(Replaced content with "{{Languages|Pet Guide}} right|thumb|250px|Pet System Promotional Image '''Pets''' are small companions that can follow you in dungeons, fields and towns. They all have special abilities that make them a valuable aide when playing all kinds of content, providing you various benefits and helping you obtain several rewards. Pets can be obtained in different ways: * An Epic Quest (see below) * Event Dungeons (Velde...")
'''Pets''' are small companions that can follow you in dungeons, fields and towns. They all have special abilities that make them a valuable aide when playing all kinds of content, providing you various benefits and helping you obtain several rewards.
==How are Pets Obtained?==
Pets are obtained through multiple ways. However, only one (Pocket Phoru) is available through a '''Story Quest''', some are cash exclusive while some are obtained through Events.
'''Your first step towards getting a pet is a Pocket Phoru, which is a 3-Step quest that you obtain at level 10. The quest comes up as a Story Quest in Chapter 2-1'''.
Pets can be obtained in different ways:
<br>
* An [[Story|Epic Quest]] (see below)
* [[Event Maps|Event Dungeons]] ([[Velder Academy Concert]], [[ELSTAR Signing Event]], [[Elrios City Run]], [[Heart El Puzzle]])
==== The Perfect Companion for your Adventures! ====
* The [[Epic Point Shop]]
#Visit [[Elder]] and speak to [[Elder#Hoffman|Hoffman]].
* Some events
#Enter [[2-1]] and collect 4 '''Purified Jewels''', which are obtained from the '''Ghost Magicians'''.
* The [[Item Mall]]
#Collect 1 '''Ent Orb''' by defeating '''Ent''', the boss of [[2-1]].
#Go to [[2-2]] and eliminate the '''Giant Phoru'''.
<br>
Congratulations! You have obtained a '''Pocket Phoru'''!
{{!}} style="border-style: solid; border-width: 1px;" {{!}} '''How to Obtain'''
{{!}}-
{{!}} [[File:HQ Shop Item 500540.png]]
{{!}} Uniel
{{!}} The older sister of the light and darkness Unicorn siblings called 'Uniel'.
{{!}} Bought from NA Item Mall for 400KC, KR for 3000 NX.
{{!}}-
{{!}} [[File:HQ Shop Item 500550.png]]
{{!}} Uniring
{{!}} The younger sister of the light and darkness Unicorn siblings called 'Uniring'.
{{!}} Bought from NA Item Mall for 600 KC (limited time)
{{!}}-
{{!}} [[File:HQ Shop Item 500670.png]]
{{!}} Mana Eater
{{!}} Adopt a Mana Eater as your pet!
{{!}} Bought from KR Cash shop. Bought from NA Item Mall for a limited time between 8/21/13 ~ 9/17/13 (950 K-Ching)
{{!}}-
{{!}} [[File:HQ Shop Item 500660.png]]
{{!}} Blood Eater
{{!}} Adopt a Blood Eater as your pet!
{{!}} Bought from NA Item Mall for a limited time between 8/7/13 ~ 9/17/13 (950 K-Ching)
{{!}}-
{{!}} [[File:HQ_Shop_Item_67006630.png]]
{{!}} Son Goku
{{!}} A magical monkey in the eastern legendary.
{{!}} Event Time purchase only
{{!}}-
{{!}} [[File:YellowWeirdThing.png]]
{{!}} Hat Monster: Yellow
{{!}} ??
{{!}} Buy from KR Cash Shop for 9900 NX (Limited time: 18/7/2013 ~ 29/8/2013)
{{!}}-
{{!}} [[File:BlackWeirdThing.png]]
{{!}} Hat Monster: Ebony
{{!}} ??
{{!}} Buy from KR Cash Shop for 9900 NX (Limited time: 18/7/2013 ~ 29/8/2013)
{{!}}-
{{!}} [[File:HQ Shop Item 90002050.png]]
{{!}} Sheriff-Girl Jane
{{!}} ??
{{!}} Event time purchase only
{{!}}-
{{!}} [[File:HQ Shop Item 90002090.png]]
{{!}} Sheriff-Girl Emily
{{!}} ??
{{!}} Event time purchase only
{{!}}-
{{!}} [[File:PengIcon.png]]
{{!}} Arctic Hunter Peng
{{!}} ??
{{!}} Buy from Cash shop during Christmas 2013
{{!}}-
{{!}} [[File:snowman.png]]
{{!}} Snowman
{{!}} ??
{{!}} Buy from Cash shop during Christmas 2013
{{!}}-
{{!}} [[File:BarudIcon.png]]
{{!}} Berthe Jr.
{{!}} ??
{{!}} Buy package from KR Cash Shop for 9900 NX.
{{!}}-
{{!}} [[File:HQ_Shop_Item_500848.png]]
{{!}} ??
{{!}} ??
{{!}} Buy from KR Cash shop during Bear museum event.
{{!}}-
{{!}} [[File:HQ_Shop_Item_500850.png]]
{{!}} ??
{{!}} ??
{{!}} Buy from KR Cash shop during Bear museum event.
{{!}}-
{{!}} [[image:tanny.png]]
{{!}} Tanato
{{!}} ??
{{!}} Buy from KR Cash Shop for 9900 NX.
{{!}}-
{{!}} [[File:HQ_Shop_Item_500868.png]]
{{!}} Marionette
{{!}} ??
{{!}} ??
{{!}}-
{{!}} [[File:HQ_Shop_Item_550108.png]]
{{!}} Hoya
{{!}} ??
