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{{DISPLAYTITLE: | {{DISPLAYTITLE:Energia Przyrody}} | ||
{{Languages| | {{Languages|Nature's Force System}} | ||
[[File:NSPoster.png|thumb|350px|Promotional Image for Nature's Spirit Update in KR 01/02/2014]] | [[File:NSPoster.png|thumb|350px|Promotional Image for Nature's Spirit Update in KR 01/02/2014]] | ||
[[File:NSteaser. | [[File:NSteaser.png|thumb|150px|2nd Promotional Image]] | ||
''' | '''Każdy z bohaterów Elsworda posiada specjalny system, który odróżnia go od innych postaci.''' | ||
<br> | <br> | ||
== | == Energia Przyrody == | ||
[[ | [[File:Ns1.png]]<br> | ||
01/01/2014 na koreańskim serwerze [[Rena/pl|Rena]] otrzymała nowy system - '''Energię Przyrody'''. '''Energia Przyrody''' jest unikalnym systemem, znanym tylko elfom. Interfejs tego systemu znajduje się pod wskaźnikiem MP postaci. Kule '''Energii Przyrody''' w grze są nazywane, skrótowo NF. | |||
<br> | <br> | ||
<br> | <br> | ||
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=== Increasing Amount of Nature Orbs === | === Increasing Amount of Nature Orbs === | ||
Rena | Rena posiada możliwość zbierania Kul Przyrody przez korzystanie z kopniaków oraz strzał. Po '''3''' atakach napełnia się '''1''' pasek '''Energii Przyrody'''. | ||
<br> | <br> | ||
Np., korzystanie z {{CDRU}}{{CX}}{{CX}}{{CX}} jest trzema atakami, pomimo zadawania pięciu uderzeń. | |||
Korzystanie z umiejętności również zbiera ładunki systemu Reny. W odróżnieniu od korzystania z kombosów, umiejętności nie muszą trafić celu. Za każde 150 PM użytych, by aktywować umiejętność, odnawia się jeden pasek. Np. Każda komenda ładuje tyle co umiejętność za 25 PM: | |||
*30 MP | *Umiejętność aktywna za 30 MP: +1.2 komendy | ||
*100 MP | *Umiejętność za 100 MP: +4 komendy | ||
*200 MP | *Umiejętność za 200 MP: +8 komend | ||
*300 MP | *Umiejętność za 300 MP: +12 komend<br> | ||
Za każdy napełniony pasek pojawia się dodatkowy efekt graficzny, który otacza [[Rena/pl|Renę]]: | |||
*1 | *1 pasek: Pojawia się bladozielona kulka. | ||
*2 | *2 paski: Kulka pozostawia za sobą zielony ślad. | ||
*3 | *3 paski: Kulka staje się bardziej świecąca. | ||
*4 | *4 paski: Pojawia się druga kulka. Posiada taki sam wygląd jak pierwsza kulka. | ||
*5 | *5 pasków: Pojawia się trzecia kulka. Taki sam wygląd. | ||
** | **Ze względu na liczbę kul, która nie jest równa liczbie pasków '''Energii Przyrody''', nie wskazują one dobrze poziomu naładowania. | ||
[[ | [[File:NF2.png]] | ||
<br> | <br> | ||
=== | === Nowy Podwójny Skok === | ||
[[ | [[File:Ns3.png|300px|right]] | ||
Wraz z nowym systemem, mobilność [[Rena/pl|Reny]] również wzrosła. Jej podwójny skok został zmieniony z powietrznego salto, do wyskoku z powietrznej platformy, stworzonej z wiatru i liści. Podobnie jak [[Elsword/pl|Elsword]] oraz [[Raven/pl|Raven]], Rena także posiada możliwość biegu w powietrzu, lecz na mniejszy dystans. Wraz z nowym, podwójnym skokiem, combo [[Combat Ranger/pl|Strzelca bojowego]] {{CUU}}{{CZ}}{{CZ}} zmieniło się z wybicia przeciwnika w powietrze, na stworzenie małego tornada, które przyciąga przeciwnika. | |||
<br> | <br> | ||
<gallery widths=200px heights=200px> | <gallery widths=200px heights=200px> | ||
File:RenaNDJ.gif| | File:RenaNDJ.gif|Nowa animacja '''Podwójnego Skoku''' | ||
File:WSKick.gif| | File:WSKick.gif|Nowa animacja dla {{CUU}}{{CZ}}{{CZ}} (Strzelec Bojowy/Pędziwiatr) | ||
File:RenaDJ.gif| | File:RenaDJ.gif|Stary '''Podwójny Skok''' | ||
</gallery> | </gallery> | ||
<br> | <br> | ||
[[ | [[File:Ns4.png|300px|right]] | ||
=== Nature's Force Buff === | === Nature's Force Buff === | ||
Gdy [[Rena/pl|Rena]] posiada co najmniej 3 paski '''Energii Przyrody''', zdobywa buff, który zwiększa '''wszystkie prędkości, regenerację MP, zdobywane MP ze strzał''' oraz '''zmniejszenie kosztów strzał'''. | |||
