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Shironsaki (talk | contribs) m (Text replacement - "Eternal Mist" to "Eternal Fog") |
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*Any one-time effects that aren't permanently available, such as [[Memory of the Sword]]'s "Every 3rd Conwell Skill" effect. | *Any one-time effects that aren't permanently available, such as [[Memory of the Sword]]'s "Every 3rd Conwell Skill" effect. | ||
*Any effects that require a debuff on a target, such as [[Gaze of Abyss]] or [[Sage's Wisdom]]. | *Any effects that require a debuff on a target, such as [[Gaze of Abyss]] or [[Sage's Wisdom]]. | ||
As an exception to the above rules, please DO add listings for effects that significantly alter how a skill functions, even if it is timed, such as [[Sword of Victory]]'s effect on [[X-Slash]], or [[Limit Over]]'s G Limiter Release effects. | As an exception to the above rules, please DO add listings for effects that significantly alter how a skill functions, even if it is timed, such as [[Sword of Victory]]'s effect on [[X-Slash]], or [[Limit Over]]'s G Limiter Release effects. Also, DO add basic character systems such as [[Way of the Sword|Destruction Mode]] along with effects that modify the system; either directly or by providing an additional effect that you cannot opt out of, such as [[Oracle]]. | ||
Additionally, we have recently introduced [[Template:Damage]] into our Total Damage tables to make adjustments easier in the case of balance patches, as can be seen on for example [[Eternal Fog]]. If the template's documentation doesn't cover your specific case, should you consider either using variables like [[Carpet Bombing]] or hardcoding the calculation like [[Chaos Cannon]]. | Additionally, we have recently introduced [[Template:Damage]] into our Total Damage tables to make adjustments easier in the case of balance patches, as can be seen on for example [[Eternal Fog]]. If the template's documentation doesn't cover your specific case, should you consider either using variables like [[Carpet Bombing]] or hardcoding the calculation like [[Chaos Cannon]]. |