Nature's Force System/pl: Difference between revisions
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{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1" | {| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1" | ||
|- | |- | ||
| width="40" | [[File: | | width="40" | [[File:SnipingRangerSkill5.png]] | ||
| width="150" | [[Shooting Magnum]]<br>: 1 Bar<br> | | width="150" | [[Shooting Magnum]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[File: | | width="40" | [[File:SnipingRangerSkill2.png]] | ||
| width="150" | [[Guided Arrow]]<br>: 2 Bars<br> | | width="150" | [[Guided Arrow]]<br>: 2 Bars<br> | ||
|- | |- | ||
| width="40" | [[File: | | width="40" | [[File:GrandArcherSkill5.png]] | ||
| width="150" | [[Entangle]]<br>: 1 Bar<br> | | width="150" | [[Entangle]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[File: | | width="40" | [[File:SnipingRangerSkill6.png]] | ||
| width="150" | [[Crazy Shot]]<br>: 3 Bars<br> | | width="150" | [[Crazy Shot]]<br>: 3 Bars<br> | ||
|- | |- | ||
| width="40" | [[File: | | width="40" | [[File:GrandArcherSkill2.png]] | ||
| width="150" | [[Gungnir]]<br>: 3 Bars<br> | | width="150" | [[Gungnir]]<br>: 3 Bars<br> | ||
|- | |- | ||
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| width="150" | [[Reflective Kick]]<br>: 1 Bar<br> | | width="150" | [[Reflective Kick]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[File: | | width="40" | [[File:GrandArcherSkill1.png]] | ||
| width="150" | [[Stigma Shot]]<br>: 1 Bar<br> | | width="150" | [[Stigma Shot]]<br>: 1 Bar<br> | ||
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| width="150" | [[Arc Shot]]<br>: 1 Bar<br> | | width="150" | [[Arc Shot]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[File: | | width="40" | [[File:SnipingRangerSkill7.png]] | ||
| width="150" | [[Rapid Shot]]<br>: 1 Bar<br> | | width="150" | [[Rapid Shot]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[File: | | width="40" | [[File:GrandArcherSkill4.png]] | ||
| width="150" | [[Aero Strafe]]<br>: 2 Bars<br> | | width="150" | [[Aero Strafe]]<br>: 2 Bars<br> | ||
|- | |- | ||
| width="40" | [[File: | | width="40" | [[File:GrandArcherSkill3.png]] | ||
| width="150" | [[Wind Blast]]<br>: 2 Bars<br> | | width="150" | [[Wind Blast]]<br>: 2 Bars<br> | ||
|- | |- | ||
| width="40" | [[File: | | width="40" | [[File:SnipingRangerSkill3.png]] | ||
| width="150" | [[Wind Wall]]<br>: 2 Bars<br> | | width="150" | [[Wind Wall]]<br>: 2 Bars<br> | ||
|- | |- | ||
| width="40" | [[File: | | width="40" | [[File:GrandArcherSkill6.png]] | ||
| width="150" | [[Freezing Arrow]]<br>: 1 Bar<br> | | width="150" | [[Freezing Arrow]]<br>: 1 Bar<br> | ||
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| width="150" | [[Fatality]]<br>: 2 Bars<br> | | width="150" | [[Fatality]]<br>: 2 Bars<br> | ||
|- | |- | ||
| width="40" | [[File: | | width="40" | [[File:GrandArcherSkill5.png]] | ||
| width="150" | [[Invisible Trap]]<br>: 1 Bar<br> | | width="150" | [[Invisible Trap]]<br>: 1 Bar<br> | ||
|- | |- |
Latest revision as of 16:49, 22 August 2023
Każdy z bohaterów Elsworda posiada specjalny system, który odróżnia go od innych postaci.
Energia Przyrody
01/01/2014 na koreańskim serwerze Rena otrzymała nowy system - Energię Przyrody. Energia Przyrody jest unikalnym systemem, znanym tylko elfom. Interfejs tego systemu znajduje się pod wskaźnikiem MP postaci. Kule Energii Przyrody w grze są nazywane, skrótowo NF.
Increasing Amount of Nature Orbs
Rena posiada możliwość zbierania Kul Przyrody przez korzystanie z kopniaków oraz strzał. Po 3 atakach napełnia się 1 pasek Energii Przyrody.
Np., korzystanie z jest trzema atakami, pomimo zadawania pięciu uderzeń.