<br> | <br> | ||
<br> | <br> | ||
=== Nature's Force Damage Boost === | === Nature's Force Damage Boost === | ||
[[ | [[File:NF5.png|300px|right]] | ||
When Rena has at least 1 bar in her nature bars gauge, she is able to boost the damage done by the skill. | When Rena has at least 1 bar in her nature bars gauge, she is able to boost the damage done by the skill. | ||
*At the end of each combo, an orb will explode on the target. However, this does not apply to single hit combos (E.g: ↑Z). | *At the end of each combo, an orb will explode on the target. However, this does not apply to single hit combos (E.g: ↑Z). | ||
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| valign="top" | | | valign="top" | | ||
'''[[Rena]]/<br>Base''' | '''[[Rena]]/<br>Base''' | ||
{| border="1" style="border-collapse: collapse;" cellpadding="1" | {| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1" | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:Multiplestinger.png]]<br> | ||
| width="150" | [[Multiple Stinger]]<br>: 2 Bars<br> | | width="150" | [[Multiple Stinger]]<br>: 2 Bars<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:RenaSkill1.png]]<br> | ||
| width="150" | [[Backflip Shot]]<br>:1 Bar<br> | | width="150" | [[Backflip Shot]]<br>:1 Bar<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:Risingfalcon.png]]<br> | ||
| width="150" | [[Rising Falcon]]<br>: 1 Bar<br> | | width="150" | [[Rising Falcon]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:RenaSkill5.png]]<br> | ||
| width="150" | [[Assault Kick]]<br>: 1 Bar<br> | | width="150" | [[Assault Kick]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:RenaSkill1Old.png]]<br> | ||
| width="150" | [[Rail Stinger]]<br>: 1 Bar<br> | | width="150" | [[Rail Stinger]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:RenaSkill2.png]] | ||
| width="150" | [[Perfect Storm]]<br>: 2 Bars<br> | | width="150" | [[Perfect Storm]]<br>: 2 Bars<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:RenaSkill7.png]] | ||
| width="150" |[[Siege Mode|Siege Mode]]<br>: 1 Bar<br> | | width="150" |[[Siege Mode|Siege Mode]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:RenaSkill4.png]] | ||
| width="150" | [[Aero Tornado]]<br>: 3 Bars<br> | | width="150" | [[Aero Tornado]]<br>: 3 Bars<br> | ||
|} | |} | ||
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'''[[Sniping Ranger]]/<br>[[Grand Archer]]''' | '''[[Sniping Ranger]]/<br>[[Grand Archer]]''' | ||
{| border="1" style="border-collapse: collapse;" cellpadding="1" | {| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1" | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:SnipingRangerSkill5.png]] | ||
| width="150" | [[Shooting Magnum]]<br>: 1 Bar<br> | | width="150" | [[Shooting Magnum]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:SnipingRangerSkill2.png]] | ||
| width="150" | [[Guided Arrow]]<br>: 2 Bars<br> | | width="150" | [[Guided Arrow]]<br>: 2 Bars<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:GrandArcherSkill5.png]] | ||
| width="150" | [[Entangle]]<br>: 1 Bar<br> | | width="150" | [[Entangle]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:SnipingRangerSkill6.png]] | ||
| width="150" | [[Crazy Shot]]<br>: 3 Bars<br> | | width="150" | [[Crazy Shot]]<br>: 3 Bars<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:GrandArcherSkill2.png]] | ||
| width="150" | [[Gungnir]]<br>: 3 Bars<br> | | width="150" | [[Gungnir]]<br>: 3 Bars<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:WindSneakerSkill5.png]] | ||
| width="150" | [[Reflective Kick]]<br>: 1 Bar<br> | | width="150" | [[Reflective Kick]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:GrandArcherSkill1.png]] | ||
