Outburst: Difference between revisions

71 bytes added ,  23 September 2023
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! rowspan="3" |Cooldown  
! rowspan="3" |Cooldown  
|-
|-
! rowspan="2" |Per Sword
! rowspan="2" |Sword Count
! rowspan="2" |Sword Count
! rowspan="2" |{{Tt|Slash Count<br>(Per Sword)|Cannot overlap. See Tips and Details}}
! rowspan="2" |{{Tt|Slash Count<br>(Per Sword)|Cannot overlap. See Tips and Details}}
! rowspan="2" |Per Slash
! colspan="2" |{{Se|912|Outburst|4=ed}}
! colspan="2" |{{Se|912|Outburst|4=ed}}
|-
|-
!Received Magical Damage Increase
!Received Magical Damage Increase {{Stat|M|RD}}
!Duration
!Duration
|-
|-
| colspan="9" |'''Normal'''
| colspan="9" |'''Normal'''
|-
|-
|'''{{PvE}}'''||500%|| rowspan="2" |5
|{{PvE}}||500%|| rowspan="2" |4
| rowspan="2" |4
| rowspan="2" |8
| rowspan="2" |8
| rowspan="2" |5
|10%
|10%
| rowspan="2" |15 Seconds|| rowspan="2" |300 MP|| rowspan="2" |21 Seconds
| rowspan="2" |15 Seconds|| rowspan="2" |300 MP|| rowspan="2" |21 Seconds
|-
|-
|'''{{PvP}}'''||200%
|{{PvP}}||200%
|5%
|5%
|-
|-
| colspan="9" |'''[Enhanced]'''
| colspan="9" |'''[Enhanced]'''
|-
|-
|'''{{PvE}}'''|| 600%|| rowspan="2" |5
|{{PvE}}|| 600%|| rowspan="2" |4
| rowspan="2" |4
| rowspan="2" |8
| rowspan="2" |8
| rowspan="2" |5
|10%
|10%
| rowspan="2" |15 Seconds|| rowspan="2" |300 MP|| rowspan="2" |21 Seconds
| rowspan="2" |15 Seconds|| rowspan="2" |300 MP|| rowspan="2" |21 Seconds
|-
|-
|'''{{PvP}}'''||240%  
|{{PvP}}||240%  
| 5%
| 5%
|}
|}
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==Total Damage==
==Total Damage==
{{Damage|true|Elesis
{{Damage|true|Elesis
| dmg = 600*1.2
| dmg = 600
| pvp_dmg = 240*1.2
| pvp_dmg = 240
| hits = 32
| hits = 32
| avg_hits = 5*4
| avg_hits = 16
| heavy = true
| heavy = true
| bug = true
}}
}}
*Average assumes 20 hits.
*Average assumes 16 hits.
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==Tips and Details==
==Tips and Details==


* Each sword contains 8 individual slashes that deal damage, but they unfortunately can't deal damage at the same time, resulting in the skill dealing 5 hits per sword from the first batch of scratches, and 1 hit per sword from every next odd scratch. Even scratches are skipped entirely.
* Each sword contains 8 individual slashes, but they unfortunately can't deal damage at the same time, resulting in the skill dealing 5 hits per sword from the first batch of slashes, and 1 hit per sword from every next slash. 4 slash groups are skipped entirely due to this feature.
* The hitbox cannot be desynced because it doesn't interact with the ground in any way, as opposed to [[Mecha Drop]].
* The hitbox cannot be desynced because it doesn't interact with the ground in any way, as opposed to [[Mecha Drop]].
* Each slash will miss a hit in [[Free Training]] due to a known hit count error.


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