Magdonic Cannon/ModA: Difference between revisions

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m (Text replacement - "02/22/2018 || -" to "02/22/2018 || 04/18/2018")
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Lu/Ciel
|Character=Lu/Ciel
|Skill=Magdonic Cannon
}}
}}
<div style="float: right;">{{#ev:youtube|jkzSWd_huSw|400}}</div>
{{#ev:youtube|f_7ATUC0pfY|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|NBTrans3.png}}
| {{Force|NBTrans3.png}}
| {{SkillType|SA|S}}<br>{{SkillType|Mod}} Fires giant cannonball filled with soul forwards. Launches souls outwards upon exploding at the enemy equal to amount of souls gathered in the cannonball. The souls will track enemies and burn 2 MP per hit. (Can be used in midair)
| {{SkillType|SA|S|M}} Fire a large soul imbued bullet. When the bullet explodes, enemies are attacked by the released souls. The souls are homing and will burn 2 MP per hit. (Can also be activated midair)
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Class            !! Level Required !! Base Skill
|-
|-
| [[Innocent]] || 99 || [[Magdonic Cannon]]
! Class !! Level Required !! Skill Requirement
|-
| [[Innocent]] || 99 || {{mr|Magdonic Cannon}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! rowspan=3 | Mode !! colspan=3 | Damage (Magical) !! rowspan=3 | MP Burn Per Unleash Soul Hit !! colspan=4 | Max Hits !! rowspan=3 | CP Gain !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Mode !! colspan=3 | Damage (Magical) !! rowspan=3 | MP Burn Per<br>Unleash Soul Hit !! colspan=4 | Max Hits !! rowspan=3 | Combination Gauge Gain !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! rowspan=2 | Cannonball !! rowspan=2 | Explosion !! rowspan=2 | Unleash Soul !! rowspan=2 | Cannonball !! rowspan=2 | Explosion !! colspan=2 | Unleash Soul
! rowspan=2 | Shell !! rowspan=2 | Explosion !! rowspan=2 | Unleash Soul !! rowspan=2 | Shell !! rowspan=2 | Explosion !! colspan=2 | Unleash Soul
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! Per Soul !! Soul Count
! Per Soul !! Soul Count
|-
|-
| '''{{PvE}}''' || 100% || 389% || 52% || rowspan=2 | -2 MP || rowspan=2 | 5 || rowspan=2 | 4 || rowspan=2 | ~5 || rowspan=2 | 20 || rowspan=2 | 4 CP || rowspan=2 | 200 MP || rowspan=2 | 16 Seconds
| {{PvE}} || 100% || 389% || 52% || rowspan=2 | 2 MP || rowspan=2 | 5 || rowspan=2 | 4 || rowspan=2 | 5 (Est.) || rowspan=2 | 20 || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 16 Seconds
|-
|-
| '''{{PvP}}''' || 38% || 147% || 21%
| {{PvP}} || 38% || 147% || 21%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|LuCiel|Magdonic Cannon|Light, Empowered|mp=200}}
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! colspan=2 | Light Magdonic Cannon !! Empowered Magdonic Cannon
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Attribute Effect !! MP Usage !! Attribute Effect
|-
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Empowered|120}}
|}
<br>
<br>


== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|LuCiel
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|dmg=100, 389, 52
! rowspan=2 | Mode !! colspan=2 | Regular
|pvp_dmg=38, 147, 21
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|hits=5, 4, 5*20
! Normal !! Empowered
|avg_hits=5, 4, 90
|-
|empowered=true
! {{PvE}}
}}
| {{formatnum:{{#expr: 100*5 + 389*4 + 52*90}}}}% || {{formatnum:{{#expr: (100*5 + 389*4 + 52*90)*1.2}}}}%
*Average assumes 90 '''Unleash Soul''' hits.
|-
 
! {{PvP}}
| {{formatnum:{{#expr: 38*5 + 147*4 + 21*90}}}}% || {{formatnum:{{#expr: (38*5 + 147*4 + 21*90)*1.2}}}}%
|}
*Assumes an average of 90 '''Unleash Soul''' hits.
=== Miscellaneous ===
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! Affected By Action Speed
! Affected By Action Speed
|-
|-
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== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
Noblesse01.png; Nobility Locked-Expert;
| width="40" | [[Image:Noblesse01.png]]
NBTrans5.png; Noblesse Oblige Locked-Trans2;
| width="150" align="center" | [[Nobility]] {{Locked Skill|Expert}}
InnoPassive1.png; Innocent Duet;
| width="40" | [[File:NBTrans5.png]]
}}
| align="center" width="150" | [[Noblesse Oblige]] {{Locked Skill|Trans2}}
| width="40" | [[Image:InnoPassive1.png]] 
| align="center"  width="150" | [[Innocent Duet]]
|}
<br>
<br>


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**The projectiles will not home in on a new target until they reach their current target, but will still do damage when they pass through other enemies; as such, there's no damage loss no matter how many enemies are being hit if all enemies are close to each other.
**The projectiles will not home in on a new target until they reach their current target, but will still do damage when they pass through other enemies; as such, there's no damage loss no matter how many enemies are being hit if all enemies are close to each other.
*The MP burn effect mostly serves to counteract the massive amount of hits from feeding an enemy too much MP in PvP and should still be used with caution against opponents nearing 100 MP to Mana Break with.
*The MP burn effect mostly serves to counteract the massive amount of hits from feeding an enemy too much MP in PvP and should still be used with caution against opponents nearing 100 MP to Mana Break with.
*The cannonball retains the same properties from the regular version, gathers enemies up, passing through super armor, stopping at walls, lifting, and so on.
*The shell retains the same properties from the regular version, gathering enemies up, passing through super armor, following the path, lifting, and so on.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 11/21/2019 || - || colspan=2 align="left" |  
| 11/21/2019 || - || colspan=2 align="left" |  
*Added missing cannonball damage to tooltip.
*Added missing shell damage to tooltip.
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Innocent}}
{{InnoSkills}}
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