Pet Guide: Difference between revisions

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Replaced content with "{{Languages|Pet Guide}} right|thumb|250px|Pet System Promotional Image '''Pets''' are small companions that can follow you in dungeons, fields and towns. They all have special abilities that make them a valuable aide when playing all kinds of content, providing you various benefits and helping you obtain several rewards. Pets can be obtained in different ways: * An Epic Quest (see below) * Event Dungeons (Velde..."
(Replaced content with "{{Languages|Pet Guide}} right|thumb|250px|Pet System Promotional Image '''Pets''' are small companions that can follow you in dungeons, fields and towns. They all have special abilities that make them a valuable aide when playing all kinds of content, providing you various benefits and helping you obtain several rewards. Pets can be obtained in different ways: * An Epic Quest (see below) * Event Dungeons (Velde...")
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==How are Pets Obtained?==
{{Languages|Pet Guide}}
[[File:PetSystemUpdate.jpg|right|thumb|250px|Pet System Promotional Image]]
'''Pets''' are small companions that can follow you in dungeons, fields and towns. They all have special abilities that make them a valuable aide when playing all kinds of content, providing you various benefits and helping you obtain several rewards.


Pets are obtained through multiple ways. However, only one (Pocket Phoru) is available through a '''Story Quest''', some are cash exclusive while some are obtained through Events.
Pets can be obtained in different ways:
* An [[Story|Epic Quest]] (see below)
* [[Event Maps|Event Dungeons]] ([[Velder Academy Concert]], [[ELSTAR Signing Event]], [[Elrios City Run]], [[Heart El Puzzle]])
* The [[Epic Point Shop]]
* Some events
* The [[Item Mall]]


'''Your first step towards getting a pet is a Pocket Phoru, which is a 3-Step quest that you obtain at level 10. The quest comes up as a Story Quest in Chapter 2-1'''.
'''Note:''' Pets bought from the Item Mall can be sold in the [[Board]] or directly traded to other players. Pets bought from the Epic Point Shop can be stored in the [[Bank#Bank Share|Shared Bank]], but are not able to be traded.


==== The Perfect Companion for your Adventures! ====
{{/Quest}}


#Visit [[Elder]] and speak to [[Elder#Hoffman|Hoffman]].
__TOC__
#Enter [[2-1]] and collect 4 '''Purified Jewels''', which are obtained from the '''Ghost Magicians'''.
#Collect 1 '''Ent Orb''' by defeating '''Ent''', the boss of [[2-1]].
#Go to [[2-2]] and eliminate the '''Giant Phoru'''.
<br>
<br>
Congratulations! You have obtained a '''Pocket Phoru'''!
== [[File:Pet Icon.png]] Starting Your Pet ==
When you get a pet, it will be stored as an item in the '''Special''' tab in your Inventory. Right clicking it will make the following message appear:


==Pet List==
[[File:petname.png|500px|center]]


{| cellspacing="0" cellpadding="5" border="1" width="50%" style="border-collapse: collapse;"
You can change your pet's name by using a [[File:HQ Shop Item 248390.png|30px]] '''Pet Nickname Change Card''' that you can purchase at the Item Mall.  
|-
! width="1" | '''Image'''
| style="border-style: solid; border-width: 1px;" | '''Name'''
| style="border-style: solid; border-width: 1px;" | '''Info'''
| style="border-style: solid; border-width: 1px;" | '''How to Obtain'''
|-
| [[File:Special_500050.png]]
| Pocket Phoru
| An adorable little Phoru that'll be your friend!
| Episode 2-1 Quest
|-
| [[File:Special_500060.png]]
| Ancient Phoru
| A courageous Ancient Phoru that can breathe fire!
| Bought from the Item Mall (400 K-Ching), Korean Version (3000)
|-
| [[File:Special_500070.png]]
| Tree Knight
| A noble Tree Knight that'll defend you at all costs!
| Bought from the Item Mall (400 K-Ching), Korean Version (3000)
|-
| [[File:Special_500080.png]]
| Magician
| With her cunning smarts and her knowledge of magic, monsters will cower in fear over her!
| Currently unavailable in the Korean version of Elsword. Was obtainable during '''Halloween'''.
|-
| [[File:Special_500090.png]]
| Rudolph Phoru
| A costume for the '''Pocket Phoru'''!
| Currently unavailable in the Korean version of Elsword. Was obtainable during '''Christmas'''.
|-
| [[Image:Mystic_NORMAL.png]]
| Mystic: Normal
| The original pink colored Mystic! Her guided missiles are always sharp-on accurate!
| Bought from the Item Mall (400 K-Ching), Korean Version (3000)
|-
| [[File:Mystic_A.png]]
| Mystic: Yellow
| A limited edition golden recolor of Mystic!
| Bought from Cash Shop (9900) <br>Can only be obtained through the period of 4/28/11 ~ 5/24/11
|-
| [[File:Mystic_B.png]]
| Mystic: White
| A limited edition white recolor of Mystic!
| Bought from Cash Shop (5000) <br>Can only be obtained through the period of 4/28/11 ~ 5/24/11
|-
| [[File:Mystic_C.png]]
| Mystic: Red
| A limited edition red recolor of Mystic!
| Bought from Cash Shop (9900) <br>Can only be obtained through the period of 4/28/11 ~ 5/24/11
|-
| [[File:Hatchling.png]]
| Hatchling: Normal
| The different properties of their spit fire causes damage to multiple monsters in a party!
| Bought from the Item Mall (400 K-Ching), Korean Version (3000)
|-
|
| Wild Hatchling
|
| Obtainable as an event during the Hatchling pet release
|}
<br>
 
==Starting Your Pet==
 
Once you get your pet, it will be available under the '''Special''' tab in your inventory.
 
