Vitality Drain: Difference between revisions

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| align="left" | 1 || rowspan="2" | 35 || 102% || 0.85x || rowspan="15" | 1 || rowspan="15" | 10 MP || rowspan="15" | 10 Seconds
| align="left" | 1 || rowspan="2" | 35 || 102% || 0.85x || rowspan="15" | 1 || rowspan="15" | 10 MP || rowspan="15" | 10 Seconds
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| align="left" | 2 || ? || ?
| align="left" | 2 || 105% || 0.9x
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| align="left" | 3 || 36 || ? || ?
| align="left" | 3 || 36 || 109% || 0.95x
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| align="left" | 4 || 39 || ? || ?
| align="left" | 4 || 39 || 112% || 1x
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| align="left" | 5 || 42 || ? || ?
| align="left" | 5 || 42 || 115% || 1.05x
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| align="left" | 6 || 45 || ? || ?
| align="left" | 6 || 45 || 119% || 1.1x
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| align="left" | 7 || 48 || ? || ?
| align="left" | 7 || 48 || 122% || 1.15x
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| align="left" | 8 || 51 || ? || ?
| align="left" | 8 || 51 || 125% || 1.2x
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| align="left" | 9 || 54 || ? || ?
| align="left" | 9 || 54 || 129% || 1.25x
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| align="left" | 10 || 57 || ? || ?
| align="left" | 10 || 57 || 132% || 1.3x
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| align="left" | 11 || 60 || ? || ?
| align="left" | 11 || 60 || 135% || 1.35x
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| align="left" | 12 || 63 || ? || ?
| align="left" | 12 || 63 || 138% || 1.4x
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| align="left" | 13 || 66 || ? || ?
| align="left" | 13 || 66 || 142% <!-- May be typo, if you play DW on any server other than NA, please confirm number for me, ty--> || 1.45x
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| align="left" | 14 || 69 || ? || ?
| align="left" | 14 || 69 || ? || ?

Revision as of 00:48, 26 November 2013

[Active] Aisha locks on to her target and pull out vitality force from her targets, absorbing their HP in the process


Requirements

Class Master Level Required SP Cost per Level Alternative
Battle Magician Lv. 35 3 3 Energy Drain


Skill Information

Skill Level Level Required Damage (Magical) HP Drained Max Hits MP Cost Cooldown
1 35 102% 0.85x 1 10 MP 10 Seconds
2 105% 0.9x
3 36 109% 0.95x
4 39 112% 1x
5 42 115% 1.05x
6 45 119% 1.1x
7 48 122% 1.15x
8 51 125% 1.2x
9 54 129% 1.25x
10 57 132% 1.3x
11 60 135% 1.35x
12 63 138% 1.4x
13 66 142% 1.45x
14 69 ? ?
15 72 ? ?


Tips and Details

  • Lesser HP will be absorbed from knocked down targets. Same rule applies to high defense targets.


Updates

  • 7/4/2013 KR
    • Cool down increased


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