{{!}} ??
{{!}}}
}}
<br>
==Starting Your Pet==
'''Note:''' Pets bought from the Item Mall can be sold in the [[Board]] or directly traded to other players. Pets bought from the Epic Point Shop can be stored in the [[Bank#Bank Share|Shared Bank]], but are not able to be traded.
Once you get your pet, it will be available under the '''Special''' tab in your inventory.
Right click it and a message will come up.
{{/Quest}}
[[File:petname.png]]
__TOC__
Once you name him/her, your pet is ready to begin!
<br>
<br>
<br>
== [[File:Pet Icon.png]] Starting Your Pet ==
When you get a pet, it will be stored as an item in the '''Special''' tab in your Inventory. Right clicking it will make the following message appear:
==Pet Menu Interface==
[[File:petname.png|500px|center]]
Once you made your pet, go to the pet menu (Press P to open it) and choose your pet in the list.
It should direct you to this screen:
You can change your pet's name by using a [[File:HQ Shop Item 248390.png|30px]] '''Pet Nickname Change Card''' that you can purchase at the Item Mall.
[[Image:petmenu.png]]
<br>
<br>
==== Buttons ====
{{/Interface}}
*Clicking '''Summon''' will either ''summon'' the pet, or ''unsummon'' while it is out.
*The Green Bar is its '''Hunger''', which will slowly ''decrease'' for each monster killed.
*The Blue bar under it is its '''Affinity'''.
*During dungeon playing, your pet's Affinity will increase for each monster killed, unless your pet hunger is below 40%.
<br>
==Pet Evolution==
[[File:lifecrystal.png|right|thumb|Life Crystal]]
Pets usually have four forms. The forms are termed:
#Life Crystal
#Infant
#Teen
#Adult
Pets usually start as a crystal, having no skills or functions until they become an '''Infant'''.
In order to evolve your pet, you will need to increase its '''Affinity'''. Once the pet's '''Affinity''' reaches 100%, a button will be available next to the Affinity bar, evolving your pet into the next appropriate form.
With the pet skills, pets will also get access to a skill system called Pet's Energy.
Pet Energy is a '''passive skill''' that pets gain that allows the owner to get special effects out of it.
{{/Skills}}
Each Pet has 4 types of Energy :
{{/Growth}}
1. Body
{{/Misc}}
2. Soul
{{/Items}}
3. Attitude
==[[File:Pet Icon.png]] Trivia==
*The first '''Growth Fruit''' was made by [[Solace]] and [[Gaia]].
4. Fetch
*While it was originally created as the baby stage of the Hedgehog pet based on the same monster from various [[Hamel]] dungeons, the '''Baby Hedgehog''' quickly became extremely popular among fans and has since eclipsed Phorus as the "mascot" monster of Elsword, with various merchandise to go along with it, including [https://t1.daumcdn.net/thumb/R708x0/?fname=http://u1.daumcdn.net/cod/9b6b197cf0c64b659cd7a445638dd894 handbags, little statues, t-shirts and usbs].
**During the Elsword "Together Festival" event in 2017, one of the KoG employees even paraded around the conference grounds in a [https://www.youtube.com/watch?v=lIcqLbLwi10&t=35s large Baby Hedgehog suit], to the amusement of many of the visitors.
Each type of energy gives a different type of stat(Except for Fetch). You can notice the pet energy and what it gives through the Pet Menu itself (Default Hotkey P)
[[File:PetGuide5.png]]
There is a prerequisite in the pet's form to unlock each energy:
- Getting Infant form will allow your pet to unlock the Body energy
- Getting Teen form will allow your pet to unlock Body and Soul energy
- Getting Adult form will allow your pet to unlock Body, Soul and Attitude Energy (All 3 energies)
- Buying the Fetch Aura [[Image:PetPickUp.png]] from the cash shop/item mall for (KR-5000NX/NA-500KC) will unlock Fetch for that specific pet.
Once the pet energy is unlock, you immediately get access to the stat if he is equipped and has at least 40% Hunger(Except for Fetch). If his Hunger is less than 40%, the pet energy will not open and the owner will not receive the special stats.
As you can see from the above screenshot. Once a pet leaves crystal form, he will gain access to skills that you can see from the 2 icons on his top right. Both skills are used by the pet automatically.
=== Skills ===
Pets have 2 types of skills:
Attacks: These skills use their skills to attack and aid you in battle. The pet will use this skill once it achieves full mana.
Encouragement: These skills makes the pet encourage the user to fight harder, which gives them additional stats to the player for a certain amount of time. The pet usually uses this skill when you are extremely low on health.
Pet MP is a seperate MP bar that fills up as the player attacks.
<br>
<br>
==[[File:Pet Icon.png]] Updates==
===Table of Pet Skills===
'''Encouragement and Fetch Aura effects are all the same regardless of pet.'''
| [[File:PickUpIcon.png]] || '''Fetch Aura''' <br>Fetch Aura does not require any amount of affinity to be active. While active, all ED/Loot will be auto picked up without you having to walk to the ED/Loot. <br>
When your HP is 20% and below, your pet will begin to encourage you, granting you, for a period of time, additional stats.
