Overload: Difference between revisions

128 bytes removed ,  3 September 2023
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| [[File:CodeSarielPassive1.png]]
| [[File:CodeSarielPassive1.png]]
| {{SkillType|P}} Release all energy at once by activating Code: Sariel.<br>Use Overload Skill 3 times to activate {{se|416|Overload}}.<br>
| {{SkillType|P}} Release all energy at once by activating Code: Sariel.<br>Use Overload Skill 3 times to activate {{se|416|Overload}}.<br>
*Overload Skills : [[Sweep Rolling]], [[Particle Ray]] ([[Particle Ray/ModA|A]]), [[Giga Stream]] ([[Giga Stream/ModA|A]]), [[Linear Divider]], [[Energy Needles]], [[Thousand Star]] ([[Thousand Star/ModA|A]]), [[Final Strike (Eve)|Final Strike]], [[Photon Tracker]], [[Electronic Fall]] ([[Electronic Fall/ModA|A]])
*Overload Skills : [[Sweep Rolling]], [[Particle Ray]] ([[Particle Ray/ModA|A]]), [[Giga Stream]] ([[Giga Stream/ModA|A]]), [[Linear Divider]], [[Energy Needles]], [[Thousand Star]] ([[Thousand Star/ModA|A]]), [[Extreme Virtual]], [[Photon Tracker]], [[Electronic Fall]] ([[Electronic Fall/ModA|A]])
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*Since the cooldown acceleration buff is short, it is recommended to use as many '''Overload''' skills in your rotation to keep it up for the most of the time.
*Since the cooldown acceleration buff is short, it is recommended to use as many '''Overload''' skills in your rotation to keep it up for the most of the time.
*You can receive the '''Overload''' stacks even if the cooldown acceleration effect is active. After reaching 3 stacks again, it will overwrite the current buff.
*You can receive the '''Overload''' stacks even if the cooldown acceleration effect is active. After reaching 3 stacks again, it will overwrite the current buff.
*After the KR 08/03/2023 patch, the skill that triggers {{se|416|Overload}} will also benefit from its effects.
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