Frenzy: Difference between revisions
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| {{SkillType|P}} When [[Bloody Action| | | {{SkillType|P}} When [[Bloody Action|Blood Carnival]] is at max stack, receive a {{se|332|Frenzy}} buff.<br>Entering {{se|332|Frenzy}} will activate [Over Strike] mode and Active skills can be used without any ECP consumption.<br>Also increases the damage of Special Active skills and damage reduction, while successful active skill hits will decrease the cooldown of all Special Active skills.<br>{{se|332|Frenzy}} buff is removed when [Over Strike] mode is deactivated. | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=5 | {{se|332|Frenzy}}<br>(At Full Stacks of [[Bloody Action| | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=5 | {{se|332|Frenzy}}<br>(At Full Stacks of [[Bloody Action|Bloody Carnival]]) | ||
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! Special Active Skill Damage Increase !! | ! Special Active Skill Damage Increase {{stat|m}} !! Damage Reduction Increase {{stat|m}} !! Special Active Total Cooldown Decrease<br>(Upon Successful Active Skill Hit) !! Enemy Critical Damage Received Increase {{stat|a}} !! Reactivation Cooldown | ||
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| colspan="7" | {{PvE}} | | colspan="7" | {{PvE}} | ||
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*The effect can be prolonged by using [[Gun Dance/ModA|[Mod] Gun Dance]]. | *The effect can be prolonged by using [[Gun Dance/ModA|[Mod] Gun Dance]]. | ||
*The Special Active cooldown reduction is affected by pet attacks with multiple hits such as [[Mellow - Yellow]]. | *The Special Active cooldown reduction is affected by pet attacks with multiple hits such as [[Mellow - Yellow]]. | ||
*Skill Damage Increase and | *Skill Damage Increase and Damage Reduction Increase are multiplicative, while Enemy Critical Damage Received Increase is additive. | ||
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Revision as of 18:09, 5 July 2023
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[Passive] When Blood Carnival is at max stack, receive a ![]() Entering ![]() Also increases the damage of Special Active skills and damage reduction, while successful active skill hits will decrease the cooldown of all Special Active skills. ![]() |
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Crimson Rose: Transcendent | 90 | Power of Transcendence Skill Quest |
Skill Information
Skill Level | Level Required | ![]() (At Full Stacks of Bloody Carnival) | ||||
---|---|---|---|---|---|---|
Special Active Skill Damage Increase This effect is multiplicative to your current stats. M |
Damage Reduction Increase This effect is multiplicative to your current stats. M |
Special Active Total Cooldown Decrease (Upon Successful Active Skill Hit) |
Enemy Critical Damage Received Increase This effect is additive to your current stats. A |
Reactivation Cooldown | ||
PvE | ||||||
1 | 90 | 25% | 30% | 30% | 10% | 5 Seconds |
PvP | ||||||
1 | 90 | 12.5% | 12% | 30% | 10% | 30 Seconds |
Tips and Details
- The Special Active Cooldown effect is based on the remaining cooldown and not the total cooldown of skills. Thus, the amount of time reduced from a cooldown decreases the closer it gets to 0.
- Frenzy's cooldown begins upon the end of the buff (when Over Strike ends).
- Frenzy's cooldown time is affected by Saw Blade.
- Using Bloody Chain or Head Shot during Over Strike is optimal to reduce cooldown for Special Actives.
- The effect can be prolonged by using [Mod] Gun Dance.
- The Special Active cooldown reduction is affected by pet attacks with multiple hits such as Mellow - Yellow.
- Skill Damage Increase and Damage Reduction Increase are multiplicative, while Enemy Critical Damage Received Increase is additive.
Updates
Date | Changes | ||
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KR | NA | PvE | PvP |
08/25/2016 | 09/28/2016 |
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09/20/2018 | 10/11/2018 |
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08/01/2019 | 08/28/2019 |
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08/27/2020 | 09/23/2020 |
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01/28/2021 | 02/24/2021 |
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08/19/2021 | 09/15/2021 |
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06/09/2022 | 07/06/2022 |
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Alternative Names
Crimson Rose - Skills