Reflexion/ModA: Difference between revisions
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Shironsaki (talk | contribs) m (Text replacement - "'''{{PvE}}'''" to "{{PvE}}") |
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|Character=Ain | |Character=Ain | ||
}} | }} | ||
{{#ev:youtube|Ez6hC9L4AP0|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
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| <font color="07a785">'''Reflex Sphere'''</font> | | <font color="07a785">'''Reflex Sphere'''</font> | ||
*Summon 4 Reflex Spheres. (Duration: 10 Seconds) | *Summon 4 Reflex Spheres. (Duration: 10 Seconds) | ||
*Fire Reflex Spheres when you land a successful command or active. (Cooldown 0.5 Seconds) | |||
*Fire Reflex Spheres when you land a successful command | *The sphere will fire ahead and disappear after piercing through your enemy. | ||
*The sphere will fire ahead and disappear after piercing through your | |||
|} | |} | ||
<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain" | ||
|- | |- | ||
! Mode !! Reflex Sphere (Magical) !! Max Hits !! Duration !! MP Usage | ! Mode !! Reflex Sphere (Magical) !! Max Hits !! Duration !! MP Usage !! Cooldown | ||
|- | |- | ||
| {{PvE}} || 1533% || rowspan=2 | 4 || rowspan=2 | 10 Seconds || rowspan=2 | 200 | | {{PvE}} || 1533% || rowspan=2 | 4 || rowspan=2 | 10 Seconds || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 524% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{ | {{Traits|Ain|Reflexion|Critical, Ruthless|mp=200|cd=14}} | ||
| | |||
| | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{| | {{Damage|true|Ain | ||
| | |dmg=1533 | ||
|pvp_dmg=524 | |||
| | |hits=4 | ||
| | }} | ||
<br> | <br> | ||
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*The orbs will travel in a straight line to its target and continue in that direction. | *The orbs will travel in a straight line to its target and continue in that direction. | ||
*The orbs have seemingly infinite travel range and piercing, making them excellent for dealing with linear rooms. | *The orbs have seemingly infinite travel range and piercing, making them excellent for dealing with linear rooms. | ||
<br> | <br> | ||