Sword Fall: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Elsword
|Character=Elsword
|Skill=Sword Fall
}}
}}
{{tabs
{{#ev:youtube|CGtFSnYF79E|400|right}}
|name=KR
|divclass=forceland
|tab1=NA
|contents1=<span style="display:none">{{</span>
{{#ev:youtube|P6cFDLDcVus|300|right}}
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:SwordFall.png]]
| [[File:SwordFallR.png]]
| {{SkillType|SA|S}} Summons Conwell swords and rain them down on enemies.
| {{SkillType|SA|S}} Summon multiple swords and drop them vertically.
|-
|
| {{SkillText|Destruction}}
|-
|
| {{SkillText|True|SwordFall}}
|}
<br>
<span style="display:none">}}</span>
|tab2=KR
|contents2=<span style="display:none">{{</span>
{{#ev:youtube|y5rw8VAef1c|300|right}}
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
| [[Image:SwordFallR.png]]
| {{SkillType|SA|S}} Summons Conwell swords and rain them down on enemies.
|-
|-
|
|
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| {{SkillText|True|1.2}}
| {{SkillText|True|1.2}}
|}
|}
<span style="display:none">}}</span>
}}


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! Class             !! Level Required
! Class !! Level Required
|-
|-
| [[Sheath Knight]] || 15
| [[Sheath Knight]] || 15
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Level Required !! Falling Swords (Physical) !! Max Hits !! MP Usage !! Cooldown
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
|-
| align="left" | 15 || rowspan=2 | 678% || 8 || rowspan=2 | 150 MP || rowspan=2 | 10 Seconds
! rowspan=2 | Mode !! rowspan=2 | Falling Swords<br>(Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
| align="left" | [Enhanced] || 10
! Per Sword !! Sword Count
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Level Required !! Falling Swords (Physical)
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
|-
| align="left" | 15 || rowspan=2 | 244%
| colspan="6" | '''Normal'''
|-
|-
| align="left" | [Enhanced]
| {{PvE}} || 661% || rowspan=2 | 6 || rowspan=2 | 12 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|}
<br>
 
== Skill Information (06/20/2019 KR Patch) ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan=2 | Level Required !! rowspan=2 | Falling Swords<br>(Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Max Hits Per Sword !! Number of Swords
|-
|-
| align="left" | 15 || 661% || rowspan=2 | 6 || rowspan=2 | 5 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
| {{PvP}} || 226%
|-
|-
| align="left" | [Enhanced] || 793%
| colspan="6" | '''[Enhanced]'''
|}
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Level Required !! Falling Swords (Physical)
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
|-
| align="left" | 15 || 252%
| {{PvE}} || 793% || rowspan=2 | 6 || rowspan=2 | 12 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|-
|-
| align="left" | [Enhanced] || 302%
| {{PvP}} || 271%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Elsword|Sword Fall|Heavy, Critical|cd=14|mp=200|mp2=130}}
|- style="background:{{ColorSel|CharLight|Elsword}}"
<br>
! colspan=2 | Heavy Sword Fall !! colspan=2 | Critical Sword Fall
 
