Mirage: Difference between revisions

252 bytes added ,  21 July 2023
Changed Total Damage to use template; added Max column to damage table
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(Changed Total Damage to use template; added Max column to damage table)
 
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! Class !! Level Required
! Class !! Level Required
|-
|-
| [[Silent Shadow]] : Transcendent || 70
| [[Silent Shadow]]: Transcendent || 70
|}
|}
<br>
<br>
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! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! colspan=2 | {{se|618|Mirage||ed}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! colspan=2 | {{se|618|Mirage||ed}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Mirage !! Checking !! Mirage !! Checking !! Physical Defense Reduction !! Duration
! Mirage !! Checking !! Mirage !! Checking !! Physical Defense Decrease !! Duration
|-
|-
| colspan="9" | '''Normal'''
| colspan="9" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 485% || 77% || rowspan=2 | 7 || rowspan=2 | 7 || rowspan=2 | 10% || rowspan=2 | 10 Seconds || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds
| {{PvE}} || 485% || 77% || rowspan=2 | 7 || rowspan=2 | 7 || rowspan=2 | 10% || rowspan=2 | 10 Seconds || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds
|-
|-
| '''{{PvP}}''' || 184% || 29%
| {{PvP}} || 184% || 29%
|-
|-
| colspan="9" | '''[Enhanced]'''
| colspan="9" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 485% || 77% || rowspan=2 | 7 || rowspan=2 | 7 || rowspan=2 | 15% || rowspan=2 | 10 Seconds || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds
| {{PvE}} || 485% || 77% || rowspan=2 | 7 || rowspan=2 | 7 || rowspan=2 | 15% || rowspan=2 | 10 Seconds || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds
|-
|-
| '''{{PvP}}''' || 184% || 29%
| {{PvP}} || 184% || 29%
|}
|}
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== Total Damage ==
== Total Damage ==
{{Damage
|dmg=485
|pvp_dmg=184
|hits=7
|prefix=mirage
}}
{{Damage
|dmg=77
|pvp_dmg=29
|hits=7
|prefix=checking
}}
{{Damage
|dmg=485, 77
|pvp_dmg=184, 29
|hits=7, 7
|prefix=both
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
|-
|-
! rowspan=2 | Mode !! colspan=2 | Base
! rowspan=2 | Mode !! colspan=3 | Base
|-
|-
! Mirage !! Checking
! Mirage !! Checking !! Max
|-  
|-  
| {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: 485*7}}}}% || {{formatnum:{{#expr: 77*7}}}}%
| {{#var: mirage_total_damage}} || {{#var: checking_total_damage}} || {{#var: both_total_damage}}
|-  
|-  
| {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: 184*7}}}}% || {{formatnum:{{#expr: 29*7}}}}%
| {{#var: mirage_total_damage_pvp}} || {{#var: checking_total_damage_pvp}} || {{#var: both_total_damage_pvp}}
|}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Most non-Super Armor enemies will be pushed along with the skill and receive all hits from '''Mirage''', but '''Checking''' does not pull enemies along and thus will only deal full damage on tall enough targets, though its damage is rather minimal.
*Most non-Super Armor enemies will be pushed along with the skill and receive all hits from '''Mirage'''. '''Checking''', on the other hand, does not pull enemies along and thus will only deal full damage on tall enough targets, though its damage is rather minimal.
**Full hits from '''Mirage''' can be guaranteed on any enemy near a wall, while making it easier for '''Checking''' to land multiple hits.
**Full hits from '''Mirage''' can be guaranteed on any enemy near a wall, while making it easier for '''Checking''' to land multiple hits.
*The skill can hit enemies a platform above somewhat inconsistently, but if that platform and the floor below it are next to a wall, then '''Mirage''' will deal full hits and even '''Checking''' is capable of landing most of its hits on smaller enemies.
*The skill can hit enemies a platform above somewhat inconsistently, but if that platform and the floor below it are next to a wall, then '''Mirage''' will deal full hits and even '''Checking''' is capable of landing most of its hits on smaller enemies.
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