Right click it and a message will come up.
 
[[File:petname.png]]
 
Once you name him/her, your pet is ready to begin!
<br>
<br>
 
==Pet Menu Interface==
 
Once you made your pet, go to the pet menu (Press J to open it) and choose your pet in the list.
 
It should direct you to this screen:
 
[[Image:petmenu.png]]
 
==== Buttons ====
 
*Clicking '''Summon''' will either ''summon'' the pet, or ''unsummon'' while it is out.
 
*The Green Bar is its '''Hunger''', which will slowly ''decrease'' with each room clear with your pet.
 
*The Blue bar under it is its '''Affinity'''.
 
*During dungeon playing, your pet's Affinity will increase with each room clear with your pet.
<br>
 
==Pet Evolution==
[[File:lifecrystal.png|right|thumb|Life Crystal]]
Pets usually have four forms. The forms are termed:
 
#Life Crystal
#Infant
#Teen
#Adult
 
Pets usually start as a crystal, having no skills or functions until they become an '''Infant'''.
 
In order to evolve your pet, you will need to increase its '''Affinity'''. Once the pet's '''Affinity''' reaches 100%, a button will be available next to the Affinity bar, evolving your pet into the next appropriate form.
 
[[File:afhung.png]]
 
 
===Evolution Forms===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px;" | '''Name'''
!style="border-style: solid; border-width: 1px;" |'''Infant'''
! style="border-style: solid; border-width: 1px;" |'''Teen'''
! style="border-style: solid; border-width: 1px;"|'''Adult'''
! style="border-style: solid; border-width: 1px;" |'''SPECIAL'''
|-
| Pocket Phoru
| [[File:Petit_STG1.png]]
| [[File:Petit_STG2.png]]
| [[File:Petit_STG3.png]]
| [[File:Petit_STG4.png]]
|-
| Ancient Phoru
| [[File:Ancient_STG1.png]]
| [[File:Ancient_STG2.png]]
| [[File:Ancient_STG3.png]]
|
|-
| Ancient Phoru : Dark
| [[File:DBABB_STG1.png]]
| [[File:DBABB_STG3.png]]
| [[File:DBABB_STG2.png]]
|
|-
| Tree Knight
| [[File:TreeK_STG1.png]]
| [[File:TreeK_STG2.png]]
| [[File:TreeK_STG3.png]]
|
|-
| Rudolph Phoru
|
|
|
| [[File:Rudolph_STG1.png]]
|-
| Magician
| [[File:Magician_STG1.png]]
| [[File:Magician_STG2.png]]
| [[File:Magician_STG3.png]]
|
|-
| Mystic: Normal
| [[File:MystNorm_STG1.png]]
| [[File:MystNorm_STG2.png]]
| [[File:MystNorm_STG3.png]]
|
|-
| Mystic: Red
| [[File:MystRed_STG1.png]]
| [[File:MystRed_STG2.png]]
| [[File:MystRed_STG3.png]]
|
|-
| Mystic: White
| [[File:MystWhite_STG1.png]]
| [[File:MystWhite_STG2.png]]
| [[File:MystWhite_STG3.png]]
|
|-
| Mystic: Yellow
| [[File:MystYell_STG1.png]]
| [[File:MystYell_STG2.png]]
| [[File:MystYell_STG3.png]]
|
|-
| Hatchling: Normal
| [[File:Icon_baby.jpg]]
| [[File:Icon_teen.jpg]]
| [[File:Icon_adult.jpg]]
|
|}<br>
 
==Pet Skills==
 
As you can see from the above screenshot. Once a pet leaves crystal form, he will gain access to skills that you can see from the 2 icons on his top right. Both skills are used by the pet automatically.
 
Pets have 2 types of skills:
 
Attack: These skills use their skills to attack and aid you in battle. The pet will use this skill once it achieves full mana.
 
Encouragement: These skills makes the pet encourage the user to fight harder, which gives them additional stats to the player for a certain amount of time. The pet usually uses this skill when you are extremely low on health.
 
'''NOTE: Encouragement skills tend to give Max HP, Speed, Move Speed, Jump Speed and Mana Regen. The stats depends entirely on the monster.
 
Pet MP is a seperate MP bar that fills up as the player attacks.
 
===Table of Pet Skills===
 
====Pocket Phoru====
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px;" | '''Skill'''
| style="border-style: solid; border-width: 1px;" | '''Stage'''
| style="border-style: solid; border-width: 1px;" | '''Info'''
|-
| style="border-style: solid; border-width: 1px;" | [[File:PSI_throw1.png]]
| Pocket Phoru - Infant
| Name: '''Feeding Bottle Toss'''
The Pocket Phoru hurls a Milk-Bottle at the enemy heavily damaging them by 300% of your average Physical and Magical Attack power while pushing them back.
|-
| style="border-style: solid; border-width: 1px;" | [[File:PSI_throw2.png]]
| Pocket Phoru - Teen
| Name: '''Mug Cup Toss'''
The Pocket Phoru will now throw a coffee cup and a feeding bottle as his attack, dealing 350% of your average Physical and Magical Attack power while pushing them back.
|-
| style="border-style: solid; border-width: 1px;" | [[File:PSI_throw3.png]]
| Pocket Phoru - Adult
| Name: '''Frying Pan Toss'''
Pocket Phoru will throw a Feeding Bottle, Coffee Mug, and a Frying Pan, dealing 400% Damage each (?) of your average Physical and Magical attack power while pushing them back
|-
| style="border-style: solid; border-width: 1px;" | [[File:PSI_EncourBB.png]]
| Pocket Phoru - Infant, Teen, Adult
|
Name: '''Encouragement''' <br/>
When your HP is 20% and below, your pet will begin to encourage you, granting you, for a period of time, additional stats.
*''Infant'': Attack / Movement Speed +5%, Critical Hit Rate +6%, Max HP and remaining HP increase by 20%, HP recovery .5% per second, MP recovery 6 MP per second
*''Teen'': Attack / Movement Speed +10%, Critical Hit Rate +12%, Max HP and remaining HP increase by 30%, HP recovery 1% per second, MP recovery 12 MP per second
*''Adult'': Attack / Movement Speed +15%, Critical Hit Rate +18%, Max HP and remaining HP increase by 40%, HP recovery 1.5% per second, MP recovery 18 MP per second
|}
 
