Nasod Armor Mode - Transform: Difference between revisions
As stated by the skill description, Mutation Points gained by awakening are not intended to recover MP.
Shironsaki (talk | contribs) No edit summary |
(As stated by the skill description, Mutation Points gained by awakening are not intended to recover MP.) |
||
Line 72: | Line 72: | ||
*The heavy hitstun of the initial teleport will "freeze" enemies for a bit, allowing the additional Nasod Armor commands to follow up with ease. | *The heavy hitstun of the initial teleport will "freeze" enemies for a bit, allowing the additional Nasod Armor commands to follow up with ease. | ||
**If an enemy is highly resistant to [[Status Effects|Faint]] due to light resistance, they may sometimes escape, as they will be in a neutral state after the heavy hitstun wears off, allowing them to move or use a skill, so slower Nasod Armor commands are not advised in these situations. | **If an enemy is highly resistant to [[Status Effects|Faint]] due to light resistance, they may sometimes escape, as they will be in a neutral state after the heavy hitstun wears off, allowing them to move or use a skill, so slower Nasod Armor commands are not advised in these situations. | ||
<br> | <br> | ||