Lord Knight: Difference between revisions
→Additional Commands
Shironsaki (talk | contribs) |
Shironsaki (talk | contribs) |
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! width="25%" |Damage | ! width="25%" |Damage | ||
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| [[File:Combo - Lord Knight 1.png]] | | [[File:Combo - Lord Knight 1.png|520px]] | ||
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After doing the standard {{CZ}}{{CZ}}{{CZ}} combo, stab the enemy. The stab leaves opponents open for combo and has little to no delay, allowing you to loop the combo again. A very good simple and safe combo. | After doing the standard {{CZ}}{{CZ}}{{CZ}} combo, stab the enemy. The stab leaves opponents open for combo and has little to no delay, allowing you to loop the combo again. A very good simple and safe combo. | ||
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{{CDeRZ}} 245% Phy. Damage | {{CDeRZ}} 245% Phy. Damage | ||
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| [[File:Combo - Lord Knight 2.png]] | | [[File:Combo - Lord Knight 2.png|520px]] | ||
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{{CDRU}}{{CX}}{{CX}} is reworked, inflicting hitstun instead of knock down. Follow up by launching enemies with a upward slash. The launch height is higher then Elsword's other launching commands. | {{CDRU}}{{CX}}{{CX}} is reworked, inflicting hitstun instead of knock down. Follow up by launching enemies with a upward slash. The launch height is higher then Elsword's other launching commands. |