Mortal Fear/ModA: Difference between revisions
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Shironsaki (talk | contribs) m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}") |
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Lu/Ciel | |Character=Lu/Ciel | ||
}} | }} | ||
{{#ev:youtube|PHa3np9GaUg|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
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! Class !! Level Required !! Skill Requirement | ! Class !! Level Required !! Skill Requirement | ||
|- | |- | ||
| [[Diangelion]] || 99 || {{SkillType|M}} | | [[Diangelion]] || 99 || {{SkillType|M}} [[Altar of Evil/ModA|Altar of Evil]] | ||
|} | |} | ||
<br> | <br> | ||
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== Total Damage == | == Total Damage == | ||
{{Damage | {{Damage|true|LuCiel | ||
|dmg=2114, 883 | |dmg=2114, 883 | ||
|pvp_dmg=722, 301 | |pvp_dmg=722, 301 | ||
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|passive1=Codex Gigas | |passive1=Codex Gigas | ||
}} | }} | ||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{ | {{SkillTable | ||
|CodexGigas.PNG; Codex Gigas; | |||
| | }} | ||
== Tips and Details == | == Tips and Details == | ||
*This version loses the +20% damage debuff of the original in exchange for more upfront damage. | *This version loses the +20% damage debuff of the original in exchange for more upfront damage. | ||
**However, this is alleviated by the fact that {{SkillType|M}} '''[[Altar of Evil/ModA|Altar of Evil]]''' itself now applies the same debuff on enemies hit. | **However, this is alleviated by the fact that {{SkillType|M}} '''[[Altar of Evil/ModA|Altar of Evil]]''' itself now applies the same debuff on enemies hit. | ||
*The sphere deals one hit on contact and will travel indefinitely downwards until it collides with a surface. The resulting Demonic Release will launch targets straight up into the air. | *The sphere deals one hit on contact and will travel indefinitely downwards until it collides with a surface. The resulting '''Demonic Release''' will launch targets straight up into the air. | ||
*If you are below a platform that's too close, the sphere can crash on the surface above. | *If you are below a platform that's too close, the sphere can crash on the surface above. | ||
<br> | <br> |