*''Infant'': Attack / Movement Speed +5%, Critical Hit Rate +6%, Max HP and remaining HP increase by 20%, HP recovery .5% per second, MP recovery 6 MP per second
*''Teen'': Attack / Movement Speed +10%, Critical Hit Rate +12%, Max HP and remaining HP increase by 30%, HP recovery 1% per second, MP recovery 12 MP per second
*''Adult'': Attack / Movement Speed +15%, Critical Hit Rate +18%, Max HP and remaining HP increase by 40%, HP recovery 1.5% per second, MP recovery 18 MP per second
|}
<br>
{{tabs
|name=Pets
|tab1=Phoru
|contents1={{Phoru}}
|tab2=Tree Knight
|contents2={{Tree Knight}}
|tab3=Ancient Phoru
|contents3={{Ancient Phoru}}
|tab4=Halloween
|contents4={{Magician}}
|tab5=Mystic
|contents5={{Mystic}}
|tab6=Hatchling
|contents6={{Hatchling}}
|tab7=Unicorn
|contents7={{Unicorn}}
|tab8=Kumiho
|contents8={{Kumiho}}
|tab9=Eater
|contents9={{Eater}}
|tab10=Panda
|contents10={{Panda}}
|tab11=HatMonster
|contents11={{HatMonster}}
|tab12=Fairy
|contents12={{Fairy}}
|tab13=Reaper
|contents13={{Reaper}}
|tab14=Peng
|contents14={{Peng}}
|tab15=Son Goku
|contents15={{Son Goku}}
|tab16=Berthe Jr.
|contents16={{Barud}}
|tab17=Sheriff
|contents17={{Sheriff}}
|tab18=Tanato
|contents18={{Tanato}}
|tab19=Raincoat Cat
|contents19={{Raincoat}}
}}
<br>
==Feeding==
To prevent your pet from becoming hungry, you will need to feed him/her. The feeding option is availabe in your inventory.
[[File:feedpet2.png]]
Pets accept the following foods:
* El Tree Seeds (Obtained through events)
* El Tree Fruit (Obtained through the Item Mall/Cash Shop)
* Equipment
* QPL Jellies
* Mysterious Weeds (obtained through the Hatchling event)
==== Notes ====
*Pets will only accept equipment 10 levels lower than your character level.
*The better the equipment, the greater the hunger replenishment. Weapons replenish their hunger much greater than regular armor.
*Once the pet's '''Affinity''' is over 70%, your pet will enter a state called '''''"Special Mode"''''' It can be identified by the prefix Special on the pet's name once he enters that state.
**During Special mode, the pet will only accept El Tree Seeds or El Tree Fruits and will no longer accept any equipment until it reaches its next level.
*If you would like to remove "Special Mode", just simply not feed your pet until his '''Hunger''' is low, which results on your pet's '''Affinity''' to lower.
**Once your pet's '''Affinity''' is below 70%, your pet will not be in "Special Mode" anymore, though you can obtain it again anytime you wish.
===QPL Jellies===
You are also allowed to make weapon-shaped "QPL Jellies" that are tasty treats for your pet. The process of making a QPL Jelly is simple, and only basic materials are needed.
*However, like normal food, pets will not accept QPL Jellies when they reach their "Special State".
====Guide====
El-Gems are obtained from dismantling weapons while Weapon Casts are bought from '''Blacksmiths''' available in any map.
Creating QPL Jellies will give you a chance of creating either a '''Fantastic''' or a '''Strange''' one.
*Fantastic QPL Jellies (Red Background) are '''Elite''' and adds an additional 2% '''Affinity''' when fed to your pet.
*Strange QPL Jellies (Dark Background) are of '''Low Grade''' Rarity and decreases 5% '''Affinity''' when fed to your pet.
*'''Fetch Aura''' skill icon changed from [[File:PickUpIcon(Old).png|30px]] to [[File:PickUpIcon.png|30px]]
?? El Gems (Lv.??-??)
*'''Encouragement''' skill icon changed from [[File:Encouragement(Old).png|30px]] to [[File:Encouragement.png|30px]]
1 Lv.7 Weapon Cast
|
These Jellies feed your pet when you are Lv.?? and up
Resell Price = ??,???ED
|}
|}
<br>
<br>
==Pet Inventory==
Pets have an inventory on their own which you can store on at all times. You can access it by pressing the pet button in your inventory menu. However, your pet must be an '''Infant''' or older to have their own pet inventory. The higher the level of your pet, the more inventory spaces you will have.
Accordingly, you can add items on the pet inventory which you can save later on to feed him or enable automatic feeding to let him eat it automatically.
The checkbox on the top enables Automatic Feeding.
When your pet's '''Hunger''' is lower than 80%, he will automatically eat the items available in his inventory. The sequence of order that he will eat is on this order:
#Level of Equipment (Least to Greatest)
#El Tree Seeds
#El Tree Fruits
<br>
==Pet Commands==
In addition to your pet's Skills and Energies, another system has been added to allow more interaction between with you and your pet.
You can also talk with your pet, to have a fun time with him/her, and the pet will interact or respond to you based on what you say.
[[File:petinteract.png]]
'''Your pet's Affinity will also affect on how he/she will respond to you.'''
Here's a following list of commands you can type to your pet that he/she will respond on:
{{tabs
|name=Commands
|tab1=NA
|contents1=
==== NA Version ====
<pre>
Hey!
Howdy!
Hi!
Hello!
Sit!
Wait!
Rest!
Stand!
GetUp!
StandUp!
LetsGo!
ComeHere!
GetGet!
Goofy!
Silly!
Smack!
Stop!
Angry!
Playful!
NapTime!
SleepyTime!
Zzz!
ILoveYou!
ILikeYou!
GoodJob!
