Rune Field: Difference between revisions
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*Enemies will constantly be inflicted with {{se|501|Rune Stigma||ed}} as long as they are in the area, including those that enter the area later into the skill. | *Enemies will constantly be inflicted with {{se|501|Rune Stigma||ed}} as long as they are in the area, including those that enter the area later into the skill. | ||
*Allies will gain a one time {{se|502|Rune Field}} buff when within or entering the field which increases magical attack power. | *Allies will gain a one time {{se|502|Rune Field}} buff when within or entering the field which increases magical attack power. | ||
*If either the enemy debuff or ally buff is missing, the | *If either the enemy debuff or ally buff is missing, the players will not benefit the second effect, so it will only apply if the target is inside of the area. | ||
*The bonuses are multiplicative to each other, in dungeons resulting to a {{#expr: (1.15*1.1 - 1) * 100 }}% damage increase instead of {{#expr: (0.15 + 0.1) * 100 }}%. | *The bonuses are multiplicative to each other, in dungeons resulting to a {{#expr: (1.15*1.1 - 1) * 100 }}% damage increase instead of {{#expr: (0.15 + 0.1) * 100 }}%. | ||
*The casting hitbox is remarkably large, hitting a pretty sizable distance to the side and about four platforms upward, making it a surprisingly good clearing skill against weaker mobs. | *The casting hitbox is remarkably large, hitting a pretty sizable distance to the side and about four platforms upward, making it a surprisingly good clearing skill against weaker mobs. |
Latest revision as of 12:39, 28 September 2023
- English
[Special Active: Strength] Strike the ground with the Rune sword to create a Rune Field. Enemies within the Rune Field will receive a Enemy DebuffRune StigmaEnemy DebuffRune Stigma. Allies within the Rune Field will have increased Magical Attack Power and give increased magical damage to targets with Enemy DebuffRune StigmaEnemy DebuffRune Stigma. | |
Vitality Skill
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Final Enhanced Skill
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Requirements
Class | Level Required |
---|---|
Rune Slayer | 50 |
Skill Information
Mode | Field (Magical) | Rune Field | Area Duration | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Self BuffRune FieldSelf BuffRune Field | When attacking a target with Enemy DebuffRune StigmaEnemy DebuffRune Stigma | Duration | |||||
Magical Attack Increase | Magical Attack Increase | ||||||
PvE | 3702% | 15% | 10% | 1 Second | 10 Seconds | 200 MP | 15 Seconds |
PvP | 1488% | 6% | 2% |
Skill Traits
Regenerating (2) Rune Field | Light Rune Field | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | MP Usage |
50% chance of lowering cooldown to 60% | 9 Seconds | MP Usage decreased to 90% | 180 MP |
Total Damage
Mode | Base | Rune Mastery |
---|---|---|
PvE | 3,702% | 4,072.2% |
PvP | 1,488% | 1,636.8% |
Related Skills
Tips and Details
- Enemies will constantly be inflicted with Enemy DebuffRune StigmaEnemy DebuffRune Stigma as long as they are in the area, including those that enter the area later into the skill.
- Allies will gain a one time Self BuffRune FieldSelf BuffRune Field buff when within or entering the field which increases magical attack power.
- If either the enemy debuff or ally buff is missing, the players will not benefit the second effect, so it will only apply if the target is inside of the area.
- The bonuses are multiplicative to each other, in dungeons resulting to a 26.5% damage increase instead of 25%.
- The casting hitbox is remarkably large, hitting a pretty sizable distance to the side and about four platforms upward, making it a surprisingly good clearing skill against weaker mobs.
Updates
Date | Changes | ||
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KR | NA | PvE | PvP |
06/20/2019 | 07/17/2019 |
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08/14/2019 | 08/28/2019 |
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09/30/2021 | 10/27/2021 |
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07/21/2022 | 08/17/2022 |
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03/30/2023 | 04/26/2023 |
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08/03/2023 | 08/30/2023 |
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Alternative Names
Rune Slayer - Skills
Hyper Active
Special Active
Active
Passive