Stasis Field: Difference between revisions
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| colspan="9" | '''Normal''' | | colspan="9" | '''Normal''' | ||
|- | |- | ||
| | | {{PvE}} || 854% || 6207% → 9311% || rowspan=2 | 0% → 150% || rowspan=2 | 15 Seconds || rowspan=2 | 16.7% → 50% of MP Usage || rowspan=2 | 300 MP || rowspan=2 | 60 DP || rowspan=2 | 22 Seconds | ||
|- | |- | ||
| '''{{PvP}}''' || 259% || 1893% → 2839% | | '''{{PvP}}''' || 259% || 1893% → 2839% | ||
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| colspan="9" | '''[Enhanced]''' | | colspan="9" | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 854% || 6207% → 9311% || rowspan=2 | 0% → 150% || rowspan=2 | 20 Seconds || rowspan=2 | 16.7% → 50% of MP Usage || rowspan=2 | 300 MP || rowspan=2 | 60 DP|| rowspan=2 | 22 Seconds | ||
|- | |- | ||
| '''{{PvP}}''' || 259% || 1893% → 2839% | | '''{{PvP}}''' || 259% || 1893% → 2839% |
Revision as of 15:17, 25 June 2023
Requirements
Class | Level Required |
---|---|
Psychic Tracer | 35 |
Skill Information
Mode | Shock Cast (Magical) |
Stasis Field | MP Usage | DP Recovery (During Dissolution) |
Cooldown | |||
---|---|---|---|---|---|---|---|---|
Electromagnetic Emissions (On skill re-use) |
Duration | MP Recovery (On expiring) | ||||||
Damage (Magical) | Size | |||||||
Normal | ||||||||
PvE | 854% | 6207% → 9311% | 0% → 150% | 15 Seconds | 16.7% → 50% of MP Usage | 300 MP | 60 DP | 22 Seconds |
PvP | 259% | 1893% → 2839% | ||||||
[Enhanced] | ||||||||
PvE | 854% | 6207% → 9311% | 0% → 150% | 20 Seconds | 16.7% → 50% of MP Usage | 300 MP | 60 DP | 22 Seconds |
PvP | 259% | 1893% → 2839% |
Skill Traits
Heavy Stasis Field | Gigantic Stasis Field | |
---|---|---|
Attribute Effect | Cooldown | Attribute Effect |
Damage increased to 144% Cooldown increased to 120% | 26.4 Seconds | Skill size increased to 130% |
Total Damage
Mode | Base | |
---|---|---|
Normal | Heavy | |
PvE | 7,061% ~ 10,591.5% | 10,167.84% ~ 15,251.76% |
PvP | 2,152% ~ 3,228% | 3,098.88% ~ 4,648.32% |
- Including Shock Cast.
Tips and Details
- The range of explosion covers about the whole screen.
- Stasis Field charge is a percentage increase equivalent to the total damage inflicted/received divided by the user's maximum HP.
- Detonation and MP replenished charge at different rates and have different max charge values.
- MP replenished charges at a rate 3 times greater than the detonation damage increase.
- Detonation damage can be increased by a maximum of 100%.
- MP replenished can be increase by a maximum of 200%.
- The initial summon damage counts toward the charge.
- Detonation and MP replenished charge at different rates and have different max charge values.
- Activating the detonation the moment before the MP recovery causes both to happen. However, there will be no damage increase to the detonation.
- The countdown of the last 5 seconds will be shown above Add's head.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/19/2013 | 07/02/2014 |
| |
01/16/2014 | - |
| |
03/13/2014 | - |
| |
09/24/2015 | 03/03/2016 |
| |
04/21/2016 | 05/18/2016 |
| |
06/02/2016 | - |
| |
06/30/2016 | 07/13/2016 |
|
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07/20/2016 | - |
| |
10/13/2016 | 11/23/2016 |
| |
11/03/2016 | 11/23/2016 |
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01/12/2017 | 01/24/2017 |
| |
04/27/2017 | 05/10/2017 |
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05/18/2017 | 05/31/2017 |
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06/15/2017 | 06/28/2017 |
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07/27/2017 | 08/09/2017 |
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|
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02/22/2018 | 04/18/2018 |
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04/05/2018 | 04/18/2018 |
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10/28/2021 | 11/24/2021 |
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03/30/2023 | 04/26/2023 |
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Alternative Names