Blood Boil: Difference between revisions
m
no edit summary
Shironsaki (talk | contribs) m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}") |
mNo edit summary |
||
Line 6: | Line 6: | ||
|- | |- | ||
| | | | ||
| Direct Attack Enhancement | | {{color|#FFCC00|Direct Attack Enhancement|b=1}} | ||
*[[Quicksilver Accel]]: Install a non-flinching magnetic field after charging forward. | *[[Quicksilver Accel]]: Install a non-flinching magnetic field after charging forward. | ||
*[[Psion Rush]]: Last hit range increase by 1.2 times. | *[[Psion Rush]]: Last hit range increase by 1.2 times. | ||
Line 12: | Line 12: | ||
|- | |- | ||
| | | | ||
| Energy Pathway Overload | | {{color|#FFCC00|Energy Pathway Overload|b=1}} | ||
*All Speed, All Attribute Activation Chance Increase. | *All Speed, All Attribute Activation Chance Increase. | ||
*Does not consume DP when Nasod Armor Barrier is activated. | *Does not consume DP when Nasod Armor Barrier is activated. | ||
Line 32: | Line 32: | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | ||
|- | |- | ||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | [[Quicksilver Accel]] !! colspan=2 | {{se|390|Energy Pathway Overload}} !! colspan=3 | {{se|390|Energy Pathway Overload}}<br>( | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | [[Quicksilver Accel]] !! colspan=2 | {{se|390|Energy Pathway Overload}} !! colspan=3 | {{se|390|Energy Pathway Overload}}<br>(Per Dynamo Mutation Point Usage) | ||
|- | |- | ||
! Magnetic Field (Magical) !! Max Hits !! All | ! Magnetic Field (Magical) !! Max Hits !! All Speeds Increase {{Stat|m}} !! Attribute Activation <br>Chance Increase !! Critical Damage<br>Increase {{Stat|a}} !! Duration !! Stacks Lost After<br>Duration Expiration | ||
|- | |- | ||
| colspan="11" | {{PvE}} | | colspan="11" | {{PvE}} | ||
|- | |- | ||
| align="left" | 1 || 99 || 244% || 4 || 10% || ×2 || 10% ( | | align="left" | 1 || 99 || 244% || 4 || 10% || ×2 || 10% (Max: 30%) || 20 Seconds || 1 | ||
|- | |- | ||
| colspan="11" | {{PvP}} | | colspan="11" | {{PvP}} | ||
|- | |- | ||
| align="left" | 1 || 99 || 98% || 4 || 10% || ×1.5 || 5% ( | | align="left" | 1 || 99 || 98% || 4 || 10% || ×1.5 || 5% (Max: 15%) || 6 Seconds || 1 | ||
|} | |} | ||
<br> | <br> | ||
Line 61: | Line 61: | ||
== Tips and Details == | == Tips and Details == | ||
*While the regular {{se|390|Energy Pathway Overload}} buff is active, Nasod Armor Barrier does not consume DP. | *While the regular {{se|390|Energy Pathway Overload}} buff is active, Nasod Armor Barrier does not consume DP. | ||
*The | *The {{se|390|Energy Pathway Overload}} buff only applies when a Special Active hits a target. | ||
*The Critical Damage Increase buff applies when DMP is used and will only receive 1 stack regardless of number of DMP used. | *The Critical Damage Increase buff applies when DMP is used and will only receive 1 stack regardless of number of DMP used. | ||
*Despite the tooltip saying only certain skills will activate {{se|390|Energy Pathway Overload}}, it has been updated to all skills. | *Despite the tooltip saying only certain skills will activate {{se|390|Energy Pathway Overload}}, it has been updated to all skills. |