====Tree Knight====
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px;" | '''Skill'''
| style="border-style: solid; border-width: 1px;" | '''Stage'''
| style="border-style: solid; border-width: 1px;" | '''Info'''
|-
| style="border-style: solid; border-width: 1px;" | [[File:PSI_TN1.png]]
| Tree Knight - Infant
| '''Wind Breakthrough'''
Charge forward to attack enemies within a 400 range that deals 500% of your average Physical and Magical Attack, and poisons them for 6 seconds.
|-
| style="border-style: solid; border-width: 1px;" | [[File:PSI_TN2.png]]
| Tree Knight - Teen
| '''Wind Cutter'''
The Tree Knight will now slash a ranged shockwave against the enemy with 1000% of your average Physical and Magical Attack!
|-
| style="border-style: solid; border-width: 1px;" | [[File:PSI_TN3.png]]
| Tree Knight - Adult
| '''Wind Cleaver'''
The Tree Knight now does a fatal slash within a 700 range that deals 240% of your average Physical and Magical Attack and poisons the enemy for 12 seconds!
|-
| style="border-style: solid; border-width: 1px;" | [[File:PSI_EncourTN.png]]
| Tree Knight - Fluid, Adult, Completion
|Name: Encouragement
 
When your HP is 20% and below, your pet will begin to encourage you, granting you, for a period of time, +3% Critical Chance and Mana Regeneration increased to +10MP per second.
|}
 
====Ancient Phoru====
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px;" | '''Skill'''
| style="border-style: solid; border-width: 1px;" | '''Stage'''
| style="border-style: solid; border-width: 1px;" | '''Info'''
|-
| style="border-style: solid; border-width: 1px;" | [[File:PSI_AB1.png]]
| Ancient Phoru - Fluid
|'''Name:''' Petite Breath
Breathe fire at enemies within a 400 range that continuously deals 100% of your average Physical and Magical Attack power while burning them for 4 seconds.
|-
| style="border-style: solid; border-width: 1px;" | [[File:PSI_AB2.png]]
| Ancient Phoru - Teen
|'''Name:''' Mega Breath
Breathe fire at enemies within a 700 range that continuously deals 200% of your average Physical and Magical Attack power while burning them for 6 seconds.
|-
| style="border-style: solid; border-width: 1px;" | [[File:PSI_AB3.png]]
| Ancient Phoru - Adult
|'''Name:''' Giga Breath
Breathe fire at enemies within a 1000 range that continuously deals 340% of your average Physical and Magical Attack power while burning them for 8 seconds.
|-
| style="border-style: solid; border-width: 1px;" | [[File:PSI_EncourAB.png]]
| Ancient Phoru - Fluid, Adult, Completion
|'''Name:''' Encouragement
'''Fluid:''' Max HP and remaining HP increased by 20%, Critical increased by 3%, Mana Regain increases by 10 per second
 
'''Teen:''' Max HP and remaining HP increased by 30%, Critical increased by 6%, Attack, Movement, and Jump, speed increased by 10% Mana Regain increases by 10 per second
 
'''Adult:''' Max HP and remaining HP increased by 40%, Critical increased by 10%, Attack, Movement, and Jump, speed increased by 20% Mana Regain increases by 10 per second
|}
 
====Magician Pet====
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px;" | '''Skill'''
| style="border-style: solid; border-width: 1px;" | '''Stage'''
| style="border-style: solid; border-width: 1px;" | '''Info'''
|-
| style="border-style: solid; border-width: 1px;" | [[File:PSI_EncourAB.png]]
| Magician Pet - Fluid
|'''Name:''' Petite Magic Missile Lv. 1
Shoot a mana ball at a target within a 400 range that inflicts damage twice, once when it moves forward and again when it returns, with 270% of the average of your Physical and Magic Attack Strength.
|-
| style="border-style: solid; border-width: 1px;" | [[File:PSI_EncourAB.png]]
| Magician Pet - Adult
|'''Name:''' Petite Magic Missile Lv. 2
Shoot a mana ball at a target WITHin a 500 range that inflicts damage twice, once when it moves forward and again when it returns, with 540% of the average of your Physical and Magic Attack Strength.
|-
| style="border-style: solid; border-width: 1px;" | [[File:PSI_EncourBB.png]]
| Magician Pet - Fluid, Adult, Completion
|'''Name:''' Encouragement
'''Fluid:''' Your confidence and energy will increase during this skill's duration. Max HP and remaining HP increases by 20%, Critical Hit Rate increases by 3%, Mana Regeneration increases by 10 per second.
 
