Rakshasa Stance 3: Spear Prison/ModA: Difference between revisions

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m (Text replacement - "<div style="overflow-x: auto;">" to "<div class="long-table">")
(Changed Total Damage to use template! It didn't like the avg_hits value so I had to use awk_hits instead. _(:3/)
 
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Ara
|Character=Ara
|Skill=Spear Prison
}}
}}
<div style="float: right;">{{#ev:youtube|_xYAKabIo84|400}}</div>
{{#ev:youtube|_xYAKabIo84|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|SpearPrison.png}}
| {{Force|SpearPrison.png}}
| {{SkillType|SA|S}}<br>{{SkillType|M}} Summon several dark spears from the sky to imprison the enemies.
| {{SkillType|SA|S|M}} Summon several dark spears from the sky to imprison the enemies.
|-
|-
|
|
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{{ADSquareSkill}}
{{ADSquareSkill}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
|- style="background:{{ColorSel|CharLight|Ara}}"
! Class          !! Level Required !! Base Skill
|-
|-
| [[Devi]] || 99 || [[Rakshasa Stance 3: Spear Prison]]
! Class !! Level Required !! Skill Requirement
|-
| [[Devi]] || 99 || [[Camilla#Others|[Force] Rakshasa Stance 3: Spear Prison (A)]]
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
|- style="background:{{ColorSel|CharLight|Ara}}"
|-
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! colspan=2 | Spirit Energy !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! colspan=2 | Energy !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Ara}}"
|-
! Force Spear !! Bind !! Force Spear !! Bind !! Use !! Cancel
! Force Spear !! Bind !! Force Spear !! Bind !! Use !! Cancel
|-
|-
| '''{{PvE}}''' || 3000% || 368% || rowspan=2 | 1 || rowspan=2 | 12 || rowspan=2 | 0 || rowspan=2 | +3 || rowspan=2 | 150 MP || rowspan=2 | 13 Seconds
| {{PvE}} || 3000% || 368% || rowspan=2 | 1 || rowspan=2 | 12 || rowspan=2 | 0 || rowspan=2 | +3 || rowspan=2 | 150 MP || rowspan=2 | 13 Seconds
|-
|-
| '''{{PvP}}''' || 1026% || 125%
| {{PvP}} || 1026% || 125%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Ara|Rakshasa Stance 3: Spear Prison|Heavy, Regenerating (1)|cd=13|mp=150|mp2=50|chance=20}}
|- style="background:{{ColorSel|CharLight|Ara}}"
! colspan=2 | Heavy Rakshasa Stance 3: Spear Prison !! colspan=2 | Regenerating (1) Rakshasa Stance 3: Spear Prison
|- style="background:{{ColorSel|CharLight|Ara}}"
! Attribute Effect !! Cooldown !! Attribute Effect !! MP Recovery
|-
| {{SkillText|Heavy|144|120}} || 15.6 Seconds || {{SkillText|Regenerating (1)|20|50}} || 75 MP
|}
<br>
<br>


== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{{:Hell Gate}}
{{Damage
<div class="long-table">
|cancel_dmg=3000
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|pvp_cancel_dmg=1026
|- style="background:{{ColorSel|CharLight|Ara}}"
|cancel_hits=1
! rowspan=4 | Mode !! colspan=6 | Regular !! colspan=6 | [[Hell Gate]]
|dmg=368
|- style="background:{{ColorSel|CharLight|Ara}}"
|pvp_dmg=125
|hits=12
|cancel_awk_dmg=3000
|pvp_cancel_awk_dmg=1026
|awk_hits=4
|heavy=true
|passive1=Hell Gate
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
|-
! rowspan=4 | Mode !! colspan=6 | Base !! colspan=6 | [[Hell Gate]]
|-
! colspan=3 | Normal !! colspan=3 | Heavy !! colspan=3 | Normal !! colspan=3 | Heavy
! colspan=3 | Normal !! colspan=3 | Heavy !! colspan=3 | Normal !! colspan=3 | Heavy
|- style="background:{{ColorSel|CharLight|Ara}}"
|-
! rowspan=2 | Cancel !! colspan=2 | Full !! rowspan=2 | Cancel !! colspan=2 | Full !! rowspan=2 | Cancel !! colspan=2 | Full !! rowspan=2 | Cancel !! colspan=2 | Full
! rowspan=2 | Cancel !! colspan=2 | Full !! rowspan=2 | Cancel !! colspan=2 | Full !! rowspan=2 | Cancel !! colspan=2 | Full !! rowspan=2 | Cancel !! colspan=2 | Full
|- style="background:{{ColorSel|CharLight|Ara}}"
|-
! Average !! Maximum !! Average !! Maximum !! Average !! Maximum !! Average !! Maximum
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
|-  
|-  
! {{PvE}}  
| {{PvE}}  
| <!-- regular -->3000%
| {{#var: cancel_total_damage}} || {{#var: total_damage_awk}} || {{#var: total_damage}}
|| {{formatnum:{{#expr: 3000 + 368*4}}}}%
| {{#var: cancel_total_damage_heavy}} || {{#var: total_damage_awk_heavy}} || {{#var: total_damage_heavy}}
|| {{formatnum:{{#expr: 3000 + 368*12}}}}%
| {{#var: cancel_total_damage_passive1}} || {{#var: total_damage_awk_heavy}} || {{#var: total_damage_passive1}}
|| {{formatnum:{{#expr: {{#arrayindex:hell_gate|0}}4*3000}}}}%
| {{#var: cancel_total_damage_heavy_passive1}} || {{#var: total_damage_awk_heavy_passive1}} || {{#var: total_damage_heavy_passive1}}
|| {{formatnum:{{#expr: {{#arrayindex:hell_gate|0}}4*(3000 + 368*4)}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:hell_gate|0}}4*(3000 + 368*12)}}}}%
|| <!-- hell gate -->{{formatnum:{{#expr:{{#arrayindex:hell_gate|0}}*3000}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:hell_gate|0}}*(3000 + 368*4)}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:hell_gate|0}}*(3000 + 368*12)}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:hell_gate|0}}*{{#arrayindex:hell_gate|0}}4*3000}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:hell_gate|0}}*{{#arrayindex:hell_gate|0}}4*(3000 + 368*4) round2}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:hell_gate|0}}*{{#arrayindex:hell_gate|0}}4*(3000 + 368*12) round2}}}}%
|-  
|-  
! {{PvP}}  
| {{PvP}}  
| <!-- regular -->1026%
| {{#var: cancel_total_damage_pvp}} || {{#var: total_damage_awk_pvp}} || {{#var: total_damage_pvp}}
|| {{formatnum:{{#expr: 1026 + 125*4}}}}%
| {{#var: cancel_total_damage_heavy_pvp}} || {{#var: total_damage_awk_heavy_pvp}} || {{#var: total_damage_heavy_pvp}}
|| {{formatnum:{{#expr: 1026 + 125*12}}}}%
| {{#var: cancel_total_damage_passive1_pvp}} || {{#var: total_damage_awk_passive1_pvp}} || {{#var: total_damage_passive1_pvp}}
|| {{formatnum:{{#expr: {{#arrayindex:hell_gate|1}}4*1026}}}}%
| {{#var: cancel_total_damage_heavy_passive1_pvp}} || {{#var: total_damage_awk_heavy_passive1_pvp}} || {{#var: total_damage_heavy_passive1_pvp}}
|| {{formatnum:{{#expr: {{#arrayindex:hell_gate|1}}4*(1026 + 125*4)}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:hell_gate|1}}4*(1026 + 125*12)}}}}%
|| <!-- hell gate -->{{formatnum:{{#expr:{{#arrayindex:hell_gate|1}}*1026}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:hell_gate|1}}*(1026 + 125*4)}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:hell_gate|1}}*(1026 + 125*12)}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:hell_gate|1}}*{{#arrayindex:hell_gate|1}}4*1026 round2}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:hell_gate|1}}*{{#arrayindex:hell_gate|1}}4*(1026 + 125*4) round2}}}}%
|| {{formatnum:{{#expr: {{#arrayindex:hell_gate|1}}*{{#arrayindex:hell_gate|1}}4*(1026 + 125*12) round2}}}}%
|}
|}
</div>
*Average assumes 4 '''Bind''' hits.
*Average assumes 4 '''Bind''' hits.


=== Miscellaneous ===
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara"
|- style="background:{{ColorSel|CharLight|Ara}}"
|-
! Affected By Action Speed
! Affected By Action Speed
|-
|-
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== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[Image:StealSoul.png]]
StealSoul.png; Rakshasa Stance 1: Soul Reaping;
| width="150" align="center" | [[Rakshasa Stance 1: Soul Reaping|Rakshasa Stance 1:<br>Soul Reaping]]
ChainField.png; Rakshasa Stance 2: Energy Burst;
| width="40" | [[Image:ChainField.png]]
Bulleto.png; Rakshasa Stance 4: Soul Escape;
| width="150" align="center" | [[Rakshasa Stance 2: Energy Burst|Rakshasa Stance 2:<br>Energy Burst]]
YRPassive5.png; Hell Gate
| width="40" | [[Image:Bulleto.png]]
}}<br>
| width="150" align="center" | [[Rakshasa Stance 4: Soul Escape|Rakshasa Stance 4:<br>Soul Escape]]
| width="40" | [[Image:YRPassive5.png]]
| width="150" align="center" | [[Hell Gate]]
|}
<br>


