Sword Fall: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Elsword
|Character=Elsword
|Skill=Sword Fall
}}
}}
{{tabs
{{#ev:youtube|CGtFSnYF79E|400|right}}
|name=KR
|divclass=forceland
|tab1=NA
|contents1=<span style="display:none">{{</span>
<div style="float: right;">{{#ev:youtube|P6cFDLDcVus|300}}</div>
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:SwordFall.png]]
| [[File:SwordFallR.png]]
| {{SkillType|SA|S}} Summons Conwell swords and rain them down on enemies.
| {{SkillType|SA|S}} Summon multiple swords and drop them vertically.
|-
|
| {{SkillText|Destruction}}
|-
|
| {{SkillText|True|SwordFall}}
|}
<br>
<span style="display:none">}}</span>
|tab2=KR
|contents2=<span style="display:none">{{</span>
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
| [[Image:SwordFallR.png]]
| {{SkillType|SA|S}} Summons Conwell swords and rain them down on enemies.
|-
|-
|
|
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| {{SkillText|True|1.2}}
| {{SkillText|True|1.2}}
|}
|}
<span style="display:none">}}</span>
}}


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! Class             !! Level Required
! Class !! Level Required
|-
|-
| [[Sheath Knight]] || 15
| [[Sheath Knight]] || 15
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Level Required !! Falling Swords (Physical) !! Max Hits !! MP Usage !! Cooldown
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
|-
| align="left" | 15 || rowspan=2 | 678% || 8 || rowspan=2 | 150 MP || rowspan=2 | 10 Seconds
! rowspan=2 | Mode !! rowspan=2 | Falling Swords<br>(Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
| align="left" | [Enhanced] || 10
! Per Sword !! Sword Count
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Level Required !! Falling Swords (Physical)
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
|-
| align="left" | 15 || rowspan=2 | 244%
| colspan="6" | '''Normal'''
|-
|-
| align="left" | [Enhanced]
| {{PvE}} || 661% || rowspan=2 | 6 || rowspan=2 | 12 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|}
<br>
 
== Skill Information (06/20/2019 KR Patch) ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan=2 | Level Required !! rowspan=2 | Falling Swords<br>(Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Max Hits Per Sword !! Number of Swords
|-
|-
| align="left" | 15 || 793% || rowspan=2 | 5 || rowspan=2 | 5 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
| {{PvP}} || 226%
|-
|-
| align="left" | [Enhanced] || 951%
| colspan="6" | '''[Enhanced]'''
|}
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Level Required !! Falling Swords (Physical)
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
|-
| align="left" | 15 || 302%
| {{PvE}} || 793% || rowspan=2 | 6 || rowspan=2 | 12 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|-
|-
| align="left" | [Enhanced] || 362%
| {{PvP}} || 271%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Elsword|Sword Fall|Heavy, Critical|cd=14|mp=200|mp2=130}}
|- style="background:{{ColorSel|CharLight|Elsword}}"
<br>
! colspan=2 | Heavy Sword Fall !! colspan=2 | Critical Sword Fall
 
|- style="background:{{ColorSel|CharLight|Elsword}}"
== Total Damage ==
! Attribute Effect !! Cooldown !! Attribute Effect  !! MP Usage
{{Damage|true|Elsword
|-
|dmg=793
| {{SkillText|Heavy|144|120}} || 12 Seconds || {{SkillText|Critical|130}} || 195 MP
|pvp_dmg=271
|}
|hits=6
|count=12
|heavy=true
|passive1=Way of the Sword
|passive2=Master of Combat
|append=1, Destruction
|count_name=Sword
}}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
Sharp Blade.png; Sharp Sword;
| width="40" | [[File:Immortal - Passive 2.png]]
ISTrans4.png; Awakened Will: Infinity Sword;
| align="center" width="150" |  [[Master of Combat]]
Immortal - Passive 1.png; Memory of the Sword;
|}
Immortal - Passive 2.png; Master of Combat;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*'''[Enhanced] Sword Fall''' can deal a total of {{formatnum:{{#expr: 678*10}}}}% ({{formatnum:{{#expr: 244*10}}}}% in PvP) Physical Damage, assuming all swords connect. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (678*10)*1.44}}}}% ({{formatnum:{{#expr: (244*10)*1.44}}}}% in PvP) Physical Damage.
*While the max hit for each falling sword is 6, the 6th hitbox is fairly narrow. When positioning an enemy between 2 swords, they will likely only take 5 hits per sword instead, especially smaller enemies. Medium-sized enemies will usually be hit 6 times by at least one of the two unless they are perfectly between both swords.
*The Conwells do not push targets enough to ensure that most hits connect. While all 10 swords at '''[Enhanced]''' can hit one small target, this requires some very precise positioning. It is rather easy to hit all swords on larger targets, however.
*Some hits of this skill will deal heavy hitstun, allowing it to freeze enemies in place and preventing them from Mana Breaking or using any escape skills.
*The Conwells' hitbox begin once they start traveling forward, making it effective against enemies above you as well.
*The falling sword will only deal damage when it hits the ground.
*The swords will stop once they reach a platform, though they will still fly through them (and off the map if it's a wall) when used too close to them.
*Ever since the 09/30/2021 patch on the Korean server that increased the amount of swords, this skill's SFX ends while the swords are still spawning due to being made for the older version.
*'''Sword Fall''' does not follow map curves, so some swords may travel off the map if used on them.
<br>
*You can move before the skill finishes, about after the 5th Conwell hits the ground.
 