|- style="background:{{ColorSel|CharLight|Elsword}}"
== Total Damage ==
! Attribute Effect !! Cooldown !! Attribute Effect  !! MP Usage
{{Damage|true|Elsword
|-
|dmg=793
| {{SkillText|Heavy|144|120}} || 12 Seconds || {{SkillText|Critical|130}} || 195 MP
|pvp_dmg=271
|}
|hits=6
|count=12
|heavy=true
|passive1=Way of the Sword
|passive2=Master of Combat
|append=1, Destruction
|count_name=Sword
}}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
Sharp Blade.png; Sharp Sword;
| width="40" | [[File:Immortal - Passive 2.png]]
ISTrans4.png; Awakened Will: Infinity Sword;
| align="center" width="150" |  [[Master of Combat]]
Immortal - Passive 1.png; Memory of the Sword;
|}
Immortal - Passive 2.png; Master of Combat;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
===NA===
*'''[Enhanced] Sword Fall''' can deal a total of {{formatnum:{{#expr: 678*10}}}}% ({{formatnum:{{#expr: 244*10}}}}% in PvP) Physical Damage, assuming all swords connect. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (678*10)*1.44}}}}% ({{formatnum:{{#expr: (244*10)*1.44}}}}% in PvP) Physical Damage.
*The Conwells do not push targets enough to ensure that most hits connect. While all 10 swords at '''[Enhanced]''' can hit one small target, this requires some very precise positioning. It is rather easy to hit all swords on larger targets, however.
*The Conwells' hitbox begin once they start traveling forward, making it effective against enemies above you as well.
*The swords will stop once they reach a platform, though they will still fly through them (and off the map if it's a wall) when used too close to them.
*'''Sword Fall''' does not follow map curves, so some swords may travel off the map if used on them.
*You can move before the skill finishes, about after the 5th Conwell hits the ground.
*There is a bug in PvP where the swords sometimes disappear and deal no damage to the enemy.
===KR===
*While the max hit for each falling sword is 6, the 6th hitbox is fairly narrow. When positioning an enemy between 2 swords, they will likely only take 5 hits per sword instead, especially smaller enemies. Medium-sized enemies will usually be hit 6 times by at least one of the two unless they are perfectly between both swords.
*While the max hit for each falling sword is 6, the 6th hitbox is fairly narrow. When positioning an enemy between 2 swords, they will likely only take 5 hits per sword instead, especially smaller enemies. Medium-sized enemies will usually be hit 6 times by at least one of the two unless they are perfectly between both swords.
*With 2 swords connecting, '''[Enhanced] Sword Fall''' will deal an average of {{formatnum:{{#expr: 793*10}}}}% ({{formatnum:{{#expr: 302*10}}}}% in PvP) Physical Damage. With the '''Heavy''' trait, it will deal an average of {{formatnum:{{#expr: 793*10*1.44}}}}% ({{formatnum:{{#expr: 302*10*1.44}}}}% in PvP) Physical Damage.
*Some hits of this skill will deal heavy hitstun, allowing it to freeze enemies in place and preventing them from Mana Breaking or using any escape skills.
**If all swords were to connect, '''[Enhanced] Sword Fall''' can deal a total of up to {{formatnum:{{#expr: 793*30}}}}% Physical Damage, or {{formatnum:{{#expr: 793*30*1.44}}}}% with the '''Heavy''' trait.
*The falling sword will only deal damage when it hits the ground.
*In '''Destruction''' mode, the skill will deal an average of {{formatnum:{{#expr: 793*10*1.5}}}}% ({{formatnum:{{#expr: 302*10*1.5}}}}% in PvP) Physical Damage, or {{formatnum:{{#expr: 793*10*1.5*1.44}}}}% ({{formatnum:{{#expr: 302*10*1.5*1.44}}}}% in PvP) with the '''Heavy''' trait. If all hits connect, it can deal a total of up to {{formatnum:{{#expr: 793*30*1.5}}}}% Physical Damage, or {{formatnum:{{#expr: 793*30*1.5*1.44}}}}% with the '''Heavy''' trait.
*Ever since the 09/30/2021 patch on the Korean server that increased the amount of swords, this skill's SFX ends while the swords are still spawning due to being made for the older version.
<br>
 
== Trivia ==
*Despite the skill icon showing [[Immortal]]'s Black Greatsword, the unmodded version uses the default Conwell design.
<br>
 
== Gallery ==
<gallery>
Image:SwordFall.png|Old Icon of '''Sword Fall'''.
</gallery>
<br>
<br>