</pre>
|tab2=TW
|contents2=
==== Taiwan Version ====
<pre>
哦嗨唷!
你好!
嗨!
坐下!
等等!
休息!
站!
起來!
站起來!
跟著我!
過來!
撒嬌!
可愛!
打打!
不行!
罵你哦!
調皮哦!
睡覺!
晚安!
喔喔困!
愛你唷!
喜歡你!
乖乖!
</pre>
|tab3=KR
|contents3=
==== Korean Version ====
<pre>
인사!
안녕!
하이!
헬로!
앉아!
기다려!
쉬어!
서!
일어나!
일어서!
따라와!
이리와!
킴온!
애교!
이쁜짓!
때찌!
하지마!
혼난다!
끼분다!
자자!
잘자!
코자자!
사랑해!
좋아해
착하지!
</pre>
}}
==Personality==
When raising a pet, you will also discover your pet's personality later on as time passes. <br>Your pet's personality is based off of how you treat it and it will affect on how it will respond to you when you talk to it.
[[File:tendency.png]]
<br>
<br>
General things to know about Pet Personality before we get started:
#There are two ways of "applying" personality changes after the required affinity has been reached: relogging or resummoning (as in, calling your pet back to its crystal, then summoning it again). Both have very minimal practical differences.
#Pet personality changes '''0.25''' points at a time. Thus, you need to have it change at least '''4''' times to raise personality by 1 point.
::*If using the resummoning method, pet personality will change '''0.2''' points at a time for a pet in adult form; however, a 4% affinity difference is enough to induce such change. [https://enforums.elswordonline.com/showthread.php?94953-In-Depth-Personality-Guide-Way-of-The-Pet&p=1293970 (Source)]<br>
#At 100% affinity, x axis personalities like Sensible and Impulsive are subject to change whereas y axis personalities like Sociable and Shy are not subject to change.
#Logging Out means clicking either Game Exit, Character Select or changing channels through Server Select. Changing Channels with the bar on the top right of the screen '''IS CONSIDERED''' “Logging Out”
#An affinity gap is required to change a pet’s personality – you must have at least 5% affinity difference from the affinity your pet was at last time you logged in to induce a change in personality (Adult form only).
# Feeding your pet with Fantastic QPL Jellies count towards affinity increase. However, first feed of the day that increases affinity by 2% '''DOES NOT''' count.
#Large affinity gap changes (e.g. 10% or 20% at a time) will not necessarily change personality proportionately.
#If affinity is decreased, it will never affect Shy and but it will always affect Sociable.
#Staying logged in at town with your pet summoned does not have any effect on pet personality, assuming you do not run any dungeons.
#This guide is written based on Adult forms. For teen and infant stages, an even larger change in affinity gap is required to affect their personality.
#:*Crystal: minimum 48%.
#:*Infant: minimum 21%.
#:*Teen: minimum 10%.
#When you are changing pet personality from 100%~ high affinity and highly Sociable to Shy, don't log out. It is recommended that you have lots of stamina and Strange QPL jellies for lots of dungeon runs. (The strategy is to run multiple dungeons, starving your pet until 70% affinity, then to relog. But to minimize personality loss, you shouldn't relogin midway into the process.)
When pet is turned Sociable(+),
#When attacking, 300 Pet MP is consumed
#Starts cheering when the summoner's HP is 15% or less.
To turn Sociable(+):
After first login, run dungeon once. When you log out, the affinity change has to be '''4%''' or less
(Excluding the first food of the day, and when you are at affinity 100%)
When pet is turned Shy(-)
#While attacking, 250 Pet MP is consumed
#Starts cheering when the summoner's HP is 30% or less.
To turn Shy(-):
After first login, run one or more dungeons. When you log out, your affinity change has to be at least '''5%'''.
If you want to change to Shy fast, it's a good idea to relog after you have achieved a desired affinity change.
NOTE:
If you reach 100% affinity while you are in Shy personality, Sociable/Shy (y axis) personalities won't change.
———————
When turned Impulsive(+)
#Reacts to even minor damage was done to or was dealt by the summoner with an attack.
#Unlike Sensible pets, even when mp for attacking has been built up, they will prefer song emoticons (wastes MP) to attacks
#Starts cheering only after major damage was done to or dealt by the summoner.
To turn Impulsive(+):
Don't feed elite or higher equips, seeds, fruits or QPL jellies. Feed rare or normal equipments.
When turned Sensible(-)
#Attacks when major damage was done to or was dealt by the summoner
#Unlike Impulsive pets, they use fewer song emoticons and will activate attacks quickly.
#Starts cheering faster, and when minor damage was done to or dealt by the summoner.
To turn Sensible(-) :
Unlike Impulsive, feed equipments higher than rare, QPL jellies, seeds and fruits.
(Equipments and QPL jellies only count for pets with 70% affinity or below. After that you have to feed Seeds and Fruits only.)
Pets are small companions that can follow you in dungeons, fields and towns. They all have special abilities that make them a valuable aide when playing all kinds of content, providing you various benefits and helping you obtain several rewards.
Note: Pets bought from the Item Mall can be sold in the Board or directly traded to other players. Pets bought from the Epic Point Shop can be stored in the Shared Bank, but are not able to be traded.
Your first step towards getting a pet is to complete the following quest:
The thieves that stole the El have their hideout in the Shadow Forest. Elder Village's Hoffman asks the El Search Party's help in retrieving the stolen goods that belong to the merchants.
Something has changed with Spring of Memory. Bellonde worries about Laby, who can't seem to focus after the monsters. A vicious monster reveals itself.
