomly.  
*For any projectiles that gain piercing properties due to this skill, the range it can travel is based on where it last hit an enemy.
*For any projectiles that gain piercing properties due to this skill, the range it can travel is based on where it last hit an enemy.
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