Mega Electron Ball: Flash: Difference between revisions
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Text replacement - "'''{{PvP}}'''" to "{{PvP}}"
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__NOTOC__{{Languages|Mega Electron Ball: Flash}} | __NOTOC__{{Languages|Mega Electron Ball: Flash}} | ||
{{#ev:youtube|hSiGK3o-t0w|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[File: | | [[File:CodeElectraSkill3.png]] | ||
| {{SkillType|A}} Shoot a fast Electron Ball. It can be charged and fired by holding the skill key and by releasing it. You can still move while charging. (Can also be activated midair) | | {{SkillType|A}} Shoot a fast Electron Ball. It can be charged and fired by holding the skill key and by releasing it. You can still move while charging. (Can also be activated midair)<br><br>Depending on the charge time, the Electron Ball's size will increase.<br>(A max charge time of 0.5 sec., can be maintained for 5 sec.)<br><br>Upon cast, if a summoned unit is present, they will also cast a Mega Electron Ball. | ||
Depending on the charge time, the Electron Ball's size will increase.<br>(A max charge time of 0.5 sec., can be maintained for 5 sec.)<br><br>Upon cast, if a summoned unit is present, they will also cast a Mega Electron Ball. | |||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | ||
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! rowspan= | ! rowspan=3 | Mode !! colspan=10 | Damage (Magical) !! colspan=10 | Max Hits !! rowspan=3 | Additional Electron Ball<br>Chance !! rowspan=2 colspan=2 | Charge !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ||
|- | |- | ||
! | ! colspan=2 | Normal !! colspan=2 | Amplify !! colspan=2 | Spectrum !! colspan=2 | Reactive !! colspan=2 | Fusion !! colspan=2 | Normal !! colspan=2 | Amplify !! colspan=2 | Spectrum !! colspan=2 | Reactive !! colspan=2 | Fusion | ||
|- | |- | ||
! Shock !! Explosion !! Shock !! Explosion !! Shock !! Explosion !! Shock !! Explosion !! Shock !! Explosion !! Shock !! Explosion !! Shock !! Explosion !! Shock !! Explosion !! Shock !! Explosion !! Shock !! Explosion !! Size !! Charge Time | |||
|- | |- | ||
| ''' | | colspan="26" | '''Normal''' | ||
|- | |- | ||
| | | {{PvE}} || 342% || 1067% || 410% || 1280% || 154% || 480% || 188% || 587% || 86% || 267% || rowspan=2 colspan=4 | 1 || rowspan=2 colspan=2 | 3 || rowspan=2 colspan=2 | 2 || rowspan=2 colspan=2 | 6 || rowspan=2 | N/A || rowspan=2 | 150% ~ 225% || rowspan=2 | 0.5 Seconds || rowspan=2 | 50 MP || rowspan=2 | 6 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 137% || 426% || 164% || 512% || 61% || 192% || 75% || 234% || 34% || 106% | ||
|- | |- | ||
| ''' | | colspan="26" | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 342% || 1067% || 410% || 1280% || 154% || 480% || 188% || 587% || 86% || 267% || rowspan=2 colspan=4 | 1 || rowspan=2 colspan=2 | 3 || rowspan=2 colspan=2 | 2 || rowspan=2 colspan=2 | 6 || rowspan=2 | 25% || rowspan=2 | 150% ~ 225% || rowspan=2 | 0.5 Seconds || rowspan=2 | 50 MP || rowspan=2 | 6 Seconds | ||
|- | |||
| {{PvP}} || 137% || 426% || 164% || 512% || 61% || 192% || 75% || 234% || 34% || 106% | |||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Eve|Mega Electron Ball: Flash|Empowered, Regenerating (2)|cd2=40|cd=6}} | ||
| | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{| | {{Columns| | ||
| | <div> | ||
=== Normal=== | |||
| | {{Damage|true|Eve | ||
|dmg=342, 1067 | |||
|pvp_dmg=137, 426 | |||
|empowered=true | |||
}} | |||
</div> | |||
| | |||
| | <div> | ||
| | ===Amplify=== | ||
{{Damage|true|Eve | |||
|dmg=410, 1280 | |||
| | |pvp_dmg=164, 512 | ||
|empowered=true | |||
}} | |||
</div> | |||
<div> | |||
=== Spectrum === | |||
{{Damage|true|Eve | |||
|dmg=154, 480 | |||
|pvp_dmg=61, 192 | |||
|hits=3, 3 | |||
|empowered=true | |||
}} | |||
</div> | |||
<div> | |||
===Reactive=== | |||
{{Damage|true|Eve | |||
|dmg=188, 587 | |||
|pvp_dmg=75, 234 | |||
|hits=2, 2 | |||
|empowered=true | |||
}} | |||
</div> | |||
<div> | |||
===Fusion=== | |||
{{Damage|true|Eve | |||
|dmg=86, 267 | |||
|pvp_dmg=34, 106 | |||
|hits=6, 6 | |||
|empowered=true | |||
}} | |||
</div> | |||
}} | |||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{ | {{SkillTable | ||
| | | | ||
CodeElectraSkill1.png; El Crystal Spectrum; | |||
}} | |||
<br> | <br> | ||
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**Due to it being affected by Force Fields however, both its damage and range can be significantly increased through the use of Force Fields. | **Due to it being affected by Force Fields however, both its damage and range can be significantly increased through the use of Force Fields. | ||
*Since this path's only summoned unit is [[Dimension Link - Century]], the maximum amount of electron balls that can be fired is 2, or 4 with '''[Enhanced]'''. | *Since this path's only summoned unit is [[Dimension Link - Century]], the maximum amount of electron balls that can be fired is 2, or 4 with '''[Enhanced]'''. | ||
**The summon will | **The summon will copy the skill exactly as is, including the current Force Field mode and whether or not you fired an additional one from '''[Enhanced]'''. | ||
*The skill acts very similar to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo. | *The skill acts very similar to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo. | ||
**Like normal Electron Balls, '''Mega Electron Ball: Flash''' also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be cancelled and the skill will go on cooldown, though no MP will be consumed | **Like normal Electron Balls, '''Mega Electron Ball: Flash''' also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be cancelled and the skill will go on cooldown, though no MP will be consumed |