Korzystanie z umiejętności również zbiera ładunki systemu Reny. W odróżnieniu od korzystania z kombosów, umiejętności nie muszą trafić celu. Za każde 150 PM użytych, by aktywować umiejętność, odnawia się jeden pasek. Np. Każda komenda ładuje tyle co umiejętność za 25 PM:
- Umiejętność aktywna za 30 MP: +1.2 komendy
- Umiejętność za 100 MP: +4 komendy
- Umiejętność za 200 MP: +8 komend
- Umiejętność za 300 MP: +12 komend
Za każdy napełniony pasek pojawia się dodatkowy efekt graficzny, który otacza Renę:
- 1 pasek: Pojawia się bladozielona kulka.
- 2 paski: Kulka pozostawia za sobą zielony ślad.
- 3 paski: Kulka staje się bardziej świecąca.
- 4 paski: Pojawia się druga kulka. Posiada taki sam wygląd jak pierwsza kulka.
- 5 pasków: Pojawia się trzecia kulka. Taki sam wygląd.
- Ze względu na liczbę kul, która nie jest równa liczbie pasków Energii Przyrody, nie wskazują one dobrze poziomu naładowania.
Nowy Podwójny Skok
Wraz z nowym systemem, mobilność Reny również wzrosła. Jej podwójny skok został zmieniony z powietrznego salto, do wyskoku z powietrznej platformy, stworzonej z wiatru i liści. Podobnie jak Elsword oraz Raven, Rena także posiada możliwość biegu w powietrzu, lecz na mniejszy dystans. Wraz z nowym, podwójnym skokiem, combo Strzelca bojowego zmieniło się z wybicia przeciwnika w powietrze, na stworzenie małego tornada, które przyciąga przeciwnika.
-
Nowa animacja Podwójnego Skoku
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Stary Podwójny Skok
Nature's Force Buff
Gdy Rena posiada co najmniej 3 paski Energii Przyrody, zdobywa buff, który zwiększa wszystkie prędkości, regenerację MP, zdobywane MP ze strzał oraz zmniejszenie kosztów strzał.
Nature's Force Damage Boost
When Rena has at least 1 bar in her nature bars gauge, she is able to boost the damage done by the skill.
- At the end of each combo, an orb will explode on the target. However, this does not apply to single hit combos (E.g: ↑Z).
- Some combos removed the orb detonation after a later patch on the same day.
- Sniping Ranger: ↑↑X[X], →→X[X]
- Combat Ranger: ↑↑Z[Z]
- Night Watcher: →→↑Z[Z], →→Z[X], ZZZ[X]
- Some combos removed the orb detonation after a later patch on the same day.
- The list below shows the maximum number of bars used for each eligible skill. The explosion hits the first target struck by the skill.
- If a skill is used with less than the maximum number of bars, the explosion damage is equal to the number of bars available.
- Some skills (e.g., Phoenix Strike) do not use bars.
Feature Information
Bars | Explosion | Buff | ||||||
---|---|---|---|---|---|---|---|---|
Damage per Bar Used |
Max Bars Used |
Normal | Awakening | |||||
Movement Speed |
Passive MP Recovery |
Damage Reduction |
Movement Speed |
Passive MP Recovery |
Damage Reduction | |||
1 | 370% | 3 | None | +10% | +1/3 Seconds | +10% | ||
2 | ||||||||
3 | +10% | +1/3 Seconds | +10% | |||||
4 | ||||||||
5 |
Tips and Details
- Damage is based on (physical attack + magic attack)/2.
- The explosion hits all targets in range and ignores defense and guard. It also does not knock down.
- Siege Mode is the only way to deplete the nature orb gauge without increasing its counter. This is done by hitting a target with the kick from entering the stance. Since it costs 0 MP to activate, cancelling Siege after that prevents the gauge from increasing. This is very useful for testing things in Free Training.
- The damage reduction is a rare type and that multiplies the damage reduction stat and adds to it: Damage reduction = 1-(1 - (Stat*1.1 + .1))
- E.g., if you have no damage reduction stat, you gain 10% damage reduction. If you have 40%, it is increased to 54%. In other cases, a 10% damage reduction buff would increase the 40% to 46% due to different mechanics.
- Mechanized Mark III's 5-set effect and Knight's Destiny are the other buffs of this type.
Trivia
- Although the poster states the system as Nature Force, a direct translation of the words indicate it as Nature's Spirit.
- This is how in NA, this feature is named Nature's Force, similar to the KR poster.
- Easy to confuse with Wind Sneaker's Nature's Force.
- This is how in NA, this feature is named Nature's Force, similar to the KR poster.
- Implemented ZZZ cancel point (ZZZ loop) and GA ^^XX combo.
Updates
- 01/02/2014 KR
- Nature's Spirit system added.
- 01/28/2014 KR
- Commands required to gain a nature orb reduced from seven to six.
- Skills increase your Nature's Spirit command count on activation.