Void Princess: Difference between revisions
→Additional Commands
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== Additional Commands == | == Additional Commands == | ||
{{SkillText|Combo|Gravity Ball Investigation}} | {{SkillText|Combo|Gravity Ball Investigation}} | ||
{{SkillText|Combo|2}} | {{SkillText|Combo|2}} | ||
{| class="wikitable" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | {| class="wikitable" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | ||
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! width="45%" |Description | ! width="45%" |Description | ||
! width="25%" |Damage | ! width="25%" |Damage | ||
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| [[ | | [[File:Combo - Void Princess 1.png|520px]] | ||
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{{CZ}}{{CZ}} is reworked to equip Angkor on the staff. Follow up the combo by smashing down, finishing the combo by spinning around in the air in Super Armor to continuously hit the enemies which ends by launching them away. The smash has a long hit stun. | |||
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{{CZ}} 161% Phy. Damage <br> | {{CZ}} 161% Phy. Damage <br> | ||
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{{CZ}} 73% Mag. Damage x5 <br>+ 182% Mag. Damage | {{CZ}} 73% Mag. Damage x5 <br>+ 182% Mag. Damage | ||
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| [[ | | [[File:Combo - Void Princess 2.png|520px]] | ||
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{{CDRU}}{{CX}} is reworked to fire a single gravity ball downwards that launches enemies instead of firing 2 fireballs. Gravity balls can be reflected/absorbed. | {{CDRU}}{{CX}} is reworked to fire a single gravity ball downwards that launches enemies instead of firing 2 fireballs. Gravity balls can be reflected/absorbed. | ||
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{{CX}} 383% Mag. Damage | {{CX}} 383% Mag. Damage | ||
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| [[ | | [[File:Combo - Void Princess 3.png|520px]] | ||
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After doing {{CDR}}{{CX}}, fire a dark | After doing the standard {{CDR}}{{CX}} combo, fire a dark fireball. The dark fireball slowly moves forward before coming to a halt, inflicting hitstun for the first 5 hits. | ||
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{{CDR}}<br> | {{CDR}}<br> | ||
{{CX}} 324% Mag. Damage<br> | {{CX}} 324% Mag. Damage<br> | ||
{{CX}} 136% Mag. Damage x9 (5 MP) | {{CX}} 136% Mag. Damage x9 (5 MP) | ||
|- | |||
| [[File:VPCombo4.png]] | |||
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In addition to {{CZ}}{{CZ}}, Angkor is equipped to the staff too all melee commands, extending their range. This change affects the following commands: | |||
*{{CZ}}{{CZ}}{{CZ}} | |||
*{{CDR}}{{CZ}}{{CZ}} | |||
*{{CDR}}{{CZ}}{{CX}} | |||
*{{CU}}{{CZ}} | |||
|} | |} | ||
=== Updates === | === Updates === | ||
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| 06/26/2014 || 05/20/2015 || align="left" | | | 06/26/2014 || 05/20/2015 || align="left" | | ||
*{{buff|{{CZ}}{{CZ}}{{ | *{{buff|{{CZ}}{{CZ}}{{CIO|RZ|Long}}{{CZ}} damage increased and changed to Physical Damage.}} | ||
*{{buff|{{CZ}}{{CZ}}{{CRZ}}{{ | *{{buff|{{CZ}}{{CZ}}{{CRZ}}{{CIO|Z}} lifts less so it can get full hits in.}} | ||
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| 08/06/2015 || 01/13/2016 || align="left" | | | 08/06/2015 || 01/13/2016 || align="left" | | ||
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| 01/28/2016 || - || align="left" | | | 01/28/2016 || - || align="left" | | ||
*Fixed | *Fixed {{CZ}}{{CZ}}{{CIO|RZ}}{{CZ}} not dealing any damage. | ||
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| 07/18/2019 || 08/14/2019 || align="left" | | | 07/18/2019 || 08/14/2019 || align="left" | | ||
*{{buff|Added Super Armor to {{CZ}}{{CZ}}{{CRZ}}{{ | *{{buff|Added Super Armor to {{CZ}}{{CZ}}{{CRZ}}{{CIO|Z}}.}} | ||
|} | |} | ||
<br> | <br> |