Cyclone: Difference between revisions
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Shironsaki (talk | contribs) m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}") |
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Aisha | |Character=Aisha | ||
}} | }} | ||
{{#ev:youtube|khyAlO6gI5s|400|right}} | |||
{| cellpadding="5" | {| cellpadding="5" | ||
|- | |- | ||
| [[File:AishaS7.png]] | | [[File:AishaS7.png]] | ||
| {{SkillType|SA|S}} Unleash a mini tornado The mini tornado will hit anything in its path. | | {{SkillType|SA|S}} Unleash a mini tornado The mini tornado will hit anything in its path. | ||
|- | |- | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha" | ||
|- | |- | ||
! Mode !! Tornado (Magical) !! Knockdown | ! Mode !! Tornado (Magical) !! Knockdown Decrease Per Hit !! Max Hits !! MP Usage !! Cooldown | ||
|- | |- | ||
| colspan="6" | '''Normal''' | | colspan="6" | '''Normal''' | ||
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| colspan="6" | '''[Enhanced]''' | | colspan="6" | '''[Enhanced]''' | ||
|- | |- | ||
| {{PvE}} || 289% || rowspan=2 | | | {{PvE}} || 289% || rowspan=2 | 2 KD || rowspan=2 | 40 || rowspan=2 | 150 MP || rowspan=2 | 12 Seconds | ||
|- | |- | ||
| {{PvP}} || 104% | | {{PvP}} || 104% | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Aisha|Cyclone|Gigantic, Useful|150|dmg=70|hits=65}} | ||
| | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{{ | {{Damage|true|Aisha | ||
|dmg=289 | |||
| | |pvp_dmg=104 | ||
|hits=40 | |||
| | |hits_useful=65 | ||
|useful_penalty=0.7 | |||
| | |bug=true | ||
| | }} | ||
*Does not include {{tt|initial melee hit|See [[#Tips and Details|Tips and Details]]}}. | |||
| | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The skill will deal an initial hit to enemies in melee range of 100% (60% in PvP) Magical Damage and counts as a Special Active skill hit. | *The skill will deal an initial hit to enemies in melee range of 100% (60% in PvP) Magical Damage and counts as a Special Active skill hit. | ||
*You can move and attack freely after Cyclone is activated. | *You can move and attack freely after [[Cyclone]] is activated. | ||
**The target will be vulnerable for a combo while trapped in Cyclone. | **The target will be vulnerable for a combo while trapped in [[Cyclone]]. | ||
*Cyclone returns a huge amount of [[Awakening Mode|Awakening Charge]] and MP when used on multiple targets. | *[[Cyclone]] returns a huge amount of [[Awakening Mode|Awakening Charge]] and MP when used on multiple targets. | ||
**However in PvP, Cyclone is also able to give the target a huge amount of MP and [[Awakening Mode|Awakening Charge]]. | **However in PvP, Cyclone is also able to give the target a huge amount of MP and [[Awakening Mode|Awakening Charge]]. | ||
*When Cyclone is used too close to a wall, the attack will pass through the wall instead of being stopped by it; therefore, when cornering opponents with Cyclone, one must step back slightly to avoid this. | *When [[Cyclone]] is used too close to a wall, the attack will pass through the wall instead of being stopped by it; therefore, when cornering opponents with [[Cyclone]], one must step back slightly to avoid this. | ||
*If Cyclone goes off a platform edge, it will continue moving straight in mid-air. | *If [[Cyclone]] goes off a platform edge, it will continue moving straight in mid-air. | ||
*When used at point-blank range with an opponent that is smaller than or of similar length to Aisha, Cyclone may simply pass through the opponent instead of dragging | *When used at point-blank range with an opponent that is smaller than or of similar length to '''Aisha''', [[Cyclone]] may simply pass through the opponent instead of dragging them. | ||
*The cyclone can reach just under 2 platforms high (just under 3 with the '''Gigantic''' trait) and travels well outside the screen, making it theoretically great for clearing. | *The cyclone can reach just under 2 platforms high (just under 3 with the '''Gigantic''' trait) and travels well outside the screen, making it theoretically great for clearing. | ||
**However, due to the damage dealt per hit being too low to compensate the amount of hits per target if it is not dragged alongside the skill or near to a wall, it usually will not kill hit enemies in one cast. The hitting method makes the skill extremely suffer especially in [[Pruinaum]], where monsters are usually stationary or hard to push. | **However, due to the damage dealt per hit being too low to compensate the amount of hits per target if it is not dragged alongside the skill or near to a wall, it usually will not kill hit enemies in one cast. The hitting method makes the skill extremely suffer especially in [[Pruinaum]], where monsters are usually stationary or hard to push. |