== Tips and Details ==
== Tips and Details ==
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*The initial '''Force Spear''' has significant forward range, which combined with its higher potential damage when not cancelled, allows it to act better as a standalone skill than the normal version. In return, it is a bit worse when used for the Secret Art, due to the lower cancelled damage, and it will move you forward a bit, making it significantly harder to aim where [[Purgatory]] will appear.
*The initial '''Force Spear''' has significant forward range, which combined with its higher potential damage when not cancelled, allows it to act better as a standalone skill than the normal version. In return, it is a bit worse when used for the Secret Art, due to the lower cancelled damage, and it will move you forward a bit, making it significantly harder to aim where [[Purgatory]] will appear.
*As with the normal version, placing it on your skill bar individually, even with the '''Heavy''' trait, does not usually impact your ability to cast the Secret Art when necessary, especially considering the different scenarios this version of the skill by itself and the Secret Art would be used in.
*As with the normal version, placing it on your skill bar individually, even with the '''Heavy''' trait, does not usually impact your ability to cast the Secret Art when necessary, especially considering the different scenarios this version of the skill by itself and the Secret Art would be used in.
*Unlike its original version, this skill will not knock down enemies if it's not canceled.
*The '''Force Spear''' part will hit enemies behind you.
*The '''Force Spear''' part will hit enemies behind you.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara updates-table"
|- style="background:{{ColorSel|CharLight|Ara}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Ara}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|BR=Postura do Rakshasa 3: Prisão de Lança |BRName=Rakshasa Stance 3: Spear Prison
|BR=Postura do Rakshasa 3: Prisão de Lança |BRName=Rakshasa Stance 3: Spear Prison
}}
}}
<br>
<br>
{{SkillNav - Devi}}
{{SkillNav - Devi}}

Latest revision as of 05:09, 2 August 2023

  • English
[Special Active: Strength] [Mod]
Summon several dark spears from the sky to imprison the enemies.
Energy Conversion
  • Possible to use another skill before last hit. Gain 3 energy upon successful hit.

Rakshasa Arts


Requirements

Class Level Required Skill Requirement
Devi 99 [Force] Rakshasa Stance 3: Spear Prison (A)


Skill Information

Mode Damage (Magical) Max Hits Energy MP Usage Cooldown
Force Spear Bind Force Spear Bind Use Cancel
PvE 3000% 368% 1 12 0 +3 150 MP 13 Seconds
PvP 1026% 125%


Skill Traits

Heavy Rakshasa Stance 3: Spear PrisonRegenerating (1) Rakshasa Stance 3: Spear Prison
Attribute EffectCooldownAttribute EffectMP Recovery
Damage increased to 144%
Cooldown increased to 120%
15.6 Seconds50% chance of regaining 50% of the MP Usage75 MP


Extra Information

Total Damage

Mode Base Hell Gate
Normal Heavy Normal Heavy
Cancel Full Cancel Full Cancel Full Cancel Full
Average Max Average Max Average Max Average Max
PvE 3,000% 4,472% 7,416% 4,320% 6,439.68% 10,679.04% 4,200% 6,439.68% 10,382.4% 6,048% 9,015.55% 14,950.66%
PvP 1,026% 1,526% 2,526% 1,477.44% 2,197.44% 3,637.44% 1,128.6% 1,678.6% 2,778.6% 1,625.18% 2,417.18% 4,001.18%
  • Average assumes 4 Bind hits.

Miscellaneous

Affected By Action Speed


Related Skills


Tips and Details

  • Each of the 12 dark spears summoned when not cancelled has its own individual hitbox, meaning only wide enough targets will take full damage from the skill.
  • The initial Force Spear has significant forward range, which combined with its higher potential damage when not cancelled, allows it to act better as a standalone skill than the normal version. In return, it is a bit worse when used for the Secret Art, due to the lower cancelled damage, and it will move you forward a bit, making it significantly harder to aim where Purgatory will appear.
  • As with the normal version, placing it on your skill bar individually, even with the Heavy trait, does not usually impact your ability to cast the Secret Art when necessary, especially considering the different scenarios this version of the skill by itself and the Secret Art would be used in.
  • The Force Spear part will hit enemies behind you.


Updates

Date Changes
KR NA PvE PvP
05/17/2018 06/14/2018
  • [Mod] Rakshasa Stance 3: Spear Prison added.


Alternative Names

Server Name Translation
South Korea 나찰 3식 : 창살감옥 Rakshasa Stance 3: Spear Prison
Japan 羅刹三式:槍刹監獄 Rakshasa Stance 3: Spear Prison
China (Simplified Chinese) 罗刹3式:枪铩监狱 Rakshasa Stance 3: Spear Prison
Germany Rakshasa, Schritt 3: Speerzwinger Rakshasa, Step 3: Spear Cage
Spain Rakshasa, paso 3: Jaula de lanzas Rakshasa, Step 3: Spear Cage
France Rakshasa 3 : cage de javelots Rakshasa 3: Javelin Cage
Italy Rakshasa, passo 3: Serraglio di Lance Rakshasa, Step 3: Cage of Spears
Poland Rakshasa krok 3: Potrzask Energetyczny Rakshsa Step 3: Energy Trap
United Kingdom Rakshasa, Step 3 : Spear Cage
Brazil Postura do Rakshasa 3: Prisão de Lança Rakshasa Stance 3: Spear Prison