Mega Electron Ball: Flash: Difference between revisions
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| colspan="26" | '''Normal''' | | colspan="26" | '''Normal''' | ||
|- | |- | ||
| | | {{PvE}} || 342% || 1067% || 410% || 1280% || 154% || 480% || 188% || 587% || 86% || 267% || rowspan=2 colspan=4 | 1 || rowspan=2 colspan=2 | 3 || rowspan=2 colspan=2 | 2 || rowspan=2 colspan=2 | 6 || rowspan=2 | N/A || rowspan=2 | 150% ~ 225% || rowspan=2 | 0.5 Seconds || rowspan=2 | 50 MP || rowspan=2 | 6 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 137% || 426% || 164% || 512% || 61% || 192% || 75% || 234% || 34% || 106% | ||
|- | |- | ||
| colspan="26" | '''[Enhanced]''' | | colspan="26" | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 342% || 1067% || 410% || 1280% || 154% || 480% || 188% || 587% || 86% || 267% || rowspan=2 colspan=4 | 1 || rowspan=2 colspan=2 | 3 || rowspan=2 colspan=2 | 2 || rowspan=2 colspan=2 | 6 || rowspan=2 | 25% || rowspan=2 | 150% ~ 225% || rowspan=2 | 0.5 Seconds || rowspan=2 | 50 MP || rowspan=2 | 6 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 137% || 426% || 164% || 512% || 61% || 192% || 75% || 234% || 34% || 106% | ||
|} | |} | ||
<br> | <br> | ||
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**Due to it being affected by Force Fields however, both its damage and range can be significantly increased through the use of Force Fields. | **Due to it being affected by Force Fields however, both its damage and range can be significantly increased through the use of Force Fields. | ||
*Since this path's only summoned unit is [[Dimension Link - Century]], the maximum amount of electron balls that can be fired is 2, or 4 with '''[Enhanced]'''. | *Since this path's only summoned unit is [[Dimension Link - Century]], the maximum amount of electron balls that can be fired is 2, or 4 with '''[Enhanced]'''. | ||
**The summon will | **The summon will copy the skill exactly as is, including the current Force Field mode and whether or not you fired an additional one from '''[Enhanced]'''. | ||
*The skill acts very similar to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo. | *The skill acts very similar to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo. | ||
**Like normal Electron Balls, '''Mega Electron Ball: Flash''' also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be cancelled and the skill will go on cooldown, though no MP will be consumed | **Like normal Electron Balls, '''Mega Electron Ball: Flash''' also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be cancelled and the skill will go on cooldown, though no MP will be consumed |