'''Adult:''' Your confidence and energy will increase during this skill's duration. Max HP and remaining HP increases by 30%, Critical Hit Rate increases by 6%, Attack, Movement and Jump speed increases by 10%, Mana Regeneration increases by 10 per second.
|}
 
====Ruldoph Phoru====
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px;" | '''Skill'''
| style="border-style: solid; border-width: 1px;" | '''Stage'''
| style="border-style: solid; border-width: 1px;" | '''Info'''
|-
| style="border-style: solid; border-width: 1px;" | [[File:PSI_RB1.png]]
| Rudolph Phoru - Fluid
|
|-
| style="border-style: solid; border-width: 1px;" | [[File:PSI_EncourBB.png]]
| Rudolph Phoru - Fluid, Adult, Completion
|
|}
 
====Mystic (All Types)====
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px;" | '''Skill'''
| style="border-style: solid; border-width: 1px;" | '''Stage'''
| style="border-style: solid; border-width: 1px;" | '''Info'''
|-
| style="border-style: solid; border-width: 1px;" | [[File:PSI_MS3.png]]
| Fluid
|Shoots 1 tracking missile, deals 100% physical+magical damage, explosion deals roughly 400% damage.
|-
| style="border-style: solid; border-width: 1px;" | [[File:PSI_MS2.png]]
| Adult
| Shoots 2 tracking missiles, each missile deals 100% physical+magical damage, explosion deals roughly 400% damage.
|-
| style="border-style: solid; border-width: 1px;" | [[File:PSI_MS1.png]]
| Completion
| '''Name:''' Homing Missile
Shoots 4 tracking missiles, each missile deals 100% physical+magical damage, explosion deals roughly 400% damage.
|}
 
====Wild Hatchling====
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px;" | '''Skill'''
| style="border-style: solid; border-width: 1px;" | '''Stage'''
| style="border-style: solid; border-width: 1px;" | '''Info'''
|-
| style="border-style: solid; border-width: 1px;" |
| Wild Hatchling (Infant)
| Name: '''Petite Blast Lv.1'''
Throw an exploding sphere towards the enemy that deals 100% of your average Physical and Magical Attack power while dealing 400% of your average damage to the surrounding enemies.
|-
| style="border-style: solid; border-width: 1px;" |
| Wild Hatchling (Teen)
| Name: '''Petite Blast Lv.2'''
Throw an exploding sphere towards the enemy that deals 200% of your average Physical and Magical Attack power while dealing 800% of your average damage to the surrounding enemies.
|-
| style="border-style: solid; border-width: 1px;" |
| Wild Hatchling (Adult)
| Name: '''Petite Blast Lv.3'''
Throw an exploding sphere towards the enemy that deals 500% of your average Physical and Magical Attack power while dealing 1200% of your average damage to the surrounding enemies.
|-
| style="border-style: solid; border-width: 1px;" | [[File:PSI_EncourBB.png]]
| Wild Hatchling
| Name: '''Encouragement''' <br/>
When your HP is 20% and below, your pet will begin to encourage you, granting you, for a period of time, additional stats.
*''Infant'': Attack / Movement Speed +5%, Critical Hit Rate +6%, Max HP and remaining HP increase by 20%, HP recovery .5% per second, MP recovery 6 MP per second
*''Teen'': Attack / Movement Speed +10%, Critical Hit Rate +12%, Max HP and remaining HP increase by 30%, HP recovery 1% per second, MP recovery 12 MP per second
*''Adult'': Attack / Movement Speed +15%, Critical Hit Rate +18%, Max HP and remaining HP increase by 40%, HP recovery 1.5% per second, MP recovery 18 MP per second
|}
 
==Pet Energy==
 
With the pet skills, pets will also get access to a skill system called Pet's Energy.
 
Pet Energy is a '''passive skill''' that pets gain that allows the owner to get special stats out of it.
 
Each Pet has 3 types of Energy:
 
1. Body
 
2. Soul
 
3. Attitude
 
Each type of energy gives a different type of stat. You can notice the pet energy and what it gives through the Pet Menu itself (Hotkey J)
 
 
[[File:PetGuide5.png]]
 
 
There is a prerequisite in the pet's form to unlock each energy:
 
- Getting Fluid form will allow your pet to unlock the Body energy
 
- Getting Adult form will allow your pet to unlock Body and Soul energy
 
- Getting Completion form will allow your pet to unlock Body, Soul and Attitude Energy (All 3 energies)
 
 
Once the pet energy is unlock, you immediately get access to the stat if he is equipped and has at least 40% Affinity. If his
Affinity is less than 40%, the pet energy will not open and the owner will not receive the special stats.
 
===Table of Pet Energies===
 
====Petit Phoru====
{| cellspacing="0" cellpadding="5" border="1" width="70%" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px;" | '''Skill'''
| style="border-style: solid; border-width: 1px;" | '''Type'''
| style="border-style: solid; border-width: 1px;" | '''Info'''
|-
| style="border-style: solid; border-width: 1px;" | [[File:PE_BB1.png]]
| Petit Phoru - Body
| '''Natural Physique'''
Wind Attribute Resistance +25 and +1% Piercing Effect Chance (If you have Pierce Element)
|-
| style="border-style: solid; border-width: 1px;" | [[File:PE_BB2.png]]
| Petit Phoru - Soul
| '''Pure Spirit'''
Physical Defense +1%, Magical Defense +1%
|-
| style="border-style: solid; border-width: 1px;" | [[File:PE_BB3.png]]
| Petit Phoru - Attitude
| '''Cowardly Stance'''
Avoid +2%
|}
 