*There is a bug in PvP where the swords sometimes disappear and deal no damage to the enemy.
== Trivia ==
*KR: While the max hit for each falling sword is 6, the 6th hitbox is very specific. It will only trigger on targets hit by the exact center of the sword. If you position a medium/small sized target between 2 swords, this hitbox will most likely miss, making each sword hit 5 times.
*Despite the skill icon showing [[Immortal]]'s Black Greatsword, the unmodded version uses the default Conwell design.
<br>
 
== Gallery ==
<gallery>
Image:SwordFall.png|Old Icon of '''Sword Fall'''.
</gallery>
<br>
<br>


== Old Version ==
== Old Version ==
<div style="float: right;">{{#ev:youtube|GKCjWjst07k|300}}</div>
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
*Before the 10/29/2015 Korean patch, Sword Fall summoned only 4 swords, with its Skill Note increasing the number of swords to 8.
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|pFxqUEuUNWQ|300}}
|Between its initial release and the 10/29/2015 KR Patch, the attacked summoned 4 swords above him which would fall at a diagonal angle.
*The [[Skill Note]] decreased the damage of each sword but doubled the number of swords.
|-
|{{#ev:youtube|P6cFDLDcVus|300}}
|Between the 10/29/2015 KR Patch and 06/20/2019 KR Patch, the Skill Note effect was integrated into the base skill.
*The [Enhanced] effect added an additional 2 swords to the attack.
|-
|{{#ev:youtube|XPqhPXEMaPg|300}}
|Between the 06/20/2019 KR Patch and 09/30/2021 KR Patch, less swords spawned in a much more condensed location.
|}
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword updates-table"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
| 12/08/2011 || 12/18/2012 || colspan=2 align="left" |
*'''Sword Fall''' added.
|-
|-
| 03/29/2012 || - || colspan=2 align="left" |  
| 03/29/2012 || - || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
{{buff|MP Usage decreased.}}
*{{buff|'''MP Usage''' decreased.}}
|-
|-
| 11/06/2014 || - || colspan=2 align="left" |  
| 11/06/2014 || 04/29/2015 || colspan=2 align="left" |  
{{buff|Falling Sword becomes faster.}}
*{{buff|'''Falling Sword''' becomes faster.}}
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
{{nerf|Cooldown increased.}}
*{{nerf|'''Cooldown''' increased.}}
*Attacking style changed.
*Attacking style changed.
|-
|-
| 07/23/2015 || - || colspan=2 align="left" |  
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
{{buff|Casting speed increased.}}
*{{buff|Casting speed increased.}}
|-
|-
| 10/29/2015 || 03/16/2016 || colspan=2 align="left" |  
| 10/29/2015 || 03/16/2016 || colspan=2 align="left" |  
{{buff|Number of swords increased.}}
*{{buff|Number of swords increased.}}
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
*Attacking style changed.
*Attacking style changed.
|-
|-
| 06/30/2016 || - || colspan=2 align="left" |  
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
*'''Enhanced''' attribute changed to '''Heavy'''.
*'''Enhanced''' trait changed to '''Heavy'''.
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 06/15/2017 || 06/28/2017 || colspan=2 align="left" |  
| 06/15/2017 || 06/28/2017 || colspan=2 align="left" |  
{{nerf|Freeze frames decreased.}}
*{{nerf|Freeze frames decreased.}}
|-
|-
| 07/27/2017 || - || colspan=2 align="left" |  
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| rowspan=2 | 02/22/2018 || rowspan=2 | - || colspan=2 align="left" |  
| rowspan=2 | 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
{{buff|Invincibility frames increased.}}
*{{buff|Invincibility frames increased.}}
|-
|-
| align="left" |  
| align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" |  
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 06/20/2019 || - || colspan=2 align="left" |  
| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |  
*Skill feature changed.
*Skill feature changed.
*Icon changed from [[Image:SwordFall.png|30px]] to [[Image:SwordFallR.png|30px]]
|-
| 08/14/2019 || 08/28/2019 || align="left" |
*None
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 09/30/2021 || 10/27/2021 || colspan=2 align="left" |
*{{buff|Number of swords increased.}}
*{{buff|Sword spawn speed increased.}}
*Distance increased.
|-
| 10/13/2022 || 11/09/2022 || colspan=2 align="left" | 
*{{buff|Sword generation location adjusted slightly. Improved path following.}}
|}
|}
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}}
}}
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{{StKSkills}}
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