Force Field: Difference between revisions
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Minor cleanup; added Related Skills section
Shironsaki (talk | contribs) m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}") |
m (Minor cleanup; added Related Skills section) |
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Add | |Character=Add | ||
}} | }} | ||
{{#ev:youtube|3urDG1DPSt4|400|right}} | |||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
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! rowspan=2 | Mode !! rowspan=2 | Damage (Physical) !! colspan=3 | {{se|193|Force Field||pb}} !! colspan=2 | {{se|092|Slow||ed}} !! colspan=2 | Magnetic Field Duration !! rowspan=2 | MP Usage !! rowspan=2 | DP Recovery !! rowspan=2 | Cooldown | ! rowspan=2 | Mode !! rowspan=2 | Damage (Physical) !! colspan=3 | {{se|193|Force Field||pb}} !! colspan=2 | {{se|092|Slow||ed}} !! colspan=2 | Magnetic Field Duration !! rowspan=2 | MP Usage !! rowspan=2 | DP Recovery !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Physical Attack Increase {{Stat|M}}!! Received Damage<br>Decrease {{Stat|M}}!! Dynamo Configuration<br>MP Usage/Cooldown !! All Speed Decrease !! Duration !! Normal !! DMP | ! Physical Attack Increase {{Stat|M}}!! Received Damage<br>Decrease {{Stat|M}}!! Dynamo Configuration<br>MP Usage / Cooldown Decrease !! All Speed Decrease !! Duration !! Normal !! DMP | ||
|- | |- | ||
| colspan=12 | '''Normal''' | | colspan=12 | '''Normal''' | ||
|- | |- | ||
| {{PvE}} || 3021% || 12% || 12% || rowspan="2" | | | {{PvE}} || 3021% || 12% || 12% || rowspan="2" | 50% || rowspan=2 colspan=2 | N/A || rowspan=2 | 10 Seconds || rowspan=2 | 20 Seconds || rowspan=2 | 200 MP || rowspan=2 | 40 DP || rowspan=2 | 15 seconds | ||
|- | |- | ||
| {{PvP}} || 718% || 6% || 6% | | {{PvP}} || 718% || 6% || 6% | ||
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| colspan=12 | '''[Enhanced]''' | | colspan=12 | '''[Enhanced]''' | ||
|- | |- | ||
| {{PvE}} || 3021% || 12% || 12% || rowspan="2" | | | {{PvE}} || 3021% || 12% || 12% || rowspan="2" | 50% || rowspan=2 | 10% || rowspan=2 | 3 Seconds || rowspan=2 | 10 Seconds || rowspan=2 | 20 Seconds || rowspan=2 | 200 MP || rowspan=2 | 40 DP || rowspan=2 | 15 seconds | ||
|- | |- | ||
| {{PvP}} || 718% || 6% || 6% | | {{PvP}} || 718% || 6% || 6% | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | ||
|- | |- | ||
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! rowspan=2 | Attribute Effect !! rowspan=2 | Attribute Effect !! colspan=3 | {{se|193|Force Field||pb}} | ! rowspan=2 | Attribute Effect !! rowspan=2 | Attribute Effect !! colspan=3 | {{se|193|Force Field||pb}} | ||
|- | |- | ||
! Physical Attack Increase !! Received Damage<br>Decrease !! Dynamo Configuration<br>MP Usage/Cooldown | ! Physical Attack Increase !! Received Damage<br>Decrease !! Dynamo Configuration<br>MP Usage/Cooldown Decrease | ||
|- | |- | ||
| {{PvE}} || rowspan=2 |{{SkillText|Gigantic|120}} || rowspan=2 | {{SkillText|Killing Blow (2)|115}} || 13.8% || 13.8% || rowspan="2" | | | {{PvE}} || rowspan=2 |{{SkillText|Gigantic|120}} || rowspan=2 | {{SkillText|Killing Blow (2)|115}} || 13.8% || 13.8% || rowspan="2" |57.5% | ||
|- | |- | ||
| {{PvP}} || 6.9% || 6.9% | | {{PvP}} || 6.9% || 6.9% | ||
|} | |} | ||
<br> | |||
==Related Skills== | |||
{{SkillTable| | |||
ArcTSkill1.png; Dynamo Configuration - Rushing Drones; | |||
ArcTSkill5.png; Dynamo Configuration - Fission Shot; | |||
AddSharedSkill1.png; Dynamo Configuration - Pylon; | |||
MMSkill6.png; Dynamo Configuration - Delayed Explosion; | |||
MMTrans2.png; Dynamo Configuration - Flick Disc; | |||
ArcTSkill5.png; Dynamo Configuration - Fission Shot/Mod; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The buff duration is repeatedly refreshed while inside the Force Field. | *The buff duration is repeatedly refreshed while inside the [[Force Field]]. | ||
**Unlike the buff, the debuff from [Enhanced] does not repeatedly refresh. | **Unlike the buff, the debuff from [Enhanced] does not repeatedly refresh. | ||
<br> | <br> | ||