ElEditors, Interface administrators, Administrators
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**DO add any skills that directly mentions the skill by name. | **DO add any skills that directly mentions the skill by name. | ||
**DO add any skills that mention any unique classification, such as "Switching Skill" or "El's Resonance Skill". | **DO add any skills that mention any unique classification, such as "Switching Skill" or "El's Resonance Skill". | ||
**Do NOT add any skills that do not belong to the character path of the skill you are editing. | |||
*For Buff/Active/Special Active/Hyper Active/Master Skills: | *For Buff/Active/Special Active/Hyper Active/Master Skills: | ||
**DO add any '''passives''' that mention its skill tier, such as [[Resonance]] or [[Flexible Mind]]. | **DO add any '''passives''' that mention its skill tier, such as [[Resonance]] or [[Flexible Mind]]. | ||
***Do NOT add '''active''' skills that do, such as [[Verdict]] or [[Necromancy]]. | ***Do NOT add '''active''' skills that do, such as [[Verdict]] or [[Necromancy]]. | ||
**Do NOT add any skills that apply a generic cooldown, MP or damage related effect to all skills or a subset of skills not covered by the rules above (ie "Reduces special active cooldown by x%"), unless that skill is covered under the Total Damage rules below (such as [[Knighthood]]). | **Do NOT add any skills that apply a generic cooldown, MP or damage related effect to all skills or a subset of skills not covered by the rules above (ie "Reduces special active cooldown by x%"), unless that skill is covered under the Total Damage rules below (such as [[Knighthood]]). | ||
*For Passive skills:. | *For Passive skills:. | ||
**DO add any other passives that influence specific effects granted by the current passive, such as [[Soul Collector]] and any passives that affect the '''Gathered Souls''' it grants. | **DO add any other passives that influence specific effects granted by the current passive, such as [[Soul Collector]] and any passives that affect the '''Gathered Souls''' it grants. | ||
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*Any one-time effects that aren't permanently available, such as [[Memory of the Sword]]'s "Every 3rd Conwell Skill" effect. | *Any one-time effects that aren't permanently available, such as [[Memory of the Sword]]'s "Every 3rd Conwell Skill" effect. | ||
*Any effects that require a debuff on a target, such as [[Gaze of Abyss]] or [[Sage's Wisdom]]. | *Any effects that require a debuff on a target, such as [[Gaze of Abyss]] or [[Sage's Wisdom]]. | ||
As an exception to the above rules, please DO add listings for effects that significantly alter how a skill functions, even if it is timed, such as [[Sword of Victory]]'s effect on [[X-Slash]], or [[Limit Over]]'s G Limiter Release effects. | As an exception to the above rules, please DO add listings for effects that significantly alter how a skill functions, even if it is timed, such as [[Sword of Victory]]'s effect on [[X-Slash]], or [[Limit Over]]'s G Limiter Release effects. Also, DO add basic character systems such as [[Way of the Sword|Destruction Mode]] along with effects that modify the system; either directly or by providing an additional effect that you cannot opt out of, such as [[Oracle]]. | ||
Additionally, we have recently introduced | Additionally, we have recently introduced [[Template:Damage]] into our Total Damage tables to make adjustments easier in the case of balance patches, as can be seen on for example [[Eternal Fog]]. If the template's documentation doesn't cover your specific case, should you consider either using variables like [[Carpet Bombing]] or hardcoding the calculation like [[Chaos Cannon]]. | ||
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