When you get a pet, it will be stored as an item in the Special tab in your Inventory. Right clicking it will make the following message appear:
You can change your pet's name by using a Pet Nickname Change Card that you can purchase at the Item Mall.
Pet Interface
Pet Menu
After naming your pet, it will now be moved to the Pet Menu, which can be accessed from the Summons icon at the bottom left of the screen or the P key (by default). In this menu, you will be able to summon or unsummon your pet, check its Trait, Hunger and Affinity levels, Passives, Actives, Special Commands, Growth Level, Accessories and Auto Consumption inventory.
Trait: Your pet will start with one out of three different traits: Feral (a pet with instinctual power), Tenacity (a pet with never-ending patience) and Wisdom (a pet that wisely handles all trials). Traits are important in Pet PvP and Pet Expedition, but will not affect any other kind of dungeon content.
Hunger: Will slowly decrease for each monster killed. Will increase by a certain amount after your pet is fed with a food item.
Affinity: Will increase by 2% when your pet is fed the first time of the day and by certain items. It will slowly increase for each monster killed, unless Hunger drops below 60%. If Hunger is below 40%, Affinity will start to decrease.
Passives: They provide various stats and benefits. The fourth passive will always be Fetch Aura, which will make your pet automatically bring you back any items or ED dropped by defeated monsters.
Actives: They activate if certain conditions are met. The first skill, Attack, will activate after your pet's MP bar fills up. The second skill, Encouragement, will activate when your HP is low, slowly refilling your HP and MP and giving you several stat boosts. Special Encouragement activates automatically a random, powerful effect every 90 seconds.
Special Commands: Short phrases you can say to your pet, who will then respond by saying something back or playing an animation.
Growth Level: A button that can be clicked on to access an in-depth Growth Menu which shows your pet's Growth stats, allowing you to spend points on the four available categories. Points are obtained by feeding your pet or refilling its Nutrition.
Accessory Slots: Two slots where you can equip Gems of Skill (Basic, Intermediate, Advanced), which provide special stats to you or your pet.
Auto Consumption: A button that can be clicked on to open the Auto Consumption Window, allowing you to assign two consumables that you will use automatically once your HP or MP reaches a custom percentage.
Mini UI
When your pet is summoned, its portrait, Hunger bar, MP bar and the Auto Consumption slots will appear below your own character's portrait.
Pet Bag
Pets have an inventory of their own, called Pet Bag, in which you can store almost any item that you want (with the exception of timed items). You can access it by pressing the "Pet" button in the top right of your Inventory as long as a pet is summoned. Your pet must be an Infant or older to have its own inventory, and the number of available spaces depends on the stage of your pet. Additionally, free pets will usually have less available spaces than Event-exclusive or Item Shop pets.
If you place pet-appropiate food items (see below) in the pet bag, your pet will feed with them autonomously when its Hunger drops below 80%, and if the "Auto Feed" box is ticked. A pet will always eat following this order:
Pets have four stages: Life Crystal, Infant, Teen, and Adult. In order to evolve a pet it is neccesary to increase its Affinity, and once it reaches 100% a button to evolve will appear next to the Affinity bar. Evolving is necessary to unlock all of a pet's abilities and acquire Growth Points (which are only available to Adults).
Newer pets usually start as Adults, allowing you to play with all their skills and passives completely unlocked and to start gathering Growth Points right away.
Hunger
Feeding is necessary to prevent your pet from becoming hungry. You can feed your pet by clicking on the "Feed Pet" button in your inventory and then selecting one of the following food items:
El Tree Seeds
El Tree Fruit
Pieces of Equipment/Weapons
QPL Jellies
Petite El Jellies
Mysterious Weeds (obtained through the Hatchling event)
Pets will accept equipment of any level, though the amount of Hunger replenished decreases based on the level difference between your character and the equipment. The better the equipment, the greater the Hunger replenishment. Weapons replenish Hunger much greater than regular armor.
QPL Jellies
QPL Jellies are tasty treats you can feed your pet with. The process of making a QPL Jelly is simple, and only requires exchanging 170 Magical Crystals at Blacksmith NPCs. Exchanging QPL Jellies will give you a chance of obtaining either a Fantastic or a Strange one.
Fantastic QPL Jellies (Elite grade) grant an additional 2% Affinity when fed to your pet.
Strange QPL Jellies (Normal grade) decrease 5% Affinity when fed to your pet.
QPL Jellies (Old)
These items are not available to exchange anymore.
Affinity
Affinity represents how much your pet loves you. If your pet's Hunger is replenished above 70%, its Affinity level will slowly increase when you kill monsters, and it will also increase by 2% when your pet is fed the first time of the day. Once its Affinity reaches 70%, your pet will enter a Special State.
During its Special State, your pet's name will change to show the prefix "Special". To feed, it will only accept El Tree Seeds, Strange El Tree Seeds and El Tree Fruits and will no longer accept any equipment until the state ends or it reaches its next evolution stage.
You can manually end your pet's Special State by not feeding it anymore, and once its Hunger drops below 40% its Affinity will also start to decrease after killing monsters. Once its Affinity is below 70% your pet will not be in the "Special Mode" anymore, although you can obtain it again anytime you wish.
Skills
Passive
A pet's passive abilities are called Pet's Energy. They unlock as the pet evolves, and each Energy grants you different special effects. Life Crystals start without any kind of passive ability; Infant will unlock the first Energy, "Body"; Teen will unlock the second Energy, "Soul"; and Adult will unlock the third Energy, "Attitude".
