Laser Rifle/ModA: Difference between revisions
Clean up! Changed Total Damage to use template but it feels messy (gomen)
Shironsaki (talk | contribs) m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}") |
(Clean up! Changed Total Damage to use template but it feels messy (gomen)) |
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|Character=Rose | |Character=Rose | ||
}} | }} | ||
{{#ev:youtube|46abtwqEDzw|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
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When firing the laser, hold the skill key to charge.<br> | When firing the laser, hold the skill key to charge.<br> | ||
Stage 1 charge will increase the attack power and range.<br> | Stage 1 charge will increase the attack power and range.<br> | ||
Stage 2 charge will increase the attack power even further but reduce the range. | Stage 2 charge will increase the attack power even further but reduce the range.<br> | ||
Grants {{se|045|Super Armor}} effect and immunity against disable while charging. | |||
|- | |- | ||
| | | | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Rose|Laser Rifle|Empowered, Light|mp=180}} | ||
| | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{{Damage | |||
|dmg=2531 | |||
|pvp_dmg=817 | |||
|empowered=true | |||
|passive1=ECP System | |||
|append=1, Over Strike | |||
|prefix=stage0 | |||
}} | |||
{{Damage | |||
|dmg=3037 | |||
|pvp_dmg=980 | |||
|empowered=true | |||
|passive1=ECP System | |||
|append=1, Over Strike | |||
|prefix=stage1 | |||
}} | |||
{{Damage | |||
|dmg=3797 | |||
|pvp_dmg=1226 | |||
|empowered=true | |||
|passive1=ECP System | |||
|append=1, Over Strike | |||
|prefix=stage2 | |||
}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
|- | |- | ||
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|- | |- | ||
| {{PvE}} | | {{PvE}} | ||
| {{#var: stage0_total_damage}} | |||
| | | {{#var: stage0_total_damage_empowered}} | ||
|- | | {{#var: stage1_total_damage}} | ||
| {{#var: stage1_total_damage_empowered}} | |||
| {{#var: stage2_total_damage}} | |||
| {{#var: stage2_total_damage_empowered}} | |||
<!--Over Strike--> | |||
| {{#var: stage0_total_damage_passive1}} | |||
| {{#var: stage0_total_damage_empowered_passive1}} | |||
| {{#var: stage1_total_damage_passive1}} | |||
| {{#var: stage1_total_damage_empowered_passive1}} | |||
| {{#var: stage2_total_damage_passive1}} | |||
| {{#var: stage2_total_damage_empowered_passive1}} | |||
|- | |||
| {{PvP}} | | {{PvP}} | ||
| {{#var: stage0_total_damage_pvp}} | |||
| | | {{#var: stage0_total_damage_empowered_pvp}} | ||
| {{#var: stage1_total_damage_pvp}} | |||
| {{#var: stage1_total_damage_empowered_pvp}} | |||
| {{#var: stage2_total_damage_pvp}} | |||
| {{#var: stage2_total_damage_empowered_pvp}} | |||
<!--Over Strike--> | |||
| {{#var: stage0_total_damage_passive1_pvp}} | |||
| {{#var: stage0_total_damage_empowered_passive1_pvp}} | |||
| {{#var: stage1_total_damage_passive1_pvp}} | |||
| {{#var: stage1_total_damage_empowered_passive1_pvp}} | |||
| {{#var: stage2_total_damage_passive1_pvp}} | |||
| {{#var: stage2_total_damage_empowered_passive1_pvp}} | |||
|} | |} | ||
<br> | <br> | ||
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! Affected By Action Speed | ! Affected By Action Speed | ||
|- | |- | ||
| {{Check|Y}}* | | {{Check|Y}}*See Tips and Details | ||
|} | |} | ||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{ | {{SkillTable | ||
|StTTrans5.png; Code: War Machine Locked-Trans2; | |||
TBPassive1.png; Steady Concentration; | |||
TBPassive2.png; Enhanced Heavy Weaponry; | |||
}} | |||
| | |||
<br> | <br> | ||
==Tips and Details== | |||
*Max charge time is approximately 1 second. | |||
*Only the firing animation is affected by Action Speed. | |||
==Updates== | ==Updates== |