== Old Version ==
== Old Version ==
<div style="float: right;">{{#ev:youtube|GKCjWjst07k|300}}</div>
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
*Before the 10/29/2015 Korean patch, Sword Fall summoned only 4 swords, with its Skill Note increasing the number of swords to 8.
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|pFxqUEuUNWQ|300}}
|Between its initial release and the 10/29/2015 KR Patch, the attacked summoned 4 swords above him which would fall at a diagonal angle.
*The [[Skill Note]] decreased the damage of each sword but doubled the number of swords.
|-
|{{#ev:youtube|P6cFDLDcVus|300}}
|Between the 10/29/2015 KR Patch and 06/20/2019 KR Patch, the Skill Note effect was integrated into the base skill.
*The [Enhanced] effect added an additional 2 swords to the attack.
|-
|{{#ev:youtube|XPqhPXEMaPg|300}}
|Between the 06/20/2019 KR Patch and 09/30/2021 KR Patch, less swords spawned in a much more condensed location.
|}
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword updates-table"
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
| 12/08/2011 || 12/18/2012 || colspan=2 align="left" |
*'''Sword Fall''' added.
|-
|-
| 03/29/2012 || - || colspan=2 align="left" |  
| 03/29/2012 || - || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
{{buff|MP Usage decreased.}}
*{{buff|'''MP Usage''' decreased.}}
|-
|-
| 11/06/2014 || - || colspan=2 align="left" |  
| 11/06/2014 || 04/29/2015 || colspan=2 align="left" |  
{{buff|Falling Sword becomes faster.}}
*{{buff|'''Falling Sword''' becomes faster.}}
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
{{nerf|Cooldown increased.}}
*{{nerf|'''Cooldown''' increased.}}
*Attacking style changed.
*Attacking style changed.
|-
|-
| 07/23/2015 || - || colspan=2 align="left" |  
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
{{buff|Casting speed increased.}}
*{{buff|Casting speed increased.}}
|-
|-
| 10/29/2015 || 03/16/2016 || colspan=2 align="left" |  
| 10/29/2015 || 03/16/2016 || colspan=2 align="left" |  
{{buff|Number of swords increased.}}
*{{buff|Number of swords increased.}}
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
*Attacking style changed.
*Attacking style changed.
|-
|-
| 06/30/2016 || - || colspan=2 align="left" |  
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
*'''Enhanced''' attribute changed to '''Heavy'''.
*'''Enhanced''' trait changed to '''Heavy'''.
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 06/15/2017 || 06/28/2017 || colspan=2 align="left" |  
| 06/15/2017 || 06/28/2017 || colspan=2 align="left" |  
{{nerf|Freeze frames decreased.}}
*{{nerf|Freeze frames decreased.}}
|-
|-
| 07/27/2017 || - || colspan=2 align="left" |  
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| rowspan=2 | 02/22/2018 || rowspan=2 | - || colspan=2 align="left" |  
| rowspan=2 | 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
{{buff|Invincibility frames increased.}}
*{{buff|Invincibility frames increased.}}
|-
|-
| align="left" |  
| align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" |  
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 06/20/2019 || - || colspan=2 align="left" |  
| 06/20/2019 || 07/17/2019 || colspan=2 align="left" |  
*Skill feature changed.
*Skill feature changed.
*Icon changed from [[Image:SwordFall.png|30px]] to [[Image:SwordFallR.png|30px]]
*Icon changed from [[Image:SwordFall.png|30px]] to [[Image:SwordFallR.png|30px]]
|-
| 08/14/2019 || 08/28/2019 || align="left" |
*None
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 09/30/2021 || 10/27/2021 || colspan=2 align="left" |
*{{buff|Number of swords increased.}}
*{{buff|Sword spawn speed increased.}}
*Distance increased.
|-
| 10/13/2022 || 11/09/2022 || colspan=2 align="left" | 
*{{buff|Sword generation location adjusted slightly. Improved path following.}}
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Sheath Knight}}
{{StKSkills}}
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