Code of Chivalry: Difference between revisions

Changed Total Damage to use template
m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
(Changed Total Damage to use template)
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__NOTOC__{{Languages|Code of Chivalry}}
__NOTOC__{{Languages|Code of Chivalry}}
<div style="float: right;">{{#ev:youtube|On3Xbmg8HVQ|400}}</div>
{{#ev:youtube|On3Xbmg8HVQ|400|right}}
{| cellpadding="5"
{| cellpadding="5"
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== Total Damage ==
==Extra Information===
{{#vardefine: damage          |2430}}
=== Total Damage ===
{{#vardefine: damage_pvp      |291}}
{{Damage|true|Elesis
{{#vardefine: avg_hits        |14}} <!-- average of 9 and 19 -->
|dmg=2430
{{#vardefine: max_hits        |100}}
|pvp_dmg=291
 
|hits=100
{{#vardefine: damage_avg    |{{formatnum:{{#expr:{{#var:avg_hits}} * {{#var:damage}}}} }}}}
|avg_hits=14
{{#vardefine: damage_total    |{{formatnum:{{#expr:{{#var:max_hits}} * {{#var:damage}}}} }}}}
}}
 
*Average assumes 14 hits.
{{#vardefine: damage_avg_pvp |{{formatnum:{{#expr:{{#var:avg_hits}} * {{#var:damage_pvp}}}} }}}}
*The maximum hit count is currently unattainable.
{{#vardefine: damage_total_pvp|{{formatnum:{{#expr:{{#var:max_hits}} * {{#var:damage_pvp}}}} }}}}


=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
|-
|-
! Mode !! Average || Maximum
! Affected By Action Speed
|-
|-
| {{PvE}}
| {{Check|Y}}
| {{#var:damage_avg}}%
|| {{#var:damage_total}}%
|-  
| {{PvP}}
| {{#var:damage_avg_pvp}}%
|| {{#var:damage_total_pvp}}%
|}
|}
*Average assumes 14 hits.
*The maximum hit count is currently unattainable.
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<br>


== Tips and Details ==
== Tips and Details ==
*This skill behaves very similarly to [[Asura]]'s [[Millennium Fox]] Hyper Active, dealing hits as it continues traveling forward, clearing out entire rooms as it travels. Unlike [[Millennium Fox]] however, [[Code of Chivalry]] only travels completely horizontally and will not go along curved paths.
*This skill behaves very similarly to [[Asura]]'s [[Millennium Fox]] Hyper Active, dealing hits as it continues traveling forward, clearing out entire rooms as it travels. Unlike [[Millennium Fox]] however, [[Code of Chivalry]] only travels completely horizontally and will not go along curved paths.
**Due to this, larger enemies or enemies that get pushed along the skill easier will take vastly more damage. Maximum hits of this skill, due to its immense range, is therefore impossible to achieve.
**Due to this, larger enemies or enemies that get pushed along the skill easier will take vastly more damage. The maximum hits of this skill, due to its immense range, is therefore impossible to achieve.
*For optimal skill usage, it is recommended to stay at least one [[Sword of Victory]]'s distance away from a target.
*For optimal skill usage, it is recommended to stay at least one [[Sword of Victory]]'s distance away from a target.
**If used at point-blank, on an average-sized target will take around 9~10 hits.  
**If used at point-blank, on an average-sized target will take around 9~10 hits.  
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