====Tree Knight====
{| cellspacing="0" cellpadding="5" border="1" width="70%" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px;" | '''Skill'''
| style="border-style: solid; border-width: 1px;" | '''Stage'''
| style="border-style: solid; border-width: 1px;" | '''Info'''
|-
| style="border-style: solid; border-width: 1px;" | [[File:PE_TN1.png]]
| Tree Knight- Body
| Poison Attribute Resistance +50 and +1% Poison Effect Chance (If you have Poison Element)
|-
| style="border-style: solid; border-width: 1px;" | [[File:PE_TN2.png]]
| Tree Knight - Soul
| Physical attack +2%, Magical defence +2%
|-
| style="border-style: solid; border-width: 1px;" | [[File:PE_TN3.png]]
| Tree Knight - Attitude
| Critical +2%, Avoid +2%
|}
 
====Tree Knight (Maple)====
{| cellspacing="0" cellpadding="5" border="1" width="70%" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px;" | '''Skill'''
| style="border-style: solid; border-width: 1px;" | '''Stage'''
| style="border-style: solid; border-width: 1px;" | '''Info'''
|-
| style="border-style: solid; border-width: 1px;" | [[File:PE_TN1.png]]
| Tree Knight- Body
| Fire Attribute Resistance +50 and +1% Fire Effect Chance (If you have Fire Element)
|-
| style="border-style: solid; border-width: 1px;" | [[File:PE_TN2.png]]
| Tree Knight - Soul
| Max MP +5%, Physical attack +1%, Physical defense +1%, Magic defense +1%
|-
| style="border-style: solid; border-width: 1px;" | [[File:PE_TN3.png]]
| Tree Knight - Attitude
|
|}
 
====Ancient Phoru====
{| cellspacing="0" cellpadding="5" border="1" width="70%" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px;" | '''Skill'''
| style="border-style: solid; border-width: 1px;" | '''Stage'''
| style="border-style: solid; border-width: 1px;" | '''Info'''
|-
| style="border-style: solid; border-width: 1px;" | [[File:PE_AB1.png]]
| Ancient Phoru - Body
| Light Attribute Resistance +50 and +1% Shock Effect Chance (If you have Light Element)
|-
| style="border-style: solid; border-width: 1px;" | [[File:PE_AB2.png]]
| Ancient Phoru - Soul
| Magical attack +2% Physical defense +2%,
|-
| style="border-style: solid; border-width: 1px;" | [[File:PE_AB3.png]]
| Ancient Phoru - Attitude
| Critical +2%, Accuracy +2%
|}
 
====Magician Pet====
{| cellspacing="0" cellpadding="5" border="1" width="70%" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px;" | '''Skill'''
| style="border-style: solid; border-width: 1px;" | '''Stage'''
| style="border-style: solid; border-width: 1px;" | '''Info'''
|-
| style="border-style: solid; border-width: 1px;" | [[File:PE_MP1.png]]
| Magician Pet - Body
| Dark Attribute Resistance +50 and +1% Snatch Effect Chance (If you have Dark Element)
|-
| style="border-style: solid; border-width: 1px;" | [[File:PE_MP2.png]]
| Magician Pet - Soul
| Max MP +5%, Physical Attack +1%, Magical Attack +1%
|-
| style="border-style: solid; border-width: 1px;" | [[File:PE_MP3.png]]
| Magician Pet - Attitude
| Critical +1%, Action Speed +1%, Move Speed +2%, Jump Speed +2%
|}
 
====Rudolph Phoru====
{| cellspacing="0" cellpadding="5" border="1" width="70%" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px;" | '''Skill'''
| style="border-style: solid; border-width: 1px;" | '''Stage'''
| style="border-style: solid; border-width: 1px;" | '''Info'''
|-
| style="border-style: solid; border-width: 1px;" | [[File:PE_RB1.png]]
| Rudolph Phoru - Body
| Water Attribute Resistance +50 and +1% Freeze Effect Chance (If you have Water Element)?
|-
| style="border-style: solid; border-width: 1px;" | [[File:PE_RB2.png]]
| Rudolph Phoru - Soul
| Max hp +5%, Physical Defense +2%, Magical Defense +2%
|-
| style="border-style: solid; border-width: 1px;" | [[File:PE_RB3.png]]
| Rudolph Phoru - Attitude
| Action Speed +1%, Awaken Charging +4%
|}
 
====Mystic (Normal - Pink and White)====
{| cellspacing="0" cellpadding="5" border="1" width="70%" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px;" | '''Skill'''
| style="border-style: solid; border-width: 1px;" | '''Stage'''
| style="border-style: solid; border-width: 1px;" | '''Info'''
|-
| style="border-style: solid; border-width: 1px;" | [[File:PE_MS1.png]]
| Mystic - Body
| Fire Attribute Resistance +50 and +1% Burn Effect Chance (If you have Fire Element)
|-
| style="border-style: solid; border-width: 1px;" | [[File:PE_MS2.png]]
| Mystic - Soul
| Physical Attck +2%, Magical Attack +2%
|-
| style="border-style: solid; border-width: 1px;" | [[File:PE_MS3.png]]
| Mystic - Attitude
| Critical +2%, Accuracy +1%
|}''
 
