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(Added Total Damage (and Rune Mastery)) |
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| [[File:RuneTerritory.PNG]] | | [[File:RuneTerritory.PNG]] | ||
| {{SkillType|SA|S}} Strike the ground with the Rune sword to create a Rune Field.<br>Enemies within the Rune Field will receive a {{se|501|Rune Stigma||ed}}. | | {{SkillType|SA|S}} Strike the ground with the Rune sword to create a Rune Field.<br>Enemies within the Rune Field will receive a {{se|501|Rune Stigma||ed}}. Allies within the Rune Field will have increased Magical Attack Power and give increased magical damage to targets with {{se|501|Rune Stigma||ed}}. | ||
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! rowspan=3 | Mode !! rowspan=3 | Field (Magical) !! colspan=3 | Rune Field !! rowspan=3 | Area Duration !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ! rowspan=3 | Mode !! rowspan=3 | Field (Magical) !! colspan=3 | Rune Field !! rowspan=3 | Area Duration !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ||
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! {{se|502|Rune Field}} !! {{se|501|Rune Stigma||ed}} !! rowspan=2 | Duration | ! {{se|502|Rune Field}} !! When attacking a target with {{se|501|Rune Stigma||ed}} !! rowspan="2" | Duration | ||
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! Magical Attack Increase !! | ! Magical Attack Increase !! Magical Attack Increase | ||
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| {{PvE}} || 3702% || 15% || 10% || rowspan=2 | 1 Second || rowspan=2 | 10 Seconds || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds | | {{PvE}} || 3702% || 15% || 10% || rowspan=2 | 1 Second || rowspan=2 | 10 Seconds || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds | ||
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| {{PvP}} || 1488% || 6% || 2 | | {{PvP}} || 1488% || 6% || 2% | ||
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== Tips and Details == | == Tips and Details == | ||
*Enemies will constantly be inflicted with {{se|501|Rune Stigma||ed}} as long as they are in the area, including those that enter the area later into the skill. | *Enemies will constantly be inflicted with {{se|501|Rune Stigma||ed}} as long as they are in the area, including those that enter the area later into the skill. | ||
* | *Allies will gain a one time {{se|502|Rune Field}} buff when within or entering the field which increases magical attack power. | ||
*If either the enemy debuff or ally buff is missing, the | *If either the enemy debuff or ally buff is missing, the players will not benefit the second effect, so it will only apply if the target is inside of the area. | ||
*The bonuses are multiplicative to each other, in dungeons resulting to a {{#expr: (1.15*1.1 - 1) * 100 }}% damage increase instead of {{#expr: (0.15 + 0.1) * 100 }}%. | |||
*The casting hitbox is remarkably large, hitting a pretty sizable distance to the side and about four platforms upward, making it a surprisingly good clearing skill against weaker mobs. | *The casting hitbox is remarkably large, hitting a pretty sizable distance to the side and about four platforms upward, making it a surprisingly good clearing skill against weaker mobs. | ||
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