Mirage: Difference between revisions
Changed Total Damage to use template; added Max column to damage table
Shironsaki (talk | contribs) m (Text replacement - "'''{{PvE}}'''" to "{{PvE}}") |
(Changed Total Damage to use template; added Max column to damage table) |
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! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! colspan=2 | {{se|618|Mirage||ed}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! colspan=2 | {{se|618|Mirage||ed}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Mirage !! Checking !! Mirage !! Checking !! Physical Defense | ! Mirage !! Checking !! Mirage !! Checking !! Physical Defense Decrease !! Duration | ||
|- | |- | ||
| colspan="9" | '''Normal''' | | colspan="9" | '''Normal''' | ||
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| {{PvE}} || 485% || 77% || rowspan=2 | 7 || rowspan=2 | 7 || rowspan=2 | 10% || rowspan=2 | 10 Seconds || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds | | {{PvE}} || 485% || 77% || rowspan=2 | 7 || rowspan=2 | 7 || rowspan=2 | 10% || rowspan=2 | 10 Seconds || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 184% || 29% | ||
|- | |- | ||
| colspan="9" | '''[Enhanced]''' | | colspan="9" | '''[Enhanced]''' | ||
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| {{PvE}} || 485% || 77% || rowspan=2 | 7 || rowspan=2 | 7 || rowspan=2 | 15% || rowspan=2 | 10 Seconds || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds | | {{PvE}} || 485% || 77% || rowspan=2 | 7 || rowspan=2 | 7 || rowspan=2 | 15% || rowspan=2 | 10 Seconds || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 184% || 29% | ||
|} | |} | ||
<br> | <br> | ||
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== Total Damage == | == Total Damage == | ||
{{Damage | |||
|dmg=485 | |||
|pvp_dmg=184 | |||
|hits=7 | |||
|prefix=mirage | |||
}} | |||
{{Damage | |||
|dmg=77 | |||
|pvp_dmg=29 | |||
|hits=7 | |||
|prefix=checking | |||
}} | |||
{{Damage | |||
|dmg=485, 77 | |||
|pvp_dmg=184, 29 | |||
|hits=7, 7 | |||
|prefix=both | |||
}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah" | ||
|- | |- | ||
! rowspan=2 | Mode !! colspan= | ! rowspan=2 | Mode !! colspan=3 | Base | ||
|- | |- | ||
! Mirage !! Checking | ! Mirage !! Checking !! Max | ||
|- | |- | ||
| {{PvE}} | | {{PvE}} | ||
| {{ | | {{#var: mirage_total_damage}} || {{#var: checking_total_damage}} || {{#var: both_total_damage}} | ||
|- | |- | ||
| {{PvP}} | | {{PvP}} | ||
| {{ | | {{#var: mirage_total_damage_pvp}} || {{#var: checking_total_damage_pvp}} || {{#var: both_total_damage_pvp}} | ||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*Most non-Super Armor enemies will be pushed along with the skill and receive all hits from '''Mirage''' | *Most non-Super Armor enemies will be pushed along with the skill and receive all hits from '''Mirage'''. '''Checking''', on the other hand, does not pull enemies along and thus will only deal full damage on tall enough targets, though its damage is rather minimal. | ||
**Full hits from '''Mirage''' can be guaranteed on any enemy near a wall, while making it easier for '''Checking''' to land multiple hits. | **Full hits from '''Mirage''' can be guaranteed on any enemy near a wall, while making it easier for '''Checking''' to land multiple hits. | ||
*The skill can hit enemies a platform above somewhat inconsistently, but if that platform and the floor below it are next to a wall, then '''Mirage''' will deal full hits and even '''Checking''' is capable of landing most of its hits on smaller enemies. | *The skill can hit enemies a platform above somewhat inconsistently, but if that platform and the floor below it are next to a wall, then '''Mirage''' will deal full hits and even '''Checking''' is capable of landing most of its hits on smaller enemies. |