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! rowspan="3" |Cooldown | ! rowspan="3" |Cooldown | ||
|- | |- | ||
! rowspan="2" |Sword Count | ! rowspan="2" |Sword Count | ||
! rowspan="2" |Slash Count<br | ! rowspan="2" |{{Tt|Slash Count<br>(Per Sword)|Cannot overlap. See Tips and Details}} | ||
! rowspan="2" |Per Slash | |||
! colspan="2" |{{Se|912|Outburst|4=ed}} | ! colspan="2" |{{Se|912|Outburst|4=ed}} | ||
|- | |- | ||
!Received Magical Damage Increase | !Received Magical Damage Increase {{Stat|M|RD}} | ||
!Duration | !Duration | ||
|- | |- | ||
| colspan="9" |'''Normal''' | | colspan="9" |'''Normal''' | ||
|- | |- | ||
| | |{{PvE}}||500%|| rowspan="2" |4 | ||
| rowspan="2" | | | rowspan="2" |8 | ||
| rowspan="2" | | | rowspan="2" |5 | ||
|10% | |10% | ||
| rowspan="2" |15 Seconds|| rowspan="2" |300 MP|| rowspan="2" |21 Seconds | | rowspan="2" |15 Seconds|| rowspan="2" |300 MP|| rowspan="2" |21 Seconds | ||
|- | |- | ||
| | |{{PvP}}||200% | ||
|5% | |5% | ||
|- | |- | ||
| colspan="9" |'''[Enhanced]''' | | colspan="9" |'''[Enhanced]''' | ||
|- | |- | ||
| | |{{PvE}}|| 600%|| rowspan="2" |4 | ||
| rowspan="2" | | | rowspan="2" |8 | ||
| rowspan="2" | | | rowspan="2" |5 | ||
|10% | |10% | ||
| rowspan="2" |15 Seconds|| rowspan="2" |300 MP|| rowspan="2" |21 Seconds | | rowspan="2" |15 Seconds|| rowspan="2" |300 MP|| rowspan="2" |21 Seconds | ||
|- | |- | ||
| | |{{PvP}}||240% | ||
| 5% | | 5% | ||
|} | |} | ||
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==Total Damage== | ==Total Damage== | ||
{{Damage|true|Elesis | {{Damage|true|Elesis | ||
| dmg = 600 | | dmg = 600 | ||
| pvp_dmg = 240 | | pvp_dmg = 240 | ||
| hits = 32 | | hits = 32 | ||
| avg_hits = | | avg_hits = 16 | ||
| heavy = true | | heavy = true | ||
| bug = true | |||
}} | }} | ||
*Average assumes | *Average assumes 16 hits. | ||
<br> | <br> | ||
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==Tips and Details== | ==Tips and Details== | ||
* Each sword contains | * Each sword contains 8 individual slashes, but they unfortunately can't deal damage at the same time, resulting in the skill dealing 5 hits per sword from the first batch of slashes, and 1 hit per sword from every next slash. 4 slash groups are skipped entirely due to this feature. | ||
* The hitbox cannot be desynced because it doesn't interact with the ground in any way, as opposed to [[Mecha Drop]]. | * The hitbox cannot be desynced because it doesn't interact with the ground in any way, as opposed to [[Mecha Drop]]. | ||
* Each slash will miss a hit in [[Free Training]] due to a known hit count error. | |||
<br> | <br> |