Pulse Cannon/ModA: Difference between revisions
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| {{PvE}} || 2435% || 1624% || rowspan=2 | 120 MP || rowspan=2 | 120 DP || rowspan=2 | 24 DP || rowspan=2 | 9 Seconds | | {{PvE}} || 2435% || 1624% || rowspan=2 | 120 MP || rowspan=2 | 120 DP || rowspan=2 | 24 DP || rowspan=2 | 9 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 927% || 618% | ||
|} | |} | ||
<br> | <br> |
Revision as of 16:31, 25 June 2023
[Special Active: Tenacity] [Mod] Fire 2 pulse cannons. Press the skill key again within 2 sec. to fire once more without additional MP cost. | |
DP Skill Use/Recovery
| |
Nasod Armor Command Connection |
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Doom Bringer | 99 | [Force] Pulse Cannon (A) |
Skill Information
Mode | Damage (Magical) | MP/DP Usage | DP Recovery (During Dissolution) |
Cooldown | ||
---|---|---|---|---|---|---|
Pulse Cannon | Additional Pulse Cannon |
Dissolution | Awakening Configuration | |||
PvE | 2435% | 1624% | 120 MP | 120 DP | 24 DP | 9 Seconds |
PvP | 927% | 618% |
Skill Traits
Empowered Pulse Cannon | Light Pulse Cannon | |
---|---|---|
Attribute Effect | Attribute Effect | MP Usage |
Damage increased to 120% | MP Usage decreased to 80% | 96 MP |
Total Damage
Mode | Base | |
---|---|---|
Normal | Empowered | |
PvE | 4,059% | 4,870.8% |
PvP | 1,545% | 1,854% |
Related Skills
Tips and Details
- As the additional shot does not consume MP/DP, only Amplify Energy ignore guard effect will be applied.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
05/17/2018 | 06/14/2018 |
| |
06/14/2018 | 06/27/2018 |
| |
07/26/2018 | 08/08/2018 |
|
Alternative Names
Doom Bringer - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Symmetric Identity
- Symmetric Identity
Force Active
Force Passive
Force Active
Force Passive