Wonder Wall/ModA: Difference between revisions
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Chung | |Character=Chung | ||
}} | }} | ||
{{#ev:youtube|f-8m0iro7TE|400|right}} | {{#ev:youtube|f-8m0iro7TE|400|right}} | ||
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|- | |- | ||
| {{Force|WonderWall.png}} | | {{Force|WonderWall.png}} | ||
| {{SkillType|SA|T | | {{SkillType|SA|T|M}} Call forth a defensive shield that protects allies.<br>The shield will lose durability based on the amount of damage it takes. The defensive shield will explode once the durability reaches 0. | ||
|} | |} | ||
<br> | <br> | ||
{{clearfix}} | |||
== Requirements == | == Requirements == | ||
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! Class !! Level Required !! Skill Requirement | ! Class !! Level Required !! Skill Requirement | ||
|- | |- | ||
| [[Comet Crusader]] || 99 || | | [[Comet Crusader]] || 99 || {{mr|Wonder Wall}} | ||
|} | |} | ||
<br> | <br> | ||
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! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | {{se|032|Guardian Shield||pb}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | {{se|032|Guardian Shield||pb}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background-color: {{ColorSel|CharLight|Chung}}" | |- style="background-color: {{ColorSel|CharLight|Chung}}" | ||
! Cast Attack !! Explosion !! Received Damage | ! Cast Attack !! Explosion !! Received Damage Decrease {{Stat|M|RD}} !! Shield HP !! Duration | ||
|- | |- | ||
| | | {{PvE}} || 681% || 1703% || 50% || 50% of caster's || 10 Seconds || rowspan=2 | 130 MP || rowspan=2 | 16 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 170% || 425% || 25% || 17% of caster's || 5 Seconds | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Chung|Wonder Wall|Killing Blow (1), Heavy|duration=10|duration_pvp=5|duration1=115|cd=16}} | ||
| | |||
<br> | <br> | ||
== Extra Information == | == Extra Information == | ||
== Total Damage == | === Total Damage === | ||
{| | {{Damage|true|Chung | ||
| | |dmg=681, 1703 | ||
|pvp_dmg=170, 425 | |||
|heavy=true | |||
}} | |||
*Damage calculations assume 1 '''Explosion'''. | |||
| | |||
| | |||
* | |||
<br> | <br> | ||
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== Tips and Details == | == Tips and Details == | ||
*This is an offensive version of the original skill. It should only be used if you want the extra damage, since the shield's durability is lower than the original for when you want to support your team. | *This is an offensive version of the original skill. It should only be used if you want the extra damage, since the shield's durability is lower than the original for when you want to support your team. | ||
**Much like the original version, {{mod|Wonder Wall|1}} retains its damage reduction and {{se||Super Armor}} abilities. | |||
*If you activate the skill again while the shield is still active, the shield will explode. | *If you activate the skill again while the shield is still active, the shield will explode. | ||
* | *Just like the original version, this version of '''Wonder Wall''' can buff not only your party members but also various summons like [[Garden of Haures]] or [[Gurumi]]. | ||
**The explosion it produces is affected by all damage multipliers of the caster, so with a lot of instances, this skill can deal tremendous amounts of damage. | **The explosion it produces is affected by all damage multipliers of the caster, so with a lot of instances, this skill can deal tremendous amounts of damage. | ||
**It is recommended for your team to additionally use [[Monster Card System|Monster Cards]], since they can also take party buffs and account in '''{{Mod|Wonder Wall}}''''s expiry explosion gimmick. | **It is recommended for your team to additionally use [[Monster Card System|Monster Cards]], since they can also take party buffs and account in '''{{Mod|Wonder Wall}}''''s expiry explosion gimmick. | ||
*The explosion will launch targets into the air. | *The explosion will launch targets into the air. | ||
<br> | <br> | ||
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! Description | ! Description | ||
|- | |- | ||
| | | | ||
|Between its initial release and the 08/01/2019 KR Patch, '''[Mod] Wonder Wall''' was largely the same but boasted a longer duration and did not provide Super Armor. | |Between its initial release and the 08/01/2019 KR Patch, '''[Mod] Wonder Wall''' was largely the same but boasted a longer duration and did not provide Super Armor. | ||
|} | |} | ||
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*{{nerf|'''Killing Blow (1)''' effectiveness decreased.}} | *{{nerf|'''Killing Blow (1)''' effectiveness decreased.}} | ||
|- | |- | ||
| 01/05/2022 || | | 01/05/2022 || 02/01/2023 || colspan=2 align="left" | | ||
*{{buff|Casting speed increased by 66%.}} | *{{buff|Casting speed increased by 66%.}} | ||
*{{buff|Range increased.}} | *{{buff|Range increased.}} |
Revision as of 20:44, 1 September 2023
[Special Active: Tenacity] [Mod] Call forth a defensive shield that protects allies. The shield will lose durability based on the amount of damage it takes. The defensive shield will explode once the durability reaches 0. |
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Comet Crusader | 99 | [Force] Wonder Wall (A) |
Skill Information
Mode | Damage (Physical) | Party BuffGuardian ShieldParty BuffGuardian Shield | MP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|
Cast Attack | Explosion | Received Damage Decrease This effect is multiplicative to your current stats. (Received Damage effect is additive to the All Damage multiplier.) M |
Shield HP | Duration | |||
PvE | 681% | 1703% | 50% | 50% of caster's | 10 Seconds | 130 MP | 16 Seconds |
PvP | 170% | 425% | 25% | 17% of caster's | 5 Seconds |
Skill Traits
Mode | Killing Blow (1) Wonder Wall | Heavy Wonder Wall | ||
---|---|---|---|---|
Attribute Effect | Duration | Attribute Effect | Cooldown | |
PvE | Skill effect's duration increased to 115% | 11.5 Seconds | Damage increased to 144% Cooldown increased to 120% | 19.2 Seconds |
PvP | 5.75 Seconds |
Extra Information
Total Damage
Mode | Base | |
---|---|---|
Normal | Heavy | |
PvE | 2,384% | 3,432.96% |
PvP | 595% | 856.8% |
- Damage calculations assume 1 Explosion.
Miscellaneous
Affected By Action Speed |
---|
Tips and Details
- This is an offensive version of the original skill. It should only be used if you want the extra damage, since the shield's durability is lower than the original for when you want to support your team.
- Much like the original version, [Mod] Wonder Wall retains its damage reduction and Self BuffSuper ArmorSelf BuffSuper Armor abilities.
- If you activate the skill again while the shield is still active, the shield will explode.
- Just like the original version, this version of Wonder Wall can buff not only your party members but also various summons like Garden of Haures or Gurumi.
- The explosion it produces is affected by all damage multipliers of the caster, so with a lot of instances, this skill can deal tremendous amounts of damage.
- It is recommended for your team to additionally use Monster Cards, since they can also take party buffs and account in Wonder Wall's expiry explosion gimmick.
- The explosion will launch targets into the air.
Old Version
Video | Description |
---|---|
Between its initial release and the 08/01/2019 KR Patch, [Mod] Wonder Wall was largely the same but boasted a longer duration and did not provide Super Armor. |
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
11/30/2017 | 12/20/2017 |
| |
02/22/2018 | 04/18/2018 |
|
|
08/23/2018 | 09/06/2018 |
| |
03/07/2019 | 03/27/2019 |
| |
08/01/2019 | 08/28/2019 |
| |
01/05/2022 | 02/01/2023 |
|
Alternative Names
Comet Crusader - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Mountain Blast
- Mountain Blast
Force Active
Force Passive
Force Active
Force Passive