| width="150" | [[Stigma Shot]]<br>: 1 Bar<br> | | width="150" | [[Stigma Shot]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:SnipingRangerSkill1.png]] | ||
| width="150" | [[Arc Shot]]<br>: 1 Bar<br> | | width="150" | [[Arc Shot]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:SnipingRangerSkill7.png]] | ||
| width="150" | [[Rapid Shot]]<br>: 1 Bar<br> | | width="150" | [[Rapid Shot]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:GrandArcherSkill4.png]] | ||
| width="150" | [[Aero Strafe]]<br>: 2 Bars<br> | | width="150" | [[Aero Strafe]]<br>: 2 Bars<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:GrandArcherSkill3.png]] | ||
| width="150" | [[Wind Blast]]<br>: 2 Bars<br> | | width="150" | [[Wind Blast]]<br>: 2 Bars<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:SnipingRangerSkill3.png]] | ||
| width="150" | [[Wind Wall]]<br>: 2 Bars<br> | | width="150" | [[Wind Wall]]<br>: 2 Bars<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:GrandArcherSkill6.png]] | ||
| width="150" | [[Freezing Arrow | | width="150" | [[Freezing Arrow]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:Freezing Arrow D.png]] | ||
| width="150" | [[Freezing Arrow - Drizzle]]<br>: 1 Bar<br> | | width="150" | [[Freezing Arrow - Drizzle]]<br>: 1 Bar<br> | ||
|} | |} | ||
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'''[[Combat Ranger]]/<br>[[Wind Sneaker]]''' | '''[[Combat Ranger]]/<br>[[Wind Sneaker]]''' | ||
{| border="1" style="border-collapse: collapse;" cellpadding="1" | {| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1" | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:CombatRangerSkill3.png]] | ||
| width="150" | [[Spinning Kick]]<br>: 1 Bar<br> | | width="150" | [[Spinning Kick]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:CombatRangerSkill2.png]] | ||
| width="150" | [[Crescent Kick]]<br>: 2 Bars<br> | | width="150" | [[Crescent Kick]]<br>: 2 Bars<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:CombatRangerSkill4.png]] | ||
| width="150" | [[Low Kick]]<br>: 1 Bar<br> | | width="150" | [[Low Kick]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:Middle Kick.png]] | ||
| width="150" | [[Middle Kick]]<br>: 1 Bar<br> | | width="150" | [[Middle Kick]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:CombatRangerSkill6.png]] | ||
| width="150" | [[Dive Kick Bombing]]<br>: 3 Bars<br> | | width="150" | [[Dive Kick Bombing]]<br>: 3 Bars<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:WindSneakerSkill2.png]] | ||
| width="150" | [[Violent Attack]]<br>: 3 Bars<br> | | width="150" | [[Violent Attack]]<br>: 3 Bars<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:WindSneakerSkill5.png]] | ||
| width="150" | [[Reflective Kick]]<br>: 1 Bar<br> | | width="150" | [[Reflective Kick]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:WindSneakerSkill1.png]] | ||
| width="150" | [[Nature's Force]]<br>: 1 Bar<br> | | width="150" | [[Nature's Force]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:WindSneakerSkill6.png]] | ||
| width="150" | [[Slide Double Kick]]<br>: 1 Bar<br> | | width="150" | [[Slide Double Kick]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:CombatRangerSkill7.png]] | ||
| width="150" | [[Assault Impact]]<br>: 1 Bar<br> | | width="150" | [[Assault Impact]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:CombatRangerSkill5.png]] | ||
| width="150" | [[Back Kick]]<br>: 1 Bar<br> | | width="150" | [[Back Kick]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:High Kick.png]] | ||
| width="150" | [[High Kick]]<br>: 1 Bar<br> | | width="150" | [[High Kick]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:WindSneakerSkill4.png]] | ||
| width="150" | [[Sharp Fall]]<br>: 2 Bars<br> | | width="150" | [[Sharp Fall]]<br>: 2 Bars<br> | ||
|} | |} | ||