Once a Pet Energy is unlocked, you immediately get access to its stats if your pet has at least 40% Hunger. If its Hunger drops below 40%, all Energies will get greyed-out and you will not receive their benefits, including any amount of Combat or Defense Power.
Fetch Aura
Fetch Aura is a special type of Energy. It is shared by all pets, and will make you automatically gather all sorts of items and ED that are dropped by killed monsters and chests in dungeons and fields, without you needing to walk over to the loot. This has some exceptions; Power-ups and Recovery Items will not be activated and you still need to pick them up manually; and in Elrianode City, items and ED dropped by monsters killed by your teammates in other rooms will not be picked up either. Fetch Aura will always be activated, even when your pet's Hunger drops below 40%.
Each pet will start with a temporary Fetch Aura that lasts 30 days, with the exception of the Wild Pocket Phoru given through an Epic Quest which has a permanent Fetch Aura. Temporary Fetch Auras are given in Job Advancement Useful Items Cubes. Permanent Fetch Auras can be bought in the Epic Point Shop and the Item Mall, and are also given as a reward in Events. You can also exchange the materials you get in Event Dungeons for a permanent Fetch Aura for each dungeon's exclusive pet(s), with the exception of Mellow - Yellow (Velder Academy Concert).
Active
A pet has three Active skills: Attack, Encouragement, and Special Encouragement.
A pet's Attack skill will be unlocked once it evolves to Infant. When you hit monsters, your Pet's MP Bar (shown below your portait) will fill up slowly. If the pet has enough MP, it will try to use its Attack to aid you in battle. If the attack fails, the pet will only consume a fraction of its MP. The chance of a successful attack varies between 20% and 100%, proportionally to the Affinity of the pet (20% chance for ≤20% Affinity). The pet will also use its Attack during the "Attack" action in Pet PvP.
The Attacks from the following pets can activate your weapon's elemental attributes and certain on-hit effects:
When in Special Mode, the damage of the Attack increases.
Affinity
Damage Increase
0 ≤ Affinity < 70
0%
Affinity ≥ 70
10% + (Affinity - 70)%
Encouragement and Special Encouragement
Encouragement will be unlocked once a pet evolves to Infant. If your HP drops below 40%, your pet will start to sparkle and will encourage you to fight harder, granting additional stats and HP and MP regeneration for 24 seconds. The Encouragement effects have a cooldown of 180 seconds, and will be disabled completely if the pet's Hunger is under 40%.
After the 07/06 KR patch, the Encouragement HP treshold can be customized in the same manner as the Auto Consumption slots by purchasing the Pet Quick Slot Upgrade Ticket from the Item Mall.
Self BuffEncouragementSelf Buff'Encouragement' Base Effects
Pet Stage
Action / Movement Speed Increase
This effect is multiplicative to your current stats.
M
Critical Increase
This effect is multiplicative to your current stats.
M
Max HP Increase
This effect is multiplicative to your current stats.
M
HP Recovery per Second
MP Recovery per Second
Infant
5%
6%
20%
0.5% HP
6 MP
Teen
10%
12%
30%
1% HP
12 MP
Adult
15%
18%
40%
1.5% HP
18 MP
Special Encouragement will be unlocked once your pet has 3000 Growth points. It is independent from normal Encouragement, so it has no HP threshold condition. However, only one of its effects will be active at any given moment, changing to another random effect after 90 seconds have passed. The active effect can be one the following:
After the 07/06 KR patch, you can pick the special effect that will activate, and you can select the trigger condition by purchasing the Pet Quick Slot Upgrade Ticket from the Item Mall.
All the effects of Encouragement and Special Encouragement can increase if your pet has high Affinity. This Affinity bonus is multiplicative.
Affinity
Affinity Bonus Multiplier
0 ≤ Affinity < 70
×1
70 ≤ Affinity < 80
×1.1
80 ≤ Affinity < 90
×1.2
90 ≤ Affinity < 100
×1.3
100
×1.4
The way this applies depends on the stat. For Action / Movement Speed, Max HP Increase and HP Recovery, the percentage increase gets multiplied with the Affinity Bonus Multiplier:
Speed / HP Recovery / Max HP = (1 + E/100 × ABM)
For the Critical Chance Increase effect, the stat gets calculated by multiplying the total percentage with the Affinity Bonus Multiplier:
Critical = (1 + E/100) × ABM
For the MP Recovery effect, the Affinity Bonus Multiplier gets multiplied by the flat number:
MP Recovery = E × ABM
S = Base Stat (Attack/Movement Speed or Critical)
E = Increase (the increase based on the pet's stage)
This effect is multiplicative to your current stats.
M
Critical Increase
This effect is multiplicative to your current stats.
M
Max HP Increase
This effect is multiplicative to your current stats.
M
HP Recovery per Second
MP Recovery per Second
0 ≤ Affinity < 70
15%
18%
40%
1.5% HP
18 MP
70 ≤ Affinity < 80
16.5%
29.8%
44%
1.65% HP
19.8 MP
80 ≤ Affinity < 90
18%
41.6%
48%
1.8% HP
21.5 MP
90 ≤ Affinity < 100
19.5%
53.4%
52%
1.95% HP
23.4 MP
100
21%
65.2%
56%
2.1% HP
25.2 MP
Table of Common Pet Skills
Icon
Effect
Fetch Aura
Dropped items or ED from dungeons and fields will be picked up by your pet.
