User talk:ED Senne: Difference between revisions

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Hi, I do have a Youtube video to prove it but it seems like I cannot send link for "blacklist reason" ?
Hi, I do have a Youtube video to prove it but it seems like I cannot send link for "blacklist reason" ?


== Can You Help Me? ==
== My Bad ==


I'm trying to work on one of my pages ([[User:FlareKyn/Finalized Skills]]), but every time I preview my edits, I get a "template size too big" error or something like that.  I even tried reducing the number of tabs as much as I could, but it still happensCould you help me figure out what to do about it? Thanks in advance.  [[User:FlareKyn|FlareKyn]] ([[User talk:FlareKyn|talk]]) 18:04, 22 December 2020 (CET)
I was completely emptying my ECP and seeing how long it took to fill back up, not realizing it refilled faster in Over Strike.  [[User:FlareKyn|FlareKyn]] ([[User talk:FlareKyn|talk]]) 22:46, 29 June 2021 (CEST)
 
== About Knight Emperor ==
 
I think the reason why "wind" was listed as one of Knight Emperor's weapons was because of [[Windmill]] (especially the mod version, which fires mini-storms forwardas you hold it), [[Sandstorm]] (which is a literal mini-tornado), and [[Wind Slicer]] (its attacks are literally called "Wind Attacks" (and I checked it in-game on the NA server as I was typing this)).  If you don't think those are good enough, though, then you should also change [[Lord Knight]], which also has "wind" listed as a weapon.  [[User:FlareKyn|FlareKyn]] ([[User talk:FlareKyn|talk]]) 10:19, 19 July 2021 (CEST)
 
I understand where it would have come from, but then we might as well add wind to a whole bunch of characters where it is simply produced by their weapon being swung hard enough: Think of things like [[Shockwave - Divider]], [[Genocide Cross]] or [[Brutal Swing]]. Removing it from LK too. --[[User:ED Senne|ED Senne]] ([[User talk:ED Senne|talk]]) 10:45, 19 July 2021 (CEST)
 
== Secret Arts ==
 
The Secret Arts for the other paths will need to be moved as well, since they only use their shortened names[[User:FlareKyn|FlareKyn]] ([[User talk:FlareKyn|talk]]) 11:33, 18 February 2022 (CET)
 
*I'm well aware. Just trying to figure some stuff out regarding the green colour on the 4th stance pages, since typing out the full name twice just to have it colored green is frustrating... [[User:ED Senne|ED Senne]] ([[User talk:ED Senne|talk]])
 
== About Your Communication - Restoration Suggestion ==
 
Spectral Spear isn't a Chain Skill, and I don't see any suggestions to make it one. [[User:FlareKyn|FlareKyn]] ([[User talk:FlareKyn|talk]]) 22:40, 18 January 2023 (CET)
 
*It's not mentioned yet because I'm not at Spectral Spear yet... :worrystare: (if you must know, it'd be into Rain of Chaos, naturally)
 
== Aura of Punishment Suggestion ==
 
Similar Skills tend to use the same animation as Awakening (with the exception of Seal of Time, but that makes sense due to Add's non-standard Awakening), and Ciel uses his Awakening animation with Aura of Punishment, so I think Lu's animation for Aura of Punishment should be changed to her Awakening Animation instead of the Force Skill or Soul Sigel animations.  [[User:FlareKyn|FlareKyn]] ([[User talk:FlareKyn|talk]]) 00:58, 19 January 2023 (CET)
 
== Casting speed ==
 
Hi, not sure if I'm doing this right, sorry if not, but if it's ok to ask questions here I wanted to know if there are plans to add to skills their casting times, like sometimes it's indicated if a skill scales or not with attack speed, but it would be cool to also know the base casting time of a skill, to grasp better their dps capabilityes
* I think you're asking the wrong person, but no, there are no plans to add it. It's too difficult to measure accurately and many other factors modify the casting speed (such as animation cancel after casting). We don't even have the Action Speed table on a quarter of skills anyway. <span class="sig"><span class="sig-icon">[[File:Ritsu-Logo.png|15px]]</span>'''[[User:Ritsu|Ritsu]]''' ([[User talk:Ritsu|talk]])</span> 12:19, 11 July 2023 (CEST)
* I see it just felt like was the last thing missing to try to make a rough estimate of a potential dps for a class, since we have ashal for everything but skills and then we have skill damages but lack the frame of time upon that damage is done, but yeah without tables one would have to measure it himself by casting skills wich can be a little inaccuarate, also sorry to you and to senne, didn't really know who to write for this, thanks for answering my question, and if I have a similiar one next time would be ok to ask you? -Redew 18:18, 12 July 2023 (CEST)
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