3rd Jobs: Difference between revisions
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Players are able to continue the job progression of their characters by doing the third job quest. Each class is unique, changing the personality of the characters. | Players are able to continue the job progression of their characters by doing the third job quest. Each class is unique, changing the personality of the characters. | ||
*Various voice lines change depending on their new personality (ready, emotion, awakening, defeat and quick voices). | *Various voice lines change depending on their new personality (ready, emotion, awakening, defeat and quick voices). | ||
**Certain {{SkillType|M}} skills also have their voices modified. | **Certain {{SkillType|NT|M}} skills also have their voices modified. | ||
*The Awakening cut-in changes to match the new portrait. | *The Awakening cut-in changes to match the new portrait. | ||
*Various new skills become available to the character. Currently, this includes 1 new {{SkillType|HA}} and 2 new {{SkillType|P}} skills. | *Various new skills become available to the character. Currently, this includes 1 new {{SkillType|NT|HA}} and 2 new {{SkillType|NT|P}} skills. | ||
*The [[Force Skills|Force]] system is unlocked, giving players access to special {{SkillType|FA}} or {{SkillType|P}} skills that can be used by any third job and are obtained either as a dungeon drop or as a boss drop. Force skills are divided by passive/active and rarity. | *The [[Force Skills|Force]] system is unlocked, giving players access to special {{SkillType|NT|FA}} or {{SkillType|NT|P}} skills that can be used by any third job and are obtained either as a dungeon drop or as a boss drop. Force skills are divided by passive/active and rarity. | ||
**Additionally, the system also grants access to the {{SkillType|M}} items. These allow you to change the skill they represent into an alternate version of that skill. While some of them only change the way a skill can be used in different situations (such as [[Eschaton/ModA|'''[Mod] Eschaton''']]), there are others that change a skill entirely (such as [[Crescent Kick/ModA|'''[Mod] Crescent Kick''']]). | **Additionally, the system also grants access to the {{SkillType|NT|M}} items. These allow you to change the skill they represent into an alternate version of that skill. While some of them only change the way a skill can be used in different situations (such as [[Eschaton/ModA|'''[Mod] Eschaton''']]), there are others that change a skill entirely (such as [[Crescent Kick/ModA|'''[Mod] Crescent Kick''']]). | ||
***This new system is very similar to the old [[Skill Notes]] system, although you can unequip the {{SkillType|M}} items at will. | ***This new system is very similar to the old [[Skill Notes]] system, although you can unequip the {{SkillType|NT|M}} items at will. | ||
**The basic Force Skill items, as well as any individual third job class's initial skill {{SkillType|M}} items (3 per class), can be purchased from [[Camilla]] at any time. | **The basic Force Skill items, as well as any individual third job class's initial skill {{SkillType|NT|M}} items (3 per class), can be purchased from [[Camilla]] at any time. | ||
*For [[Lu/Ciel]] players, the third job advancement will advance both characters at once. | *For [[Lu/Ciel]] players, the third job advancement will advance both characters at once. | ||
*If you are unhappy with your current class and wish to switch classes, you may do so by buying the item mall class change item. (NA: 3,300 K-ching) | *If you are unhappy with your current class and wish to switch classes, you may do so by buying the item mall class change item. (NA: 3,300 K-ching) |