'Grab them all! Never miss a single ED again!'
Encouragement
Your confidence and energy will increase during this skill's duration.
<Encouragement Effect> Max HP and remaining HP increase. Critical Chance increases. Action and Movement Speed increase. HP/MP Recovery per sec.
※ When the pet is in 'special' status, its encouragement effect increases accordingly with its affinity level.
Special Encouragement
Encourage with one of the following effects.
(Cooldown: 90 sec.)
HP, MP Recovery 50%
Physical/Magical Attack Power Increase: 5% (30 sec.)
All Skill Cooldown Reset
When the pet is in the 'special' status, pet's encouragement effect increases accordingly with the affinity level.
Unlocked when total Pet Growth Points is over 3000 points.
Commands
Commands are short phrases you can say in the chat that will make your pet say something back or play an animation. Its Affinity will affect on how it responds to you. Pets might also have additional, exclusive Special Commands, which vary depending on the pet.
List of Basic Commands
Hey!
Howdy!
Hi!
Hello!
Sit!
Wait!
Rest!
Stand!
GetUp!
LetsGo!
ComeHere!
GetGet!
Goofy!
Here!
Come!
Silly!
Smack!
Stop!
Angry!
Playful!
NapTime!
SleepyTime!
Zz!
ILoveYou!
ILikeYou!
GoodJob!
Growth
On April 25, 2019 in the Korean Server, the Personality System was replaced with the Growth System. The users that had personality points already invested before, received a certain number of Growth points.
Growth points can be invested in additional effects for the pet:
Cheer decreases Encouragement and Special Encouragement cooldown by 0.0333% per point.
Patience increases Encouragement and Special Encouragement duration by 0.05% per point.
Mastery increases the pet skill's damage by 0.05% per point.
Focus decreases MP cost of the pet skill by 0.015% per point.
You can acquire Growth points by either feeding your pet or Refilling Nutrition. You can only gain a maximum of 216 points every 72 hours by Refilling Nutrition because the pet must digest the food. You can help your pet digest the food by giving it Digestion Medicine.
Table of Growth Points
Icon
Name
Amount of Growth Points
Digesting Duration
El Tree Fruit
3
1
Lots of Petit El Jelly
3
Odd Flavored Candy
2
1
El Tree Seed
2
Strange El Tree Seed
Some Petite El Jelly
3
Fantastic QPL Jelly
Strange QPL Jelly
Petite El Jelly
1
3
QPL Jelly (Step 11)
Any piece of equipment/weapon
5
Mysterious Weeds
N/A
Bamboo
Note: Refilling Nutrition with Strange El Seeds or Strange QPL Jelly will not decrease your pet's Affinity. Likewise, Fantastic QPL Jellies will not increase Affinity when used to Refill Nutrition.
Accessories
You can socket your Pet with up to two Gems of Skill in their Accessory sockets, which are located in the bottom right of your Pet Menu. Gems of Skill are given as a reward in Pet Expedition Chests and quests, and in certain events. They provide various benefits to you or your pet. "Encourage Duration Increase" and "Encourage Cooldown Decrease" are also applied to Special Encouragement.
Possible stats given by Gems of Skill
Pet Attack Power Increase
Pet Skill MP Cost Decrease
Encourage Duration Increase
Encourage Cooldown Decrease
EXP Gain Increase
Recovery Item Effect
Recovery Item Cooldown Decrease
Character MP Recovery when Pet Skill Used
Expedition ED Cost Decrease
Expedition Mission Duration Decrease
Expedition Life Stamina Cost Decrease
Expedition Mission Success Rate Increase
Auto Consumption
The Auto Consumption system allows you to assign two different consumables that your pet will give you automatically once your HP or MP drops below a custom percentage. You can remove the consumables and assign others as you please. The Auto Consumption window can be accessed through the main Pet Menu or the Mini UI that shows below your character's portrait.
After the 07/06 KR patch, you can set a timer that will automatically use your slotted consumables in regular intervals by purchasing the Pet Quick Slot Upgrade Ticket from the Item Mall. This item will also improve your pet's Encouragement and Special Encouragement passive skills.
Pet PvP is a game mode that is accessed from the Summons button at the bottom left of the screen after you reach level 99. This mode allows for 3v3 turn based fights between your and an opponent's Pets.
Growth Points are important in Pet PvP because they provide your pet with various benefits that might turn the odds of the battle in your favor. Before starting a match, you can let the game choose an effect at random or choose one yourself. The game will not pick or let you select an effect that has no Growth Points spent on it. The higher the Growth Points spent, the more likely the effect will proc (max 40%).
Cheer increases your pet's chance to act first.
Patience increases your pet's chance to recover additional HP when using the "Recover" action.
Mastery increases your pet's chance to deal a critical attack when using the "Attack" action.
Focus increases your pet's chance to dodge its enemy's attack.
Your pets' traits will affect the damage they deal:
Feral will deal more damage to Tenacity, but will deal less damage to Wisdom.
Tenacity will deal more damage to Wisdom, but will deal less damage to Feral.
Wisdom will deal more damage to Feral, but will deal less damage to Tenacity.
The Pet Expedition system allows you to send up to three of your pets to "expeditions" around Elrios, fighting enemies and bringing back several rewards after they complete them. Sending your pet to an expedition is considered a Life Content action, and as such, it will not only consume ED but also Life Stamina. Pets must be Adults and have 50% Affinity or higher, and they must be unsummoned in order to participate. Your pets' traits will affect the success rate of their expeditions.
