Shadow/ModA: Difference between revisions
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Lu/Ciel | |Character=Lu/Ciel | ||
}} | }} | ||
{{#ev:youtube|zH57hF7jvZY|400|right}} | {{#ev:youtube|zH57hF7jvZY|400|right}} | ||
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! Class !! Level Required !! Skill Requirement | ! Class !! Level Required !! Skill Requirement | ||
|- | |- | ||
| [[Innocent]] || 99 || | | [[Innocent]] || 99 || {{mr|Shadow}} | ||
|} | |} | ||
<br> | <br> | ||
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! rowspan="3" | Mode !! rowspan=3 | Summoned Shadow<br>(Magical) !! colspan=4 | Installed Shadow !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown | ! rowspan="3" | Mode !! rowspan=3 | Summoned Shadow<br>(Magical) !! colspan=4 | Installed Shadow !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown | ||
|- | |- | ||
! colspan=3 | {{se|256|Shadow||ed}} !! rowspan=2 | Shadow Duration | ! colspan=3 | {{se|256|Shadow Power||ed}} !! rowspan=2 | Shadow Duration | ||
|- | |- | ||
! {{tt|Knockdown Reduction|See Tips and Details}} !! Magical Attack/Defense Reduction !! Duration | ! {{tt|Knockdown Reduction|See Tips and Details}} !! Magical Attack/Defense Reduction !! Duration | ||
|- | |- | ||
| {{PvE}} || 651% || rowspan=2 | | | {{PvE}} || 651% || rowspan=2 | 22 KD per Second || 31% || rowspan=2 | 3 Seconds || rowspan=2 | 5 Seconds || rowspan=2 | 40 MP || rowspan=2 | 8 Seconds | ||
|- | |- | ||
| {{PvP}} || 231% || 15.5% | | {{PvP}} || 231% || 15.5% | ||
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! rowspan=3 | Attribute Effect !! colspan=2 | Installed Shadow !! rowspan=3 | Attribute Effect !! rowspan=3 | Cooldown | ! rowspan=3 | Attribute Effect !! colspan=2 | Installed Shadow !! rowspan=3 | Attribute Effect !! rowspan=3 | Cooldown | ||
|- | |- | ||
! {{se|256|Shadow||ed}} !! rowspan=2 | Shadow Duration | ! {{se|256|Shadow Power||ed}} !! rowspan=2 | Shadow Duration | ||
|- | |- | ||
! Duration | ! Duration | ||
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== Tips and Details == | == Tips and Details == | ||
*'''Possible bug''': The skill | *'''Possible bug''': The skill retains the continuous KD reduction effect of the original version, since it shares the debuff effect entirely, despite the tooltip making no mention of this. | ||
*'''[Mod] Shadow''' has an extremely short invincibility window, during which you can avoid certain single-hit attacks with good timing. Anything with more hits will hit you as the invincibility only lasts for a few frames at best. | *'''[Mod] Shadow''' has an extremely short invincibility window, during which you can avoid certain single-hit attacks with good timing. Anything with more hits will hit you as the invincibility only lasts for a few frames at best. | ||
**Similar to [[Photon Flash]], the skill will let you phase through enemies. You will always face the direction you came from afterwards. | **Similar to [[Photon Flash]], the skill will let you phase through enemies. You will always face the direction you came from afterwards. | ||
*'''[Mod] Shadow''' does not provide the 20% damage mitigation of the regular version, only lasts for 5 seconds, and is incapable of hitting multiple enemies, dissipating after a single hit. | *'''[Mod] Shadow''' does not provide the 20% damage mitigation of the regular version, only lasts for 5 seconds, and is incapable of hitting multiple enemies, dissipating after a single hit. | ||
**As it vanishes upon hitting a target, its effective debuff duration is much shorter than the base version, assuming an enemy remains inside the shadow's area. | **As it vanishes upon hitting a target, its effective debuff duration is much shorter than the base version, assuming an enemy remains inside the shadow's area. | ||
*This version is a lot more actively useful in PvP thanks to its forward momentum, short i-frame and the tendency of skillful players to mana-break longer combos when possible regardless | *This version is a lot more actively useful in PvP thanks to its forward momentum, short i-frame, and the tendency of skillful players to mana-break longer combos when possible, regardless of the longer KD reduction effect of the base version. This enables the short 3 second drain of the mod version to more or less give you the same overall benefit in terms of KD management. | ||
<br> | <br> | ||
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* None | * None | ||
| align="left" | | | align="left" | | ||
* {{nerf|'''Magical Attack/Defense | * {{nerf|'''Magical Attack/Defense Decrease''' decreased.}} | ||
|} | |} | ||
<br> | <br> |
Revision as of 17:49, 5 August 2023
[Active] [Mod] Charge ahead, leaving your shadow behind. | |
Shadow
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Innocent | 99 | [Force] Shadow (A) |
Skill Information
Mode | Summoned Shadow (Magical) |
Installed Shadow | MP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|
Enemy DebuffShadow PowerEnemy DebuffShadow Power | Shadow Duration | ||||||
See Tips and Details Knockdown Reduction |
Magical Attack/Defense Reduction | Duration | |||||
PvE | 651% | 22 KD per Second | 31% | 3 Seconds | 5 Seconds | 40 MP | 8 Seconds |
PvP | 231% | 15.5% |
Skill Traits
Killing Blow (1) Shadow | Powerful Shadow | |||
---|---|---|---|---|
Attribute Effect | Installed Shadow | Attribute Effect | Cooldown | |
Enemy DebuffShadow PowerEnemy DebuffShadow Power | Shadow Duration | |||
Duration | ||||
Skill effect's duration increased to 130% | 3.9 Seconds | 6.5 Seconds | Super Armor added to the skill Cooldown increased to 150% |
12 Seconds |
Extra Information
Miscellaneous
Affected By Action Speed |
---|
Tips and Details
- Possible bug: The skill retains the continuous KD reduction effect of the original version, since it shares the debuff effect entirely, despite the tooltip making no mention of this.
- [Mod] Shadow has an extremely short invincibility window, during which you can avoid certain single-hit attacks with good timing. Anything with more hits will hit you as the invincibility only lasts for a few frames at best.
- Similar to Photon Flash, the skill will let you phase through enemies. You will always face the direction you came from afterwards.
- [Mod] Shadow does not provide the 20% damage mitigation of the regular version, only lasts for 5 seconds, and is incapable of hitting multiple enemies, dissipating after a single hit.
- As it vanishes upon hitting a target, its effective debuff duration is much shorter than the base version, assuming an enemy remains inside the shadow's area.
- This version is a lot more actively useful in PvP thanks to its forward momentum, short i-frame, and the tendency of skillful players to mana-break longer combos when possible, regardless of the longer KD reduction effect of the base version. This enables the short 3 second drain of the mod version to more or less give you the same overall benefit in terms of KD management.
Trivia
- The skill visual will always depict Ciel in his Chevalier promotional outfit and Lu in her Ishtar promotional outfit.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/28/2017 | 02/07/2018 |
| |
04/05/2018 | 04/18/2018 |
| |
06/22/2023 | 07/19/2023 |
|
|
Alternative Names
Innocent - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Preying Innocent
- Preying Innocent
Force Active
Force Passive
Force Active
Force Passive