====Mystic (Special)====
{| cellspacing="0" cellpadding="5" border="1" width="70%" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px;" | '''Skill'''
| style="border-style: solid; border-width: 1px;" | '''Stage'''
| style="border-style: solid; border-width: 1px;" | '''Info'''
|-
| style="border-style: solid; border-width: 1px;" | [[File:PE_MS1.png]]
| Mystic - Body
| Fire Attribute Resistance +50 and +1% Burn Effect Chance (If you have Fire Element)
|-
| style="border-style: solid; border-width: 1px;" | [[File:PE_MS2.png]]
| Mystic - Soul
| Maximum MP +5%, Physical attack +1%, Magical attack +1%
|-
| style="border-style: solid; border-width: 1px;" | [[File:PE_MS3.png]]
| Mystic - Attitude
| Critical +2%, Accuracy +1%, Move Speed +1%, Jump Speed +1%
|}''
 
==== Wild Hatchling ====
{| cellspacing="0" cellpadding="5" border="1" width="70%" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px;" | '''Skill'''
| style="border-style: solid; border-width: 1px;" | '''Type'''
| style="border-style: solid; border-width: 1px;" | '''Info'''
|-
| style="border-style: solid; border-width: 1px;" |
| Wild Hatchling - Body
| '''Dawn Body''' <br/>
Light Attribute Resistance +25 <br>+1% Petrifying Effect Chance (If you have Light Element)
|-
| style="border-style: solid; border-width: 1px;" |
| Wild Hatchling - Soul
| '''Troop of the Soul'''
Physical Attack +1%<br>Magical Attack +1%<br>Magical Defense +1%
|-
| style="border-style: solid; border-width: 1px;" |
| Wild Hatchling - Attitude
| '''Non Compassionate Stance'''
Critical +1%<br>Evasion +1%<br>Jump Speed +1%<br>Movement Speed +1%<br>
|}
<br>
<br>


==Feeding==
{{/Interface}}
 
To prevent your pet from becoming hungry, you will need to feed him/her. The feeding option is availabe in your inventory.
 
[[File:feedpet2.png]]


Pets accept the following foods:
== [[File:Pet Icon.png]] List of Pets ==
 
{{PetList}}
* El Tree Seeds (Obtained through events)
* El Tree Fruit (Obtained through the Item Mall/Cash Shop)
* Equipment
* QPL Jellies
* Mysterious Weeds (obtained through the Hatchling event)
 
==== Notes ====
*Pets will only accept equipment 10 levels lower than your character level.
*The better the equipment, the greater the hunger replenishment. Weapons replenish their hunger much greater than regular armor.
*Once the pet's '''Affinity''' is over 70%, your pet will enter a state called '''''"Special Mode"''''' It can be identified by the prefix Special on the pet's name once he enters that state.
**During Special mode, the pet will only accept El Tree Seeds or El Tree Fruits and will no longer accept any equipment until it reaches its next level.
*If you would like to remove "Special Mode", just simply not feed your pet until his '''Hunger''' is low, which results on your pet's '''Affinity''' to lower.
**Once your pet's '''Affinity''' is below 70%, your pet will not be in "Special Mode" anymore, though you can obtain it again anytime you wish.
 
===QPL Jellies===
You are also allowed to make weapon-shaped "QPL Jellies" that are tasty treats for your pet. The process of making a QPL Jelly is simple, and only basic materials are needed.
 
*However, like normal food, pets will not accept QPL Jellies when they reach their "Special State".
 
====Guide====
El-Gems are obtained from dismantling weapons while Weapon Casts are bought from '''Blacksmiths''' available in any map.
 
Creating QPL Jellies will give you a chance of creating either a '''Fantastic''' or a '''Strange''' one.
 
*Fantastic QPL Jellies (Red Background) are '''Elite''' and adds an additional 2% '''Affinity''' when fed to your pet.
*Strange QPL Jellies (Dark Background) are of '''Low Grade''' Rarity and decreases 5% '''Affinity''' when fed to your pet.
<br>
<br>
{| cellspacing="0" cellpadding="5" border="1" width="70%" style="border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 1px;" | '''Jelly'''
| style="border-style: solid; border-width: 1px;" | '''How to Make'''
| style="border-style: solid; border-width: 1px;" | '''Info'''
|-
| [[File:JELLY_STEP1.png]] [[File:JELLY_STEP1_F.png]] [[File:JELLY_STEP1_W.png]]
|
24x El-Gems (Lv.1-17)
1x Lv.1 Weapon Cast
|
These Jellies feed your pet when you are Lv.12-19
Resell Price = 10,560ED
|-
| [[File:JELLY_STEP2.png]] [[File:JELLY_STEP2_F.png]] [[File:JELLY_STEP2_W.png]]
|
40x El-Gems (Lv.1-17)
1x Lv.1 Weapon Cast
|
These Jellies feed your pet when you are Lv.20-27
Resell Price = 14,400ED
|-
| [[File:JELLY_STEP3.png]] [[File:JELLY_STEP3_F.png]] [[File:JELLY_STEP3_W.png]]
|
37x El-Gems (Lv.18-27)
1x Lv.2 Weapon Cast
|
These Jellies feed your pet when you are Lv.27-35
Resell Price = 18,240ED
|-
| [[File:JELLY_STEP4.png]] [[File:JELLY_STEP4_F.png]] [[File:JELLY_STEP4_W.png]]
|
35x El-Gems (Lv.28-37)


1x Lv.3 Weapon Cast
{{/Systems}}
|
These Jellies feed your pet when you are Lv.36-43


Resell Price = 22,080ED
{{/Skills}}
|-
| [[File:JELLY_STEP5.png]] [[File:JELLY_STEP5_F.png]] [[File:JELLY_STEP5_W.png]]
|
34x El-Gems (Lv.38-47)


1x Lv.4 Weapon Cast
{{/Growth}}
|
These Jellies feed your pet when you are Lv.44 and up