After sending your pets to an expedition you will not be able to summon them, access their Growth Menu or socket their Accessory slots with Gems of Skill, until the expedition ends and you check its results (in the Pet Expedition window). You can, however, end the expedition early to bring back your pets any time you wish.
Pet Personality Reset Food (Sensible, Impulsive) (Can't be used anymore)
Purchase from the Item Mall.
Upon use, resets both Sensible and Impulsive personality stats.
Pet Personality Reset Food (Sociable, Shy) (Can't be used anymore)
Purchase from the Item Mall.
Upon use, resets both Sociable and Shy personality stats.
Growth Fruit (Teen)
Reward from some events.
Evolves your Infant pet to Teen.
Growth Fruit (Adult)
Reward from some events.
Evolves your Teen pet to Adult.
Pet Growth Fruit
Reward from some events.
Evolves your pet to Adult, unlocks Fetch Aura.
Grail's Snack (Can't be used anymore)
Purchase from the Item Mall during some events.
Resets your pet's personality.
Potion of Youth
Purchase from the Item Mall during some events.
Changes an Adult pet to Infant (its ability remains the same). Can only be used on certain pets that were acquired as a Life Crystal.
Potion of Time
Purchase from the Item Mall during some events.
Use this on a pet that consumed the "Potion of Youth" in order to turn it back into its adult form.
Pet Nutritional Supplement (Vitality) (Can't be used anymore)
Reward from some events.
Increases Sociable by 0.2~0.3 figures.
Pet Nutritional Supplement (Concentration) (Can't be used anymore)
Reward from some events.
Increases Shy by 0.2~0.3 figures.
Social Candy (Can't be used anymore)
Reward from some events.
Increases Sociable by 1 figures.
Shy Candy (Can't be used anymore)
Reward from some events.
Increases Shy by 1 figures.
Impulsive Candy (Can't be used anymore)
Reward from some events.
Increases Impulsive by 1 figures.
Sensible Candy (Can't be used anymore)
Reward from some events.
Increases Sensible by 1 figures.
Disposable Pet Whistle (Attack)
Reward from some events.
Consumes all Pet MP and triggers the pet's Attack Skill if the Pet MP is higher than 50%. (Cooldown: 1 min.)
Disposable Pet Whistle (Encouragement)
Reward from some events.
Consumes all Pet MP and triggers Encouragement if the Pet MP is higher than 50%. (Cooldown: 1 min.)
Basic Digestive Medicine
Pet Expedition Treasure Chests. Pet Expedition quest.
Decreases digestion duration by 2 hours.
Intermediate Digestive Medicine
Pet Expedition Treasure Chests.
Decreases digestion duration by 4 hours.
Advanced Digestive Medicine
Pet Expedition Treasure Chests.
Decreases digestion duration by 6 hours.
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Item Name
How to Obtain
Effect
Basic Gem of Skill
Pet Expedition Treasure Chests. Pet Expedition quest. Reward from some events.
It magically grants special abilities to pets.
Intermediate Gem of Skill
Pet Expedition Treasure Chests. Reward from some events.
It magically grants special abilities to pets.
Advanced Gem of Skill
Pet Expedition Treasure Chests. Reward from some events.
It magically grants special abilities to pets.
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Image
Item Name
How to Obtain
Effect
Pet Nickname Change Card
Purchase from the Item Mall.
Allows you to change your pet's name.
Fetch Aura
Purchase from the Item Mall and the Epic Point Shop. Open a Job Advancement Cube. Reward from some Epic Quests and events. Exchange from Ariel.
Unlocks the Fetch Aura for your active pet.
Pet Auto Consume Quick Slot Expansion
Purchase from the Item Mall. Open a Job Advancement Cube. Reward from some Epic Quests and events. EXchange from Ariel.
Unlocks the pet's Auto Consumption Quick Slots.
Purchase from the Item Mall.
Pet Random Cube
Reward from some events.
Randomly get one of the Life Crystals.
Pet Selective Cube
Reward from some events.
Get one of the pets.
Potion of Halloween Pumpkin Fairy
Purchase from the Item Mall during some events.
Randomly changes the pet Halloween Pumpkin Fairy into another form.
Newbie Goalkeeper Phoru Uniform Box
Reward from some events.
Randomly dresses the pet Newbie Goalkeeper Phoru in an Elrios Cup Soccer Uniform.
Goalkeeper Phoru Soccer Uniform Random Box
Purchase from the Item Mall during some events.
Randomly dresses the pet Newbie Goalkeeper Phoru in an Elrios Cup Soccer Uniform.
Awakened Millennium Fox's Soul
Purchase from the Item Mall during some events.
Changes the pet Millennium Fox into an Awakened Millennium Fox.
RX-78 Land Runner Upgrade Card
Purchase from the Item Mall during some events.
Changes the pet RX-78 Land Runner into an Update Version.
Packaged Candy
Reward from some events.
Randomly get one of the Personality Candy.
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Trivia
The first Growth Fruit was made by Solace and Gaia.
While it was originally created as the baby stage of the Hedgehog pet based on the same monster from various Hamel dungeons, the Baby Hedgehog quickly became extremely popular among fans and has since eclipsed Phorus as the "mascot" monster of Elsword, with various merchandise to go along with it, including handbags, little statues, t-shirts and usbs.
During the Elsword "Together Festival" event in 2017, one of the KoG employees even paraded around the conference grounds in a large Baby Hedgehog suit, to the amusement of many of the visitors.