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'''[[Trapping Ranger]]/<br>[[Night Watcher]]''' | '''[[Trapping Ranger]]/<br>[[Night Watcher]]''' | ||
{| border="1" style="border-collapse: collapse;" cellpadding="1" | {| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1" | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:Evoke.png]] | ||
| width="150" | [[Evoke]]<br>: 1 Bar<br> | | width="150" | [[Evoke]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:Fatality.png]] | ||
| width="150" | [[Fatality]]<br>: 2 Bars<br> | | width="150" | [[Fatality]]<br>: 2 Bars<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:GrandArcherSkill5.png]] | ||
| width="150" | [[ | | width="150" | [[Invisible Trap]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:Explosiontrap.png]] | ||
| width="150" | [[Explosive Trap]]<br>: 1 Bar<br> | | width="150" | [[Explosive Trap]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:Thorn Trap.png]] | ||
| width="150" | [[Thorn Vine Trap]]<br>: 1 Bar<br> | | width="150" | [[Thorn Vine Trap]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:Spike Trap.png]] | ||
| width="150" | [[Briar Trap]]<br>: 1 Bar<br> | | width="150" | [[Briar Trap]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:Callofruin.png]] | ||
| width="150" | [[Call of Ruin]]<br>: 3 Bars<br> | | width="150" | [[Call of Ruin]]<br>: 3 Bars<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:WindSneakerSkill5.png]] | ||
| width="150" | [[Reflective Kick]]<br>: 1 Bar<br> | | width="150" | [[Reflective Kick]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:NWActive1.png]] | ||
| width="150" | [[Delayed Fire]]<br>: 1 Bar<br> | | width="150" | [[Delayed Fire]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:Trappingarrow.png]] | ||
| width="150" | [[Trapping Arrow - Buster]]<br>: 2 Bars<br> | | width="150" | [[Trapping Arrow - Buster]]<br>: 2 Bars<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:TA fungus.png]] | ||
| width="150" | [[Trapping Arrow - Fungus]]<br>: 2 Bars<br> | | width="150" | [[Trapping Arrow - Fungus]]<br>: 2 Bars<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:NWSActive1.png]] | ||
| width="150" | [[Furious Engage]]<br>: 1 Bar<br> | | width="150" | [[Furious Engage]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:NWSActive2.png]] | ||
| width="150" | [[Gliding Strike]]<br>: 2 Bars<br> | | width="150" | [[Gliding Strike]]<br>: 2 Bars<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:Wrath seed.png]] | ||
| width="150" | [[ | | width="150" | [[Seed of Wrath]]<br>: 1 Bar<br> | ||
|- | |- | ||
| width="40" | [[ | | width="40" | [[File:Eldrasil's rage.png]] | ||
| width="150" | [[Eldrasil's Fury]]<br>: 1 Bar<br> | | width="150" | [[Eldrasil's Fury]]<br>: 1 Bar<br> | ||
|} | |} | ||
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== Feature Information == | == Feature Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | ||
|- | |- | ||
! rowspan=3 | Bars !! colspan=2 | Explosion !! colspan=6 | Buff | ! rowspan=3 | Bars !! colspan=2 | Explosion !! colspan=6 | Buff | ||
|- style="background: | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! rowspan=2 | Damage per<br>Bar Used !! rowspan=2 | Max Bars<br>Used !! colspan=3 | Normal !! colspan=3 | Awakening | ! rowspan=2 | Damage per<br>Bar Used !! rowspan=2 | Max Bars<br>Used !! colspan=3 | Normal !! colspan=3 | Awakening | ||
|- style="background: | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! Movement<br>Speed !! Passive MP<br>Recovery !! Damage<br>Reduction !! Movement<br>Speed !! Passive MP<br>Recovery !! Damage<br>Reduction | ! Movement<br>Speed !! Passive MP<br>Recovery !! Damage<br>Reduction !! Movement<br>Speed !! Passive MP<br>Recovery !! Damage<br>Reduction | ||
|- | |- |