Mirage: Difference between revisions

1,472 bytes added ,  21 July 2023
Changed Total Damage to use template; added Max column to damage table
(Changed Total Damage to use template; added Max column to damage table)
 
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{{Languages|Mirage}}
{{Languages|Mirage}}
<div style="float: right;">{{#ev:youtube|-|400}}</div>
{{#ev:youtube|qtV6COdB9Vk|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:Dunno.png]]
| [[File:SilentShadowTSkill1.png]]
| {{SkillType|SA|T}}
| {{SkillType|SA|T}} Swift, stealthy movement is like a mirage, seemingly realistic, but ungraspable.<br>Enemies hit by Mirage will have Physical Defense decreased for a set duration. Press the skill key again to leap forward and keep the enemy in check.
|-
|-
|
|
| {{SkillText|True|}}
| {{SkillText|True|Mirage}}
|}
|}
<br>
<br>
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
|- style="background:{{ColorSel|CharLight|Noah}}"
! Class          !! Level Required
|-
|-
| [[Silent Shadow]] : Transcendent || 70
! Class !! Level Required
|-
| [[Silent Shadow]]: Transcendent || 70
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
|- style="background:{{ColorSel|CharLight|Noah}}"
|-
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! colspan=2 | Enemy Physical Defense Reduction<br>(On Mirage hit) !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! colspan=2 | {{se|618|Mirage||ed}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Noah}}"
|-
! Mirage !! Check !! Mirage !! Check !! Amount !! Duration
! Mirage !! Checking !! Mirage !! Checking !! Physical Defense Decrease !! Duration
|-  
|-
! colspan=9 | Normal
| colspan="9" | '''Normal'''
|-
| {{PvE}} || 485% || 77% || rowspan=2 | 7 || rowspan=2 | 7 || rowspan=2 | 10% || rowspan=2 | 10 Seconds || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds
|-
|-
| '''{{PvE}}''' || 485% || 77% || rowspan=2 | 1 || rowspan=2 | ? || rowspan=2 | 10% || rowspan=2 | 10 Seconds || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds
| {{PvP}} || 184% || 29%
|-
|-
| '''{{PvP}}''' || 184% || 29%
| colspan="9" | '''[Enhanced]'''
|-
! colspan=9 | [Enhanced]
|-
|-
| '''{{PvE}}''' || -% || -% || rowspan=2 | 1 || rowspan=2 | ? || rowspan=2 | 10% || rowspan=2 | 10 Seconds || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds
| {{PvE}} || 485% || 77% || rowspan=2 | 7 || rowspan=2 | 7 || rowspan=2 | 15% || rowspan=2 | 10 Seconds || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds
|-
|-
| '''{{PvP}}''' || -% || -%
| {{PvP}} || 184% || 29%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Noah|Mirage|Light, Regenerating (1)|mp=100}}
|- style="background:{{ColorSel|CharLight|Noah}}"
<br>
! colspan=2 | Light Mirage !! colspan=2 | Regenerating (1) Mystique
 
|- style="background:{{ColorSel|CharLight|Noah}}"
== Total Damage ==
! Attribute Effect !! MP Usage !! Attribute Effect !! MP Usage
{{Damage
|dmg=485
|pvp_dmg=184
|hits=7
|prefix=mirage
}}
 
{{Damage
|dmg=77
|pvp_dmg=29
|hits=7
|prefix=checking
}}
 
{{Damage
|dmg=485, 77
|pvp_dmg=184, 29
|hits=7, 7
|prefix=both
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
|-
! rowspan=2 | Mode !! colspan=3 | Base
|-
|-
| {{SkillText|Light|80}} || 80 MP || {{SkillText|Regenerating (1)|50|50}} || 50 MP
! Mirage !! Checking !! Max
|-
| {{PvE}}
| {{#var: mirage_total_damage}} || {{#var: checking_total_damage}} || {{#var: both_total_damage}}
|-
| {{PvP}}
| {{#var: mirage_total_damage_pvp}} || {{#var: checking_total_damage_pvp}} || {{#var: both_total_damage_pvp}}
|}
|}
<br>
<br>


== Updates ==
== Tips and Details ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
*Most non-Super Armor enemies will be pushed along with the skill and receive all hits from '''Mirage'''. '''Checking''', on the other hand, does not pull enemies along and thus will only deal full damage on tall enough targets, though its damage is rather minimal.
|- style="background:{{ColorSel|CharLight|Noah}}"
**Full hits from '''Mirage''' can be guaranteed on any enemy near a wall, while making it easier for '''Checking''' to land multiple hits.
*The skill can hit enemies a platform above somewhat inconsistently, but if that platform and the floor below it are next to a wall, then '''Mirage''' will deal full hits and even '''Checking''' is capable of landing most of its hits on smaller enemies.
*You are able to use any air-usable abilities after jumping into the air, such as air dashes, commands and skills that can be used in midair.
<br>
 
== Trivia ==
*This is one of the only skills to send you airborne while allowing movement and skill use afterwards, aside from '''Storm Trooper''''s [[Booster Cannon]] and '''Eternity Winner''''s [[Screw Punch]].
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Noah}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 12/17/2020 || - || colspan=2 align="left" |  
| 12/17/2020 || 01/13/2021 || colspan=2 align="left" |  
*'''Mirage''' added.
*'''Mirage''' added.
|}
|}
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|Color={{ColorSel|CharLight|Noah}}
|Color={{ColorSel|CharLight|Noah}}
|KR=신기루 |KRName=Mirage
|KR=신기루 |KRName=Mirage
|BR=Miragem |BRName=Mirage
|PL=Miraż |PLName=Mirage
}}
}}
<br>
<br>
 
{{SkillNav - Silent Shadow}}
{{SSSkills}}
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