Diamant Regen: Difference between revisions

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|Character=Ain
|Character=Ain
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<div style="float: right;">{{#ev:youtube|Wv1DUlzHZhk|400}}</div>
{{#ev:youtube|Wv1DUlzHZhk|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
{{Traits|Ain|Diamant Regen|Empowered, Ruthless|cd=7|cd2=150}}
|-
! Empowered Diamant Regen !! colspan=2 | Ruthless Diamant Regen
|-
! Attribute Effect !! Attribute Effect !! Cooldown
|-
| {{SkillText|Empowered|120}} || {{SkillText|Ruthless|150}} || 10.5 Seconds
|}
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== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
{{Damage|true|Ain
|-
|dmg=167, 278, 512
! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[Noble Pledge: Eid]] Mut
|pvp_dmg=63, 105, 195
|-
|hits=2, 2, 1
! Normal !! Empowered !! Normal !! Empowered
|count=4
|-
|count_name=Sphere
| {{PvE}}
|empowered=true
| {{formatnum:{{#expr: 167*8 + 278*8 + 512*4}}}}% || {{formatnum:{{#expr: (167*8 + 278*8 + 512*4)*1.2}}}}%
|passive1=Noble Pledge: Eid
| {{formatnum:{{#expr: (167*8 + 278*8 + 512*4)*1.1}}}}% || {{formatnum:{{#expr: (167*8 + 278*8 + 512*4)*1.1*1.2}}}}%
|suffix1=<br>Used with {{Color|#e20000|[Eid: Mut]}}
|-
}}
| {{PvP}}
| {{formatnum:{{#expr: 63*8 + 105*8 + 195*4}}}}% || {{formatnum:{{#expr: (63*8 + 105*8 + 195*4)*1.2}}}}%
| {{formatnum:{{#expr: (63*8 + 105*8 + 195*4)*1.1}}}}% || {{formatnum:{{#expr: (63*8 + 105*8 + 195*4)*1.1*1.2}}}}%
|}
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== Tips and Details ==
== Tips and Details ==
*The spheres will carry enemies with them when possible, while the Sphere Explosion will launch enemies. Usually, only the final sphere will actually launch however, as enemies launched by earlier spheres will be caught and carried further by the other spheres.
*The spheres will carry enemies with them when possible, while the '''Sphere Explosion''' will launch enemies. Usually, only the final sphere will actually launch however, as enemies launched by earlier spheres will be caught and carried further by the other spheres.
*The Light Sphere damage only occurs as the spheres are created in front of you, so enemies any further ahead will not take damage from that part the skill.
*The '''Light Sphere''' damage only occurs as the spheres are created in front of you, so enemies any further ahead will not take damage from that part the skill.
**Using the skill a platform directly below an enemy will cause them to be hit by at least 3 of the spheres while they form, even on small enemies. This can be helpful in maximizing damage if the enemy is able to be carried down by the skill.
**Using the skill a platform directly below an enemy will cause them to be hit by at least 3 of the spheres while they form, even on small enemies. This can be helpful in maximizing damage if the enemy is able to be carried down by the skill.
*At point-blank, an enemy that can be carried by the skill will usually be hit 2~4 times by the Light Sphere hits, 5~6 times by the Sphere Shot, and 2~3 times by the Sphere Explosion hits. An enemy in Super Armor that cannot be carried forward will often only be hit 1~2 times by the Sphere Explosion however, depending on your positioning and their width.
*At point-blank, an enemy that can be carried by the skill will usually be hit 2~4 times by the '''Light Sphere''' hits, 5~6 times by the '''Sphere Shot''', and 2~3 times by the '''Sphere Explosion''' hits. An enemy in Super Armor that cannot be carried forward will often only be hit 1~2 times by the '''Sphere Explosion''', depending on your positioning and their width.
*When fired directly next to certain map walls, the spheres may keep travelling well past your current height, causing the explosion to miss on any cornered enemies. This does not occur when stepping away slightly however, so taking a small step back is advised.
*When fired directly next to certain map walls, the spheres may keep travelling well past your current height, causing the explosion to miss on any cornered enemies. This does not occur when stepping away slightly however, so taking a small step back is advised.
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