Resell Price = 25,920ED
{{/Misc}}
|-
| [[File:JELLY_STEP6.png]] [[File:JELLY_STEP6_F.png]] [[File:JELLY_STEP6_W.png]]
|
33x El-Gems (Lv.48-57)


1x Lv.5 Weapon Cast
{{/Items}}
|
These Jellies feed your pet when you are Lv.52 and up


Resell Price = 29,760ED
==[[File:Pet Icon.png]] Trivia==
|-
*The first '''Growth Fruit''' was made by [[Solace]] and [[Gaia]].
| [[File:JELLY_STEP7.png]] [[File:JELLY_STEP7_F.png]] [[File:JELLY_STEP7_W.png]]
*While it was originally created as the baby stage of the Hedgehog pet based on the same monster from various [[Hamel]] dungeons, the '''Baby Hedgehog''' quickly became extremely popular among fans and has since eclipsed Phorus as the "mascot" monster of Elsword, with various merchandise to go along with it, including [https://t1.daumcdn.net/thumb/R708x0/?fname=http://u1.daumcdn.net/cod/9b6b197cf0c64b659cd7a445638dd894 handbags, little statues, t-shirts and usbs].
|
**During the Elsword "Together Festival" event in 2017, one of the KoG employees even paraded around the conference grounds in a [https://www.youtube.com/watch?v=lIcqLbLwi10&t=35s large Baby Hedgehog suit], to the amusement of many of the visitors.
39x El-Gems (Lv.48-57)
 
1x Lv.5 Weapon Cast
|
These Jellies feed your pet when you are Lv.? and up
 
Resell Price = 33,600ED
|}
<br>
 
==Pet Inventory==
Pets have an inventory on their own which you can store on at all times. You can access it by pressing the pet button in your inventory menu. However, your pet must be an '''Infant''' or older to have their own pet inventory. The higher the level of your pet, the more inventory spaces you will have.
 
