Luna Blade: Difference between revisions
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| colspan="5" | '''Normal''' | | colspan="5" | '''Normal''' | ||
|- | |- | ||
| {{PvE}} || 3814% || rowspan=2 | | | {{PvE}} || 3814% || rowspan=2 | 15% of Target's Max MP || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds | ||
|- | |- | ||
| {{PvP}} || 1239% | | {{PvP}} || 1239% | ||
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| colspan="5" | '''[Enhanced]''' | | colspan="5" | '''[Enhanced]''' | ||
|- | |- | ||
| {{PvE}} || 4577% || rowspan=2 | | | {{PvE}} || 4577% || rowspan=2 | 15% of Target's Max MP || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds | ||
|- | |- | ||
| {{PvP}} || 1487% | | {{PvP}} || 1487% | ||
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|passive1=Rune Mastery | |passive1=Rune Mastery | ||
|passive2 = Way of the Sword | |passive2 = Way of the Sword | ||
|append = | |append = 2, Destruction | ||
}} | }} | ||
<br> | <br> | ||
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== Tips and Details == | == Tips and Details == | ||
*This skill can be reflected. | *This skill can be reflected. | ||
*This skill can be used to prevent mana breaks if the MP burn would cause them to drop below 100 MP remaining. | *This skill can be used to prevent mana breaks if the MP burn would cause them to drop below 100 MP remaining. | ||
<br> | <br> | ||
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|Between its initial release and the 07/23/2015 KR Patch, the skill only traveled a fixed distance and did not explode when hitting the ground. | |Between its initial release and the 07/23/2015 KR Patch, the skill only traveled a fixed distance and did not explode when hitting the ground. | ||
|} | |} | ||
<br> | |||
== Trivia == | |||
[[File:SI Lunablade.png|thumb|right|Luna Blade's Red Design.]] | |||
*'''Luna Blade's''' icon and appearance was originally designed to be red. | |||
**This was later implemented in [[Rune Slayer]]'s '''Hyper Active''', [[Shining Rune Buster]]. | |||
*It seems like '''Luna Blade's''' design was the possible base for [[Infinity Sword]]'s main sword. | |||
*When [[Luna Blade]] was first introduced as a projectile, there used to be a bug in which when the skill was used on a slope (downwards), it would keep sliding through the floor, hitting all enemies until it eventually exit the room and disappear. This bug was fixed on the next patch. | |||
<br> | <br> | ||