[[File:feedpet.png]]
<br>
[[File:petbag.png]]
<br>
<br>
=== Inventory Sizes ===
==[[File:Pet Icon.png]] Updates==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-  
|- style="background:{{ColorSel|Misc}}"
| style="border-style: solid; border-width: 1px;" | '''Name'''
! colspan="2" |Date!! rowspan="2" |Changes
!style="border-style: solid; border-width: 1px;" |'''Stage 1'''
|- style="background:{{ColorSel|Misc}}"
! style="border-style: solid; border-width: 1px;" |'''Stage 2'''
!KR!!NA
! style="border-style: solid; border-width: 1px;"|'''Stage 3'''
! style="border-style: solid; border-width: 1px;" |'''SPECIAL'''
|-
| Pocket Phoru
| [[File:Petit_STG1.png]]x1
| [[File:Petit_STG2.png]]x2
| [[File:Petit_STG3.png]]x3
| [[File:Petit_STG4.png]]x3
|-
|-
| Ancient Phoru
|09/16/2010||10/05/2011|| align="left" |
| [[File:Ancient_STG1.png]]x3
*Pet System released.
| [[File:Ancient_STG2.png]]x6
| [[File:Ancient_STG3.png]]x9
|
|-
|-
| Ancient Phoru : Dark
| ??/??/2014 || ??/??/2014 || align="left" |
| [[File:DBABB_STG1.png]]x3
*All Pet's Attack Damage increased.
| [[File:DBABB_STG3.png]]x6
**Damage roughly doubled.
| [[File:DBABB_STG2.png]]x9
|
|-
|-
| Tree Knight
| -||05/30/2018|| align="left" |  
| [[File:TreeK_STG1.png]]x3
*Life Crystal sales discontinued.
| [[File:TreeK_STG2.png]]x6
**Next Pets will always be in their Adult form.
| [[File:TreeK_STG3.png]]x9
|
|-
|-
| Rudolph Phoru
|04/25/2019||05/14/2019|| align="left" |
|  
*Personality System replaced with Growth System.
|  
|  
| [[File:Rudolph_STG1.png]]x12
|-
|-
| Magician
|06/18/2020||07/01/2020|| align="left" |
| [[File:Magician_STG1.png]]x4
*Fixed pet occasionally using skills abnormally.
| [[File:Magician_STG2.png]]x8
| [[File:Magician_STG3.png]]x12
|
|-
|-
| Mystic: Normal
| rowspan="2" |03/17/2022 ||03/30/2022|| align="left" |
| [[File:MystNorm_STG1.png]]x3
*'''Special Encouragement''' skill icon changed from [[File:Special Encouragement (Old).png|30px]] to [[File:Special Encouragement.png|30px]]
| [[File:MystNorm_STG2.png]]x6
| [[File:MystNorm_STG3.png]]x9
|
|-
|-
| Mystic: Red
|04/13/2022|| align="left" |
| [[File:MystRed_STG1.png]]x4
*'''Fetch Aura''' skill icon changed from [[File:PickUpIcon(Old).png|30px]] to [[File:PickUpIcon.png|30px]]  
| [[File:MystRed_STG2.png]]x8
*'''Encouragement''' skill icon changed from [[File:Encouragement(Old).png|30px]] to [[File:Encouragement.png|30px]]
| [[File:MystRed_STG3.png]]x12
|
|-
| Mystic: White
| [[File:MystWhite_STG1.png]]x4
| [[File:MystWhite_STG2.png]]x8
| [[File:MystWhite_STG3.png]]x12
|
|-
| Mystic: Yellow
| [[File:MystYell_STG1.png]]x4
| [[File:MystYell_STG2.png]]x8
| [[File:MystYell_STG3.png]]x12
|-
| Hatchling: Normal
| [[File:Icon_baby.jpg]]x4
|}
|}
Accordingly, you can add items on the pet inventory which you can save later on to feed him or enable automatic feeding to let him eat it automatically.
The checkbox on the top enables Automatic Feeding.
When your pet's '''Hunger''' is lower than 80%, he will automatically eat the items available in his inventory. The sequence of order that he will eat is on this order:
#Level of Equipment (Least to Greatest)
#El Tree Seeds
#El Tree Fruits
<br>
<br>
==Pet Commands==
In addition to your pet's Skills and Energies, another system has been added to allow more interaction between with you and your pet.
You can also talk with your pet, to have a fun time him/her, and the pet will interact or respond to you based on what you say.
[[File:petinteract.png]]
'''Your pet's Affinity will also affect on how he/she will respond to you.'''
Here's a following list of commands you can type to your pet that he/she will respond on:
<pre>
Hey!
Howdy!
Hi!
Hello!
Sit!
Wait!
Rest!
Stand!
GetUp!
StandUp!
LetsGo!
ComeHere!
GetGet!
Goofy!
Silly!
Smack!
Stop!
Angry!
Playful!
NapTime!
SleepyTime!
Zzz!
ILoveYou!
ILikeYou!
GoodJob!
</pre>
==== Taiwan Version ====
<pre>
哦嗨唷!
你好!
嗨!
坐下!
等等!
休息!
站!
起來!
站起來!
跟著我!
過來!
撒嬌!
可愛!
打打!
不行!
罵你哦!
調皮哦!
睡覺!
晚安!
喔喔困!
愛你唷!
喜歡你!
乖乖!
</pre>
==== Korean Version ====
<pre>
인사!
안녕!
하이!
헬로!
앉아!
기다려!
쉬어!
서!
일어나!
일어서!
따라와!
이리와!
킴온!
애교!
이쁜짓!
때찌!
하지마!
혼난다!
끼분다!
자자!
잘자!
코자자!
사랑해!
좋아해
착하지!
</pre>
==Personality==
When raising a pet, you will also discover your pet's personality later on as time passes. <br>Your pet's personality is based off of how you treat it and it will affect on how it will respond to you when you talk to it.
[[File:tendency.png]]
<br>
<br>
General things to know about Pet Personality before we get started:
#Pet personality changes 0.5 points at a time. Thus, you need to have it change twice to raise personality by 1 point.<br>
#At 100% affinity, x axis personalities like Sensible and Impulsive are subject to change whereas y axis personalities like Sociable and Shy are not subject to change.
#Logging Out means clicking either Game Exit, Character Select or changing channels through Server Select. Changing Channels with the bar on the top right of the screen is not considered “Logging Out”
#An affinity gap is required to change a pet’s personality – you must have at least 5% affinity difference from the affinity your pet was at last time you logged in to induce a change in personality.
#Large affinity gap changes (e.g. 10% or 20% at a time) will not necessarily change personality proportionately.
#If affinity is decreased, it will never affect Shy and but it will always affect Sociable.
#Staying logged in at town with your pet summoned does not have any effect on pet personality, assuming you do not run any dungeons.
#This guide is written based on Adult forms. For teen and infant stages, an even larger change in affinity gap is required to affect their personality.
#When you are changing pet personality from 100%~ high affinity and highly Sociable to Shy, don’t log out. It is recommended that you have lots of stamina and Strange QPL jellies for lots of dungeon runs. (The strategy is to running multiple dungeon, starving your pet until 70% affinity, then to relog. But to minimize personality loss, you shouldn’t relogin midway into the process.)
When pet is turned Sociable(+),
#When attacking, 300 Pet MP is consumed
#Starts cheering when summoner’s HP is 15% or less.
To turn Sociable(+):
After first login, run dungeon once. When you log out, the affinity change has to be 6% or less
(Excluding the first food of the day, and when you are at affinity 100%)
When pet is turned Shy(-)
#While attacking, 250 Pet MP is consumed
#Starts cheering when summoner’s HP is 30% or less.
To turn Shy(-):
After first login, run one or more dungeons. When you log out, your affinity change has to be more than 6%.
If you want to change to Shy fast, it’s a good idea to relog after you have achieved a desired affinity change.
NOTE:
If you reach 100% affinity while you are in Shy personality, Sociable/Shy (y axis) personalities won’t change.
———————
When turned Impulsive(+)
#Reacts to even minor damage was done to or was dealt by the summoner with an attack.
#Unlike Sensible pets, even when mp for attacking has been built up, they will prefer song emoticons (wastes MP) to attacks
#Starts cheering only after major damage was done to or dealt by the summoner.
To turn Impulsive(+):
Don’t feed rare or higher equips, seeds, fruits or QPL jellies. Feed rare or normal equipments.
When turned Sensible(-)
#Attacks when major damage was done to or was dealt by the summoner
#Unlike Impulsive pets, they use fewer song emoticons and will activate attacks quickly.
#Starts cheering faster, and when minor damage was done to or dealt by the summoner.
To turn Sensible(-) :
Unlike Impulsive, feed equipments higher than rare, QPL jellies, seeds and fruits.
(Equipments and QPL jellies only count for pets with 70% affinity or below. After that you have to feed Seeds and Fruits only.)
——————–
Pet Personalities from Best to Worst:
#Shy(-) and Sensible(-)  (- , -)
#Shy(-) and Impulsive(+)  (- , +)
#Sociable (+) and Sensible(-)  (+ , -)
#Sociable(+) and Impulsive(+)  (+ , +)